ホーム › Graphics.Direct3D11 › D3D11_BUFFER_UAV_FLAG
D3D11_BUFFER_UAV_FLAG
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_BUFFER_UAV_FLAG_RAW | 1 | 0x1 |
| D3D11_BUFFER_UAV_FLAG_APPEND | 2 | 0x2 |
| D3D11_BUFFER_UAV_FLAG_COUNTER | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_BUFFER_UAV_FLAG : int {
D3D11_BUFFER_UAV_FLAG_RAW = 1,
D3D11_BUFFER_UAV_FLAG_APPEND = 2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 4
} D3D11_BUFFER_UAV_FLAG;public enum D3D11_BUFFER_UAV_FLAG : int
{
D3D11_BUFFER_UAV_FLAG_RAW = 1,
D3D11_BUFFER_UAV_FLAG_APPEND = 2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 4,
}Public Enum D3D11_BUFFER_UAV_FLAG As Integer
D3D11_BUFFER_UAV_FLAG_RAW = 1
D3D11_BUFFER_UAV_FLAG_APPEND = 2
D3D11_BUFFER_UAV_FLAG_COUNTER = 4
End Enumimport enum
class D3D11_BUFFER_UAV_FLAG(enum.IntEnum):
D3D11_BUFFER_UAV_FLAG_RAW = 1
D3D11_BUFFER_UAV_FLAG_APPEND = 2
D3D11_BUFFER_UAV_FLAG_COUNTER = 4// D3D11_BUFFER_UAV_FLAG
pub const D3D11_BUFFER_UAV_FLAG_RAW: i32 = 1;
pub const D3D11_BUFFER_UAV_FLAG_APPEND: i32 = 2;
pub const D3D11_BUFFER_UAV_FLAG_COUNTER: i32 = 4;// D3D11_BUFFER_UAV_FLAG
const (
D3D11_BUFFER_UAV_FLAG_RAW int32 = 1
D3D11_BUFFER_UAV_FLAG_APPEND int32 = 2
D3D11_BUFFER_UAV_FLAG_COUNTER int32 = 4
)const
D3D11_BUFFER_UAV_FLAG_RAW = 1;
D3D11_BUFFER_UAV_FLAG_APPEND = 2;
D3D11_BUFFER_UAV_FLAG_COUNTER = 4;// D3D11_BUFFER_UAV_FLAG
pub const D3D11_BUFFER_UAV_FLAG_RAW: i32 = 1;
pub const D3D11_BUFFER_UAV_FLAG_APPEND: i32 = 2;
pub const D3D11_BUFFER_UAV_FLAG_COUNTER: i32 = 4;const
D3D11_BUFFER_UAV_FLAG_RAW* = 1
D3D11_BUFFER_UAV_FLAG_APPEND* = 2
D3D11_BUFFER_UAV_FLAG_COUNTER* = 4enum D3D11_BUFFER_UAV_FLAG : int {
D3D11_BUFFER_UAV_FLAG_RAW = 1,
D3D11_BUFFER_UAV_FLAG_APPEND = 2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 4,
}#define global D3D11_BUFFER_UAV_FLAG_RAW 0x1
#define global D3D11_BUFFER_UAV_FLAG_APPEND 0x2
#define global D3D11_BUFFER_UAV_FLAG_COUNTER 0x4