Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_BUFFER_UAV_FLAG

D3D11_BUFFER_UAV_FLAG

列挙型
基底型i4

メンバー 3

名前10進16進
D3D11_BUFFER_UAV_FLAG_RAW10x1
D3D11_BUFFER_UAV_FLAG_APPEND20x2
D3D11_BUFFER_UAV_FLAG_COUNTER40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_BUFFER_UAV_FLAG : int {
    D3D11_BUFFER_UAV_FLAG_RAW = 1,
    D3D11_BUFFER_UAV_FLAG_APPEND = 2,
    D3D11_BUFFER_UAV_FLAG_COUNTER = 4
} D3D11_BUFFER_UAV_FLAG;
public enum D3D11_BUFFER_UAV_FLAG : int
{
    D3D11_BUFFER_UAV_FLAG_RAW = 1,
    D3D11_BUFFER_UAV_FLAG_APPEND = 2,
    D3D11_BUFFER_UAV_FLAG_COUNTER = 4,
}
Public Enum D3D11_BUFFER_UAV_FLAG As Integer
    D3D11_BUFFER_UAV_FLAG_RAW = 1
    D3D11_BUFFER_UAV_FLAG_APPEND = 2
    D3D11_BUFFER_UAV_FLAG_COUNTER = 4
End Enum
import enum

class D3D11_BUFFER_UAV_FLAG(enum.IntEnum):
    D3D11_BUFFER_UAV_FLAG_RAW = 1
    D3D11_BUFFER_UAV_FLAG_APPEND = 2
    D3D11_BUFFER_UAV_FLAG_COUNTER = 4
// D3D11_BUFFER_UAV_FLAG
pub const D3D11_BUFFER_UAV_FLAG_RAW: i32 = 1;
pub const D3D11_BUFFER_UAV_FLAG_APPEND: i32 = 2;
pub const D3D11_BUFFER_UAV_FLAG_COUNTER: i32 = 4;
// D3D11_BUFFER_UAV_FLAG
const (
	D3D11_BUFFER_UAV_FLAG_RAW int32 = 1
	D3D11_BUFFER_UAV_FLAG_APPEND int32 = 2
	D3D11_BUFFER_UAV_FLAG_COUNTER int32 = 4
)
const
  D3D11_BUFFER_UAV_FLAG_RAW = 1;
  D3D11_BUFFER_UAV_FLAG_APPEND = 2;
  D3D11_BUFFER_UAV_FLAG_COUNTER = 4;
// D3D11_BUFFER_UAV_FLAG
pub const D3D11_BUFFER_UAV_FLAG_RAW: i32 = 1;
pub const D3D11_BUFFER_UAV_FLAG_APPEND: i32 = 2;
pub const D3D11_BUFFER_UAV_FLAG_COUNTER: i32 = 4;
const
  D3D11_BUFFER_UAV_FLAG_RAW* = 1
  D3D11_BUFFER_UAV_FLAG_APPEND* = 2
  D3D11_BUFFER_UAV_FLAG_COUNTER* = 4
enum D3D11_BUFFER_UAV_FLAG : int {
    D3D11_BUFFER_UAV_FLAG_RAW = 1,
    D3D11_BUFFER_UAV_FLAG_APPEND = 2,
    D3D11_BUFFER_UAV_FLAG_COUNTER = 4,
}
#define global D3D11_BUFFER_UAV_FLAG_RAW     0x1
#define global D3D11_BUFFER_UAV_FLAG_APPEND  0x2
#define global D3D11_BUFFER_UAV_FLAG_COUNTER 0x4