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D3D11_FILL_MODE

列挙型
基底型i4

メンバー 2

名前10進16進
D3D11_FILL_WIREFRAME20x2
D3D11_FILL_SOLID30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_FILL_MODE : int {
    D3D11_FILL_WIREFRAME = 2,
    D3D11_FILL_SOLID = 3
} D3D11_FILL_MODE;
public enum D3D11_FILL_MODE : int
{
    D3D11_FILL_WIREFRAME = 2,
    D3D11_FILL_SOLID = 3,
}
Public Enum D3D11_FILL_MODE As Integer
    D3D11_FILL_WIREFRAME = 2
    D3D11_FILL_SOLID = 3
End Enum
import enum

class D3D11_FILL_MODE(enum.IntEnum):
    D3D11_FILL_WIREFRAME = 2
    D3D11_FILL_SOLID = 3
// D3D11_FILL_MODE
pub const D3D11_FILL_WIREFRAME: i32 = 2;
pub const D3D11_FILL_SOLID: i32 = 3;
// D3D11_FILL_MODE
const (
	D3D11_FILL_WIREFRAME int32 = 2
	D3D11_FILL_SOLID int32 = 3
)
const
  D3D11_FILL_WIREFRAME = 2;
  D3D11_FILL_SOLID = 3;
// D3D11_FILL_MODE
pub const D3D11_FILL_WIREFRAME: i32 = 2;
pub const D3D11_FILL_SOLID: i32 = 3;
const
  D3D11_FILL_WIREFRAME* = 2
  D3D11_FILL_SOLID* = 3
enum D3D11_FILL_MODE : int {
    D3D11_FILL_WIREFRAME = 2,
    D3D11_FILL_SOLID = 3,
}
#define global D3D11_FILL_WIREFRAME 0x2
#define global D3D11_FILL_SOLID     0x3