ホーム › Graphics.Direct3D11 › D3D11_TEXTURE_ADDRESS_MODE
D3D11_TEXTURE_ADDRESS_MODE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_TEXTURE_ADDRESS_WRAP | 1 | 0x1 |
| D3D11_TEXTURE_ADDRESS_MIRROR | 2 | 0x2 |
| D3D11_TEXTURE_ADDRESS_CLAMP | 3 | 0x3 |
| D3D11_TEXTURE_ADDRESS_BORDER | 4 | 0x4 |
| D3D11_TEXTURE_ADDRESS_MIRROR_ONCE | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_TEXTURE_ADDRESS_MODE : int {
D3D11_TEXTURE_ADDRESS_WRAP = 1,
D3D11_TEXTURE_ADDRESS_MIRROR = 2,
D3D11_TEXTURE_ADDRESS_CLAMP = 3,
D3D11_TEXTURE_ADDRESS_BORDER = 4,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
} D3D11_TEXTURE_ADDRESS_MODE;public enum D3D11_TEXTURE_ADDRESS_MODE : int
{
D3D11_TEXTURE_ADDRESS_WRAP = 1,
D3D11_TEXTURE_ADDRESS_MIRROR = 2,
D3D11_TEXTURE_ADDRESS_CLAMP = 3,
D3D11_TEXTURE_ADDRESS_BORDER = 4,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5,
}Public Enum D3D11_TEXTURE_ADDRESS_MODE As Integer
D3D11_TEXTURE_ADDRESS_WRAP = 1
D3D11_TEXTURE_ADDRESS_MIRROR = 2
D3D11_TEXTURE_ADDRESS_CLAMP = 3
D3D11_TEXTURE_ADDRESS_BORDER = 4
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
End Enumimport enum
class D3D11_TEXTURE_ADDRESS_MODE(enum.IntEnum):
D3D11_TEXTURE_ADDRESS_WRAP = 1
D3D11_TEXTURE_ADDRESS_MIRROR = 2
D3D11_TEXTURE_ADDRESS_CLAMP = 3
D3D11_TEXTURE_ADDRESS_BORDER = 4
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5// D3D11_TEXTURE_ADDRESS_MODE
pub const D3D11_TEXTURE_ADDRESS_WRAP: i32 = 1;
pub const D3D11_TEXTURE_ADDRESS_MIRROR: i32 = 2;
pub const D3D11_TEXTURE_ADDRESS_CLAMP: i32 = 3;
pub const D3D11_TEXTURE_ADDRESS_BORDER: i32 = 4;
pub const D3D11_TEXTURE_ADDRESS_MIRROR_ONCE: i32 = 5;// D3D11_TEXTURE_ADDRESS_MODE
const (
D3D11_TEXTURE_ADDRESS_WRAP int32 = 1
D3D11_TEXTURE_ADDRESS_MIRROR int32 = 2
D3D11_TEXTURE_ADDRESS_CLAMP int32 = 3
D3D11_TEXTURE_ADDRESS_BORDER int32 = 4
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE int32 = 5
)const
D3D11_TEXTURE_ADDRESS_WRAP = 1;
D3D11_TEXTURE_ADDRESS_MIRROR = 2;
D3D11_TEXTURE_ADDRESS_CLAMP = 3;
D3D11_TEXTURE_ADDRESS_BORDER = 4;
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5;// D3D11_TEXTURE_ADDRESS_MODE
pub const D3D11_TEXTURE_ADDRESS_WRAP: i32 = 1;
pub const D3D11_TEXTURE_ADDRESS_MIRROR: i32 = 2;
pub const D3D11_TEXTURE_ADDRESS_CLAMP: i32 = 3;
pub const D3D11_TEXTURE_ADDRESS_BORDER: i32 = 4;
pub const D3D11_TEXTURE_ADDRESS_MIRROR_ONCE: i32 = 5;const
D3D11_TEXTURE_ADDRESS_WRAP* = 1
D3D11_TEXTURE_ADDRESS_MIRROR* = 2
D3D11_TEXTURE_ADDRESS_CLAMP* = 3
D3D11_TEXTURE_ADDRESS_BORDER* = 4
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE* = 5enum D3D11_TEXTURE_ADDRESS_MODE : int {
D3D11_TEXTURE_ADDRESS_WRAP = 1,
D3D11_TEXTURE_ADDRESS_MIRROR = 2,
D3D11_TEXTURE_ADDRESS_CLAMP = 3,
D3D11_TEXTURE_ADDRESS_BORDER = 4,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5,
}#define global D3D11_TEXTURE_ADDRESS_WRAP 0x1
#define global D3D11_TEXTURE_ADDRESS_MIRROR 0x2
#define global D3D11_TEXTURE_ADDRESS_CLAMP 0x3
#define global D3D11_TEXTURE_ADDRESS_BORDER 0x4
#define global D3D11_TEXTURE_ADDRESS_MIRROR_ONCE 0x5