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ホームGraphics.Direct3D11 › D3D11_TEXTURE_LAYOUT

D3D11_TEXTURE_LAYOUT

列挙型
基底型i4

メンバー 3

名前10進16進
D3D11_TEXTURE_LAYOUT_UNDEFINED00x0
D3D11_TEXTURE_LAYOUT_ROW_MAJOR10x1
D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_TEXTURE_LAYOUT : int {
    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0,
    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2
} D3D11_TEXTURE_LAYOUT;
public enum D3D11_TEXTURE_LAYOUT : int
{
    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0,
    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2,
}
Public Enum D3D11_TEXTURE_LAYOUT As Integer
    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0
    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1
    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2
End Enum
import enum

class D3D11_TEXTURE_LAYOUT(enum.IntEnum):
    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0
    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1
    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2
// D3D11_TEXTURE_LAYOUT
pub const D3D11_TEXTURE_LAYOUT_UNDEFINED: i32 = 0;
pub const D3D11_TEXTURE_LAYOUT_ROW_MAJOR: i32 = 1;
pub const D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE: i32 = 2;
// D3D11_TEXTURE_LAYOUT
const (
	D3D11_TEXTURE_LAYOUT_UNDEFINED int32 = 0
	D3D11_TEXTURE_LAYOUT_ROW_MAJOR int32 = 1
	D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE int32 = 2
)
const
  D3D11_TEXTURE_LAYOUT_UNDEFINED = 0;
  D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1;
  D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2;
// D3D11_TEXTURE_LAYOUT
pub const D3D11_TEXTURE_LAYOUT_UNDEFINED: i32 = 0;
pub const D3D11_TEXTURE_LAYOUT_ROW_MAJOR: i32 = 1;
pub const D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE: i32 = 2;
const
  D3D11_TEXTURE_LAYOUT_UNDEFINED* = 0
  D3D11_TEXTURE_LAYOUT_ROW_MAJOR* = 1
  D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE* = 2
enum D3D11_TEXTURE_LAYOUT : int {
    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0,
    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2,
}
#define global D3D11_TEXTURE_LAYOUT_UNDEFINED            0x0
#define global D3D11_TEXTURE_LAYOUT_ROW_MAJOR            0x1
#define global D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE 0x2