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D3D11_VIDEO_PROCESSOR_FEATURE_CAPS

列挙型
基底型i4

メンバー 12

名前10進16進
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL10x1
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION20x2
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY40x4
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE80x8
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY160x10
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO320x20
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION640x40
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM1280x80
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO2560x100
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR5120x200
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE10240x400
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR1020480x800

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : int {
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048
} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
public enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : int
{
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048,
}
Public Enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS As Integer
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048
End Enum
import enum

class D3D11_VIDEO_PROCESSOR_FEATURE_CAPS(enum.IntEnum):
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048
// D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE: i32 = 8;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY: i32 = 16;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO: i32 = 32;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION: i32 = 64;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM: i32 = 128;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO: i32 = 256;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR: i32 = 512;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE: i32 = 1024;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10: i32 = 2048;
// D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
const (
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL int32 = 1
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION int32 = 2
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY int32 = 4
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE int32 = 8
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY int32 = 16
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO int32 = 32
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION int32 = 64
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM int32 = 128
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO int32 = 256
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR int32 = 512
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE int32 = 1024
	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 int32 = 2048
)
const
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024;
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048;
// D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE: i32 = 8;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY: i32 = 16;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO: i32 = 32;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION: i32 = 64;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM: i32 = 128;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO: i32 = 256;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR: i32 = 512;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE: i32 = 1024;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10: i32 = 2048;
const
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL* = 1
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION* = 2
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY* = 4
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE* = 8
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY* = 16
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO* = 32
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION* = 64
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM* = 128
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO* = 256
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR* = 512
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE* = 1024
  D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10* = 2048
enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : int {
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024,
    D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048,
}
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL         0x1
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION       0x2
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY           0x4
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE      0x8
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY             0x10
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO             0x20
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION           0x40
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM       0x80
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO 0x100
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR             0x200
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE       0x400
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10     0x800