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D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
列挙型メンバー 12
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL | 1 | 0x1 | ビデオプロセッサは出力ピクセルにアルファ値を設定できます。詳細については、ID3D11VideoContext::VideoProcessorSetOutputAlphaFillMode を参照してください。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION | 2 | 0x2 | ビデオプロセッサはビデオ出力をダウンサンプリングできます。詳細については、ID3D11VideoContext::VideoProcessorSetOutputConstriction を参照してください。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY | 4 | 0x4 | ビデオプロセッサはルーマキーイングを実行できます。詳細については、ID3D11VideoContext::VideoProcessorSetStreamLumaKey を参照してください。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE | 8 | 0x8 | ビデオプロセッサはカラーパレットエントリのアルファ値を適用できます。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY | 16 | 0x10 | ドライバーは完全なビデオ処理機能をサポートしていません。この機能フラグが設定されている場合、ビデオプロセッサには次の制限があります。
|
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO | 32 | 0x20 | ビデオプロセッサは 3D ステレオビデオをサポートできます。詳細については、ID3D11VideoContext::VideoProcessorSetStreamStereoFormat を参照してください。 この機能を設定するすべてのドライバーは、次のステレオ形式をサポートしなければなりません: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL、D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL、および D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION | 64 | 0x40 | ドライバーは、ビデオ処理操作の一部として入力データを時計回りに 90 度、180 度、または 270 度回転できます。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM | 128 | 0x80 | ドライバーは VideoProcessorSetStreamAlpha の呼び出しをサポートします。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO | 256 | 0x100 | ドライバーは VideoProcessorSetStreamPixelAspectRatio の呼び出しをサポートします。 |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR | 512 | 0x200 | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE | 1024 | 0x400 | |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 | 2048 | 0x800 |
公式ドキュメント
Microsoft Direct3D 11 のビデオプロセッサがサポートできる機能を定義します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : int {
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048
} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;public enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : int
{
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048,
}Public Enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS As Integer
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048
End Enumimport enum
class D3D11_VIDEO_PROCESSOR_FEATURE_CAPS(enum.IntEnum):
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048// D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE: i32 = 8;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY: i32 = 16;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO: i32 = 32;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION: i32 = 64;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM: i32 = 128;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO: i32 = 256;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR: i32 = 512;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE: i32 = 1024;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10: i32 = 2048;// D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
const (
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL int32 = 1
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION int32 = 2
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY int32 = 4
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE int32 = 8
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY int32 = 16
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO int32 = 32
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION int32 = 64
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM int32 = 128
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO int32 = 256
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR int32 = 512
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE int32 = 1024
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 int32 = 2048
)const
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024;
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048;// D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE: i32 = 8;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY: i32 = 16;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO: i32 = 32;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION: i32 = 64;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM: i32 = 128;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO: i32 = 256;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR: i32 = 512;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE: i32 = 1024;
pub const D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10: i32 = 2048;const
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL* = 1
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION* = 2
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY* = 4
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE* = 8
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY* = 16
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO* = 32
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION* = 64
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM* = 128
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO* = 256
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR* = 512
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE* = 1024
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10* = 2048enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS : int {
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 1,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 2,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 4,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 8,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 16,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 32,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 64,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 128,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 256,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 512,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 1024,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 2048,
}#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL 0x1
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION 0x2
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY 0x4
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE 0x8
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY 0x10
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO 0x20
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION 0x40
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM 0x80
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO 0x100
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR 0x200
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE 0x400
#define global D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 0x800