Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS

D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS

列挙型
基底型i4

メンバー 6

名前10進16進
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND10x1
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB20x2
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE40x4
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION80x8
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE160x10
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION320x20

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS : int {
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 1,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 2,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 4,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 8,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 16,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 32
} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
public enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS : int
{
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 1,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 2,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 4,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 8,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 16,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 32,
}
Public Enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS As Integer
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 1
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 2
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 4
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 8
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 16
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 32
End Enum
import enum

class D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS(enum.IntEnum):
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 1
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 2
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 4
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 8
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 16
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 32
// D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION: i32 = 8;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE: i32 = 16;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION: i32 = 32;
// D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
const (
	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND int32 = 1
	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB int32 = 2
	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE int32 = 4
	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION int32 = 8
	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE int32 = 16
	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION int32 = 32
)
const
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 1;
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 2;
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 4;
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 8;
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 16;
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 32;
// D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION: i32 = 8;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE: i32 = 16;
pub const D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION: i32 = 32;
const
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND* = 1
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB* = 2
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE* = 4
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION* = 8
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE* = 16
  D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION* = 32
enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS : int {
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 1,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 2,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 4,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 8,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 16,
    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 32,
}
#define global D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND               0x1
#define global D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB                 0x2
#define global D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE            0x4
#define global D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION 0x8
#define global D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE                0x10
#define global D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION           0x20