ホーム › Graphics.Direct3D12 › D3D12_COLOR_WRITE_ENABLE
D3D12_COLOR_WRITE_ENABLE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_COLOR_WRITE_ENABLE_RED | 1 | 0x1 |
| D3D12_COLOR_WRITE_ENABLE_GREEN | 2 | 0x2 |
| D3D12_COLOR_WRITE_ENABLE_BLUE | 4 | 0x4 |
| D3D12_COLOR_WRITE_ENABLE_ALPHA | 8 | 0x8 |
| D3D12_COLOR_WRITE_ENABLE_ALL | 15 | 0xF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_COLOR_WRITE_ENABLE : int {
D3D12_COLOR_WRITE_ENABLE_RED = 1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D12_COLOR_WRITE_ENABLE_ALL = 15
} D3D12_COLOR_WRITE_ENABLE;public enum D3D12_COLOR_WRITE_ENABLE : int
{
D3D12_COLOR_WRITE_ENABLE_RED = 1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D12_COLOR_WRITE_ENABLE_ALL = 15,
}Public Enum D3D12_COLOR_WRITE_ENABLE As Integer
D3D12_COLOR_WRITE_ENABLE_RED = 1
D3D12_COLOR_WRITE_ENABLE_GREEN = 2
D3D12_COLOR_WRITE_ENABLE_BLUE = 4
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8
D3D12_COLOR_WRITE_ENABLE_ALL = 15
End Enumimport enum
class D3D12_COLOR_WRITE_ENABLE(enum.IntEnum):
D3D12_COLOR_WRITE_ENABLE_RED = 1
D3D12_COLOR_WRITE_ENABLE_GREEN = 2
D3D12_COLOR_WRITE_ENABLE_BLUE = 4
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8
D3D12_COLOR_WRITE_ENABLE_ALL = 15// D3D12_COLOR_WRITE_ENABLE
pub const D3D12_COLOR_WRITE_ENABLE_RED: i32 = 1;
pub const D3D12_COLOR_WRITE_ENABLE_GREEN: i32 = 2;
pub const D3D12_COLOR_WRITE_ENABLE_BLUE: i32 = 4;
pub const D3D12_COLOR_WRITE_ENABLE_ALPHA: i32 = 8;
pub const D3D12_COLOR_WRITE_ENABLE_ALL: i32 = 15;// D3D12_COLOR_WRITE_ENABLE
const (
D3D12_COLOR_WRITE_ENABLE_RED int32 = 1
D3D12_COLOR_WRITE_ENABLE_GREEN int32 = 2
D3D12_COLOR_WRITE_ENABLE_BLUE int32 = 4
D3D12_COLOR_WRITE_ENABLE_ALPHA int32 = 8
D3D12_COLOR_WRITE_ENABLE_ALL int32 = 15
)const
D3D12_COLOR_WRITE_ENABLE_RED = 1;
D3D12_COLOR_WRITE_ENABLE_GREEN = 2;
D3D12_COLOR_WRITE_ENABLE_BLUE = 4;
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8;
D3D12_COLOR_WRITE_ENABLE_ALL = 15;// D3D12_COLOR_WRITE_ENABLE
pub const D3D12_COLOR_WRITE_ENABLE_RED: i32 = 1;
pub const D3D12_COLOR_WRITE_ENABLE_GREEN: i32 = 2;
pub const D3D12_COLOR_WRITE_ENABLE_BLUE: i32 = 4;
pub const D3D12_COLOR_WRITE_ENABLE_ALPHA: i32 = 8;
pub const D3D12_COLOR_WRITE_ENABLE_ALL: i32 = 15;const
D3D12_COLOR_WRITE_ENABLE_RED* = 1
D3D12_COLOR_WRITE_ENABLE_GREEN* = 2
D3D12_COLOR_WRITE_ENABLE_BLUE* = 4
D3D12_COLOR_WRITE_ENABLE_ALPHA* = 8
D3D12_COLOR_WRITE_ENABLE_ALL* = 15enum D3D12_COLOR_WRITE_ENABLE : int {
D3D12_COLOR_WRITE_ENABLE_RED = 1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D12_COLOR_WRITE_ENABLE_ALL = 15,
}#define global D3D12_COLOR_WRITE_ENABLE_RED 0x1
#define global D3D12_COLOR_WRITE_ENABLE_GREEN 0x2
#define global D3D12_COLOR_WRITE_ENABLE_BLUE 0x4
#define global D3D12_COLOR_WRITE_ENABLE_ALPHA 0x8
#define global D3D12_COLOR_WRITE_ENABLE_ALL 0xF