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ホームGraphics.Direct3D12 › D3D12_COMMAND_QUEUE_PRIORITY

D3D12_COMMAND_QUEUE_PRIORITY

列挙型
基底型i4

メンバー 3

名前10進16進
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL00x0
D3D12_COMMAND_QUEUE_PRIORITY_HIGH1000x64
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME100000x2710

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_COMMAND_QUEUE_PRIORITY : int {
    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
} D3D12_COMMAND_QUEUE_PRIORITY;
public enum D3D12_COMMAND_QUEUE_PRIORITY : int
{
    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
}
Public Enum D3D12_COMMAND_QUEUE_PRIORITY As Integer
    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0
    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100
    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
End Enum
import enum

class D3D12_COMMAND_QUEUE_PRIORITY(enum.IntEnum):
    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0
    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100
    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
// D3D12_COMMAND_QUEUE_PRIORITY
pub const D3D12_COMMAND_QUEUE_PRIORITY_NORMAL: i32 = 0;
pub const D3D12_COMMAND_QUEUE_PRIORITY_HIGH: i32 = 100;
pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: i32 = 10000;
// D3D12_COMMAND_QUEUE_PRIORITY
const (
	D3D12_COMMAND_QUEUE_PRIORITY_NORMAL int32 = 0
	D3D12_COMMAND_QUEUE_PRIORITY_HIGH int32 = 100
	D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME int32 = 10000
)
const
  D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0;
  D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100;
  D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000;
// D3D12_COMMAND_QUEUE_PRIORITY
pub const D3D12_COMMAND_QUEUE_PRIORITY_NORMAL: i32 = 0;
pub const D3D12_COMMAND_QUEUE_PRIORITY_HIGH: i32 = 100;
pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: i32 = 10000;
const
  D3D12_COMMAND_QUEUE_PRIORITY_NORMAL* = 0
  D3D12_COMMAND_QUEUE_PRIORITY_HIGH* = 100
  D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME* = 10000
enum D3D12_COMMAND_QUEUE_PRIORITY : int {
    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
}
#define global D3D12_COMMAND_QUEUE_PRIORITY_NORMAL          0x0
#define global D3D12_COMMAND_QUEUE_PRIORITY_HIGH            0x64
#define global D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME 0x2710