ホーム › Graphics.Direct3D12 › D3D12_COMMAND_QUEUE_PRIORITY
D3D12_COMMAND_QUEUE_PRIORITY
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_COMMAND_QUEUE_PRIORITY_NORMAL | 0 | 0x0 |
| D3D12_COMMAND_QUEUE_PRIORITY_HIGH | 100 | 0x64 |
| D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME | 10000 | 0x2710 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_COMMAND_QUEUE_PRIORITY : int {
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
} D3D12_COMMAND_QUEUE_PRIORITY;public enum D3D12_COMMAND_QUEUE_PRIORITY : int
{
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
}Public Enum D3D12_COMMAND_QUEUE_PRIORITY As Integer
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
End Enumimport enum
class D3D12_COMMAND_QUEUE_PRIORITY(enum.IntEnum):
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000// D3D12_COMMAND_QUEUE_PRIORITY
pub const D3D12_COMMAND_QUEUE_PRIORITY_NORMAL: i32 = 0;
pub const D3D12_COMMAND_QUEUE_PRIORITY_HIGH: i32 = 100;
pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: i32 = 10000;// D3D12_COMMAND_QUEUE_PRIORITY
const (
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL int32 = 0
D3D12_COMMAND_QUEUE_PRIORITY_HIGH int32 = 100
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME int32 = 10000
)const
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0;
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100;
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000;// D3D12_COMMAND_QUEUE_PRIORITY
pub const D3D12_COMMAND_QUEUE_PRIORITY_NORMAL: i32 = 0;
pub const D3D12_COMMAND_QUEUE_PRIORITY_HIGH: i32 = 100;
pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: i32 = 10000;const
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL* = 0
D3D12_COMMAND_QUEUE_PRIORITY_HIGH* = 100
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME* = 10000enum D3D12_COMMAND_QUEUE_PRIORITY : int {
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
}#define global D3D12_COMMAND_QUEUE_PRIORITY_NORMAL 0x0
#define global D3D12_COMMAND_QUEUE_PRIORITY_HIGH 0x64
#define global D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME 0x2710