Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_CPU_PAGE_PROPERTY

D3D12_CPU_PAGE_PROPERTY

列挙型
基底型i4

メンバー 4

名前10進16進説明
D3D12_CPU_PAGE_PROPERTY_UNKNOWN00x0CPU ページ プロパティは不明です。
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE10x1CPU はヒープにアクセスできないため、利用可能なページ プロパティはありません。
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE20x2CPU ページ プロパティはライトコンバインです。
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK30x3CPU ページ プロパティはライトバックです。

公式ドキュメント

ヒープの CPU ページ プロパティを指定します。

解説(Remarks)

この列挙型は D3D12_HEAP_PROPERTIES 構造体で使用されます。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_CPU_PAGE_PROPERTY : int {
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3
} D3D12_CPU_PAGE_PROPERTY;
public enum D3D12_CPU_PAGE_PROPERTY : int
{
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
}
Public Enum D3D12_CPU_PAGE_PROPERTY As Integer
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0
    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3
End Enum
import enum

class D3D12_CPU_PAGE_PROPERTY(enum.IntEnum):
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0
    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3
// D3D12_CPU_PAGE_PROPERTY
pub const D3D12_CPU_PAGE_PROPERTY_UNKNOWN: i32 = 0;
pub const D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE: i32 = 1;
pub const D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE: i32 = 2;
pub const D3D12_CPU_PAGE_PROPERTY_WRITE_BACK: i32 = 3;
// D3D12_CPU_PAGE_PROPERTY
const (
	D3D12_CPU_PAGE_PROPERTY_UNKNOWN int32 = 0
	D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE int32 = 1
	D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE int32 = 2
	D3D12_CPU_PAGE_PROPERTY_WRITE_BACK int32 = 3
)
const
  D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0;
  D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1;
  D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2;
  D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3;
// D3D12_CPU_PAGE_PROPERTY
pub const D3D12_CPU_PAGE_PROPERTY_UNKNOWN: i32 = 0;
pub const D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE: i32 = 1;
pub const D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE: i32 = 2;
pub const D3D12_CPU_PAGE_PROPERTY_WRITE_BACK: i32 = 3;
const
  D3D12_CPU_PAGE_PROPERTY_UNKNOWN* = 0
  D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE* = 1
  D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE* = 2
  D3D12_CPU_PAGE_PROPERTY_WRITE_BACK* = 3
enum D3D12_CPU_PAGE_PROPERTY : int {
    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
}
#define global D3D12_CPU_PAGE_PROPERTY_UNKNOWN       0x0
#define global D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE 0x1
#define global D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE 0x2
#define global D3D12_CPU_PAGE_PROPERTY_WRITE_BACK    0x3