ホーム › Graphics.Direct3D12 › D3D12_DESCRIPTOR_HEAP_TYPE
D3D12_DESCRIPTOR_HEAP_TYPE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV | 0 | 0x0 |
| D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER | 1 | 0x1 |
| D3D12_DESCRIPTOR_HEAP_TYPE_RTV | 2 | 0x2 |
| D3D12_DESCRIPTOR_HEAP_TYPE_DSV | 3 | 0x3 |
| D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_DESCRIPTOR_HEAP_TYPE : int {
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4
} D3D12_DESCRIPTOR_HEAP_TYPE;public enum D3D12_DESCRIPTOR_HEAP_TYPE : int
{
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
}Public Enum D3D12_DESCRIPTOR_HEAP_TYPE As Integer
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4
End Enumimport enum
class D3D12_DESCRIPTOR_HEAP_TYPE(enum.IntEnum):
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4// D3D12_DESCRIPTOR_HEAP_TYPE
pub const D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: i32 = 0;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: i32 = 1;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: i32 = 2;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_DSV: i32 = 3;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES: i32 = 4;// D3D12_DESCRIPTOR_HEAP_TYPE
const (
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV int32 = 0
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER int32 = 1
D3D12_DESCRIPTOR_HEAP_TYPE_RTV int32 = 2
D3D12_DESCRIPTOR_HEAP_TYPE_DSV int32 = 3
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES int32 = 4
)const
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0;
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1;
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2;
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3;
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4;// D3D12_DESCRIPTOR_HEAP_TYPE
pub const D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: i32 = 0;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: i32 = 1;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: i32 = 2;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_DSV: i32 = 3;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES: i32 = 4;const
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV* = 0
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER* = 1
D3D12_DESCRIPTOR_HEAP_TYPE_RTV* = 2
D3D12_DESCRIPTOR_HEAP_TYPE_DSV* = 3
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES* = 4enum D3D12_DESCRIPTOR_HEAP_TYPE : int {
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
}#define global D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV 0x0
#define global D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER 0x1
#define global D3D12_DESCRIPTOR_HEAP_TYPE_RTV 0x2
#define global D3D12_DESCRIPTOR_HEAP_TYPE_DSV 0x3
#define global D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES 0x4