Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_DESCRIPTOR_HEAP_TYPE

D3D12_DESCRIPTOR_HEAP_TYPE

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV00x0
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER10x1
D3D12_DESCRIPTOR_HEAP_TYPE_RTV20x2
D3D12_DESCRIPTOR_HEAP_TYPE_DSV30x3
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_DESCRIPTOR_HEAP_TYPE : int {
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4
} D3D12_DESCRIPTOR_HEAP_TYPE;
public enum D3D12_DESCRIPTOR_HEAP_TYPE : int
{
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
}
Public Enum D3D12_DESCRIPTOR_HEAP_TYPE As Integer
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4
End Enum
import enum

class D3D12_DESCRIPTOR_HEAP_TYPE(enum.IntEnum):
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4
// D3D12_DESCRIPTOR_HEAP_TYPE
pub const D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: i32 = 0;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: i32 = 1;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: i32 = 2;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_DSV: i32 = 3;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES: i32 = 4;
// D3D12_DESCRIPTOR_HEAP_TYPE
const (
	D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV int32 = 0
	D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER int32 = 1
	D3D12_DESCRIPTOR_HEAP_TYPE_RTV int32 = 2
	D3D12_DESCRIPTOR_HEAP_TYPE_DSV int32 = 3
	D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES int32 = 4
)
const
  D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0;
  D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1;
  D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2;
  D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3;
  D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4;
// D3D12_DESCRIPTOR_HEAP_TYPE
pub const D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: i32 = 0;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: i32 = 1;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: i32 = 2;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_DSV: i32 = 3;
pub const D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES: i32 = 4;
const
  D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV* = 0
  D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER* = 1
  D3D12_DESCRIPTOR_HEAP_TYPE_RTV* = 2
  D3D12_DESCRIPTOR_HEAP_TYPE_DSV* = 3
  D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES* = 4
enum D3D12_DESCRIPTOR_HEAP_TYPE : int {
    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
    D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
    D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
}
#define global D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV 0x0
#define global D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER     0x1
#define global D3D12_DESCRIPTOR_HEAP_TYPE_RTV         0x2
#define global D3D12_DESCRIPTOR_HEAP_TYPE_DSV         0x3
#define global D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES   0x4