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ホームGraphics.Direct3D12 › D3D12_DESCRIPTOR_RANGE_TYPE

D3D12_DESCRIPTOR_RANGE_TYPE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_DESCRIPTOR_RANGE_TYPE_SRV00x0
D3D12_DESCRIPTOR_RANGE_TYPE_UAV10x1
D3D12_DESCRIPTOR_RANGE_TYPE_CBV20x2
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_DESCRIPTOR_RANGE_TYPE : int {
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3
} D3D12_DESCRIPTOR_RANGE_TYPE;
public enum D3D12_DESCRIPTOR_RANGE_TYPE : int
{
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
}
Public Enum D3D12_DESCRIPTOR_RANGE_TYPE As Integer
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3
End Enum
import enum

class D3D12_DESCRIPTOR_RANGE_TYPE(enum.IntEnum):
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3
// D3D12_DESCRIPTOR_RANGE_TYPE
pub const D3D12_DESCRIPTOR_RANGE_TYPE_SRV: i32 = 0;
pub const D3D12_DESCRIPTOR_RANGE_TYPE_UAV: i32 = 1;
pub const D3D12_DESCRIPTOR_RANGE_TYPE_CBV: i32 = 2;
pub const D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER: i32 = 3;
// D3D12_DESCRIPTOR_RANGE_TYPE
const (
	D3D12_DESCRIPTOR_RANGE_TYPE_SRV int32 = 0
	D3D12_DESCRIPTOR_RANGE_TYPE_UAV int32 = 1
	D3D12_DESCRIPTOR_RANGE_TYPE_CBV int32 = 2
	D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER int32 = 3
)
const
  D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0;
  D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1;
  D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2;
  D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3;
// D3D12_DESCRIPTOR_RANGE_TYPE
pub const D3D12_DESCRIPTOR_RANGE_TYPE_SRV: i32 = 0;
pub const D3D12_DESCRIPTOR_RANGE_TYPE_UAV: i32 = 1;
pub const D3D12_DESCRIPTOR_RANGE_TYPE_CBV: i32 = 2;
pub const D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER: i32 = 3;
const
  D3D12_DESCRIPTOR_RANGE_TYPE_SRV* = 0
  D3D12_DESCRIPTOR_RANGE_TYPE_UAV* = 1
  D3D12_DESCRIPTOR_RANGE_TYPE_CBV* = 2
  D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER* = 3
enum D3D12_DESCRIPTOR_RANGE_TYPE : int {
    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
}
#define global D3D12_DESCRIPTOR_RANGE_TYPE_SRV     0x0
#define global D3D12_DESCRIPTOR_RANGE_TYPE_UAV     0x1
#define global D3D12_DESCRIPTOR_RANGE_TYPE_CBV     0x2
#define global D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER 0x3