ホーム › Graphics.Direct3D12 › D3D12_MEASUREMENTS_ACTION
D3D12_MEASUREMENTS_ACTION
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_MEASUREMENTS_ACTION_KEEP_ALL | 0 | 0x0 |
| D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS | 1 | 0x1 |
| D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY | 2 | 0x2 |
| D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_MEASUREMENTS_ACTION : int {
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3
} D3D12_MEASUREMENTS_ACTION;public enum D3D12_MEASUREMENTS_ACTION : int
{
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3,
}Public Enum D3D12_MEASUREMENTS_ACTION As Integer
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3
End Enumimport enum
class D3D12_MEASUREMENTS_ACTION(enum.IntEnum):
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3// D3D12_MEASUREMENTS_ACTION
pub const D3D12_MEASUREMENTS_ACTION_KEEP_ALL: i32 = 0;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS: i32 = 1;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY: i32 = 2;
pub const D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS: i32 = 3;// D3D12_MEASUREMENTS_ACTION
const (
D3D12_MEASUREMENTS_ACTION_KEEP_ALL int32 = 0
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS int32 = 1
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY int32 = 2
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS int32 = 3
)const
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0;
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1;
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2;
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3;// D3D12_MEASUREMENTS_ACTION
pub const D3D12_MEASUREMENTS_ACTION_KEEP_ALL: i32 = 0;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS: i32 = 1;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY: i32 = 2;
pub const D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS: i32 = 3;const
D3D12_MEASUREMENTS_ACTION_KEEP_ALL* = 0
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS* = 1
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY* = 2
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS* = 3enum D3D12_MEASUREMENTS_ACTION : int {
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3,
}#define global D3D12_MEASUREMENTS_ACTION_KEEP_ALL 0x0
#define global D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS 0x1
#define global D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY 0x2
#define global D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS 0x3