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D3D12_MEASUREMENTS_ACTION

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_MEASUREMENTS_ACTION_KEEP_ALL00x0
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS10x1
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY20x2
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_MEASUREMENTS_ACTION : int {
    D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
    D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3
} D3D12_MEASUREMENTS_ACTION;
public enum D3D12_MEASUREMENTS_ACTION : int
{
    D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
    D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3,
}
Public Enum D3D12_MEASUREMENTS_ACTION As Integer
    D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2
    D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3
End Enum
import enum

class D3D12_MEASUREMENTS_ACTION(enum.IntEnum):
    D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2
    D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3
// D3D12_MEASUREMENTS_ACTION
pub const D3D12_MEASUREMENTS_ACTION_KEEP_ALL: i32 = 0;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS: i32 = 1;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY: i32 = 2;
pub const D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS: i32 = 3;
// D3D12_MEASUREMENTS_ACTION
const (
	D3D12_MEASUREMENTS_ACTION_KEEP_ALL int32 = 0
	D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS int32 = 1
	D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY int32 = 2
	D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS int32 = 3
)
const
  D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0;
  D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1;
  D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2;
  D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3;
// D3D12_MEASUREMENTS_ACTION
pub const D3D12_MEASUREMENTS_ACTION_KEEP_ALL: i32 = 0;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS: i32 = 1;
pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY: i32 = 2;
pub const D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS: i32 = 3;
const
  D3D12_MEASUREMENTS_ACTION_KEEP_ALL* = 0
  D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS* = 1
  D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY* = 2
  D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS* = 3
enum D3D12_MEASUREMENTS_ACTION : int {
    D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
    D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
    D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3,
}
#define global D3D12_MEASUREMENTS_ACTION_KEEP_ALL                     0x0
#define global D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS               0x1
#define global D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY 0x2
#define global D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS             0x3