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ホームGraphics.Direct3D12 › D3D12_MULTIPLE_FENCE_WAIT_FLAGS

D3D12_MULTIPLE_FENCE_WAIT_FLAGS

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE00x0
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY10x1
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL00x0

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS : int {
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1,
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
[Flags]
public enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS : int
{
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1,
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
}
<Flags>
Public Enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS As Integer
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
End Enum
import enum

class D3D12_MULTIPLE_FENCE_WAIT_FLAGS(enum.IntFlag):
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
// D3D12_MULTIPLE_FENCE_WAIT_FLAGS (flags)
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE: i32 = 0;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY: i32 = 1;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL: i32 = 0;
// D3D12_MULTIPLE_FENCE_WAIT_FLAGS
const (
	D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE int32 = 0
	D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY int32 = 1
	D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL int32 = 0
)
const
  D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0;
  D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1;
  D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0;
// D3D12_MULTIPLE_FENCE_WAIT_FLAGS
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE: i32 = 0;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY: i32 = 1;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL: i32 = 0;
const
  D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE* = 0
  D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY* = 1
  D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL* = 0
enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS : int {
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1,
    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
}
#define global D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE 0x0
#define global D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY  0x1
#define global D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL  0x0
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。