ホーム › Graphics.Direct3D12 › D3D12_MULTIPLE_FENCE_WAIT_FLAGS
D3D12_MULTIPLE_FENCE_WAIT_FLAGS
列挙型フラグメンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE | 0 | 0x0 |
| D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY | 1 | 0x1 |
| D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL | 0 | 0x0 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS : int {
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;[Flags]
public enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS : int
{
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
}<Flags>
Public Enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS As Integer
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
End Enumimport enum
class D3D12_MULTIPLE_FENCE_WAIT_FLAGS(enum.IntFlag):
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0// D3D12_MULTIPLE_FENCE_WAIT_FLAGS (flags)
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE: i32 = 0;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY: i32 = 1;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL: i32 = 0;// D3D12_MULTIPLE_FENCE_WAIT_FLAGS
const (
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE int32 = 0
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY int32 = 1
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL int32 = 0
)const
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0;
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1;
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0;// D3D12_MULTIPLE_FENCE_WAIT_FLAGS
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE: i32 = 0;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY: i32 = 1;
pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL: i32 = 0;const
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE* = 0
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY* = 1
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL* = 0enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS : int {
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
}#define global D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE 0x0
#define global D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY 0x1
#define global D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL 0x0
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。