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ホームGraphics.Direct3D12 › D3D12_PIPELINE_STATE_FLAGS

D3D12_PIPELINE_STATE_FLAGS

列挙型フラグ
基底型i4

メンバー 4

名前10進16進
D3D12_PIPELINE_STATE_FLAG_NONE00x0
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG10x1
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS40x4
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_PIPELINE_STATE_FLAGS : int {
    D3D12_PIPELINE_STATE_FLAG_NONE = 0,
    D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1,
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4,
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8
} D3D12_PIPELINE_STATE_FLAGS;
[Flags]
public enum D3D12_PIPELINE_STATE_FLAGS : int
{
    D3D12_PIPELINE_STATE_FLAG_NONE = 0,
    D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1,
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4,
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8,
}
<Flags>
Public Enum D3D12_PIPELINE_STATE_FLAGS As Integer
    D3D12_PIPELINE_STATE_FLAG_NONE = 0
    D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8
End Enum
import enum

class D3D12_PIPELINE_STATE_FLAGS(enum.IntFlag):
    D3D12_PIPELINE_STATE_FLAG_NONE = 0
    D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8
// D3D12_PIPELINE_STATE_FLAGS (flags)
pub const D3D12_PIPELINE_STATE_FLAG_NONE: i32 = 0;
pub const D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG: i32 = 1;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS: i32 = 4;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT: i32 = 8;
// D3D12_PIPELINE_STATE_FLAGS
const (
	D3D12_PIPELINE_STATE_FLAG_NONE int32 = 0
	D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG int32 = 1
	D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS int32 = 4
	D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT int32 = 8
)
const
  D3D12_PIPELINE_STATE_FLAG_NONE = 0;
  D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1;
  D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4;
  D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8;
// D3D12_PIPELINE_STATE_FLAGS
pub const D3D12_PIPELINE_STATE_FLAG_NONE: i32 = 0;
pub const D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG: i32 = 1;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS: i32 = 4;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT: i32 = 8;
const
  D3D12_PIPELINE_STATE_FLAG_NONE* = 0
  D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG* = 1
  D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS* = 4
  D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT* = 8
enum D3D12_PIPELINE_STATE_FLAGS : int {
    D3D12_PIPELINE_STATE_FLAG_NONE = 0,
    D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1,
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4,
    D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8,
}
#define global D3D12_PIPELINE_STATE_FLAG_NONE                           0x0
#define global D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG                     0x1
#define global D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS             0x4
#define global D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。