ホーム › Graphics.Direct3D12 › D3D12_PIPELINE_STATE_FLAGS
D3D12_PIPELINE_STATE_FLAGS
列挙型フラグメンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_PIPELINE_STATE_FLAG_NONE | 0 | 0x0 |
| D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG | 1 | 0x1 |
| D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS | 4 | 0x4 |
| D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_PIPELINE_STATE_FLAGS : int {
D3D12_PIPELINE_STATE_FLAG_NONE = 0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8
} D3D12_PIPELINE_STATE_FLAGS;[Flags]
public enum D3D12_PIPELINE_STATE_FLAGS : int
{
D3D12_PIPELINE_STATE_FLAG_NONE = 0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8,
}<Flags>
Public Enum D3D12_PIPELINE_STATE_FLAGS As Integer
D3D12_PIPELINE_STATE_FLAG_NONE = 0
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8
End Enumimport enum
class D3D12_PIPELINE_STATE_FLAGS(enum.IntFlag):
D3D12_PIPELINE_STATE_FLAG_NONE = 0
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8// D3D12_PIPELINE_STATE_FLAGS (flags)
pub const D3D12_PIPELINE_STATE_FLAG_NONE: i32 = 0;
pub const D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG: i32 = 1;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS: i32 = 4;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT: i32 = 8;// D3D12_PIPELINE_STATE_FLAGS
const (
D3D12_PIPELINE_STATE_FLAG_NONE int32 = 0
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG int32 = 1
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS int32 = 4
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT int32 = 8
)const
D3D12_PIPELINE_STATE_FLAG_NONE = 0;
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1;
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4;
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8;// D3D12_PIPELINE_STATE_FLAGS
pub const D3D12_PIPELINE_STATE_FLAG_NONE: i32 = 0;
pub const D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG: i32 = 1;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS: i32 = 4;
pub const D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT: i32 = 8;const
D3D12_PIPELINE_STATE_FLAG_NONE* = 0
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG* = 1
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS* = 4
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT* = 8enum D3D12_PIPELINE_STATE_FLAGS : int {
D3D12_PIPELINE_STATE_FLAG_NONE = 0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 1,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 4,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 8,
}#define global D3D12_PIPELINE_STATE_FLAG_NONE 0x0
#define global D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG 0x1
#define global D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS 0x4
#define global D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。