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D3D12_GRAPHICS_PIPELINE_STATE_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 |
|---|---|---|---|---|
| pRootSignature | ID3D12RootSignature* | 8/4 | +0 | +0 |
| VS | D3D12_SHADER_BYTECODE | 16/8 | +8 | +4 |
| PS | D3D12_SHADER_BYTECODE | 16/8 | +24 | +12 |
| DS | D3D12_SHADER_BYTECODE | 16/8 | +40 | +20 |
| HS | D3D12_SHADER_BYTECODE | 16/8 | +56 | +28 |
| GS | D3D12_SHADER_BYTECODE | 16/8 | +72 | +36 |
| StreamOutput | D3D12_STREAM_OUTPUT_DESC | 32/20 | +88 | +44 |
| BlendState | D3D12_BLEND_DESC | 328 | +120 | +64 |
| SampleMask | DWORD | 4 | +448 | +392 |
| RasterizerState | D3D12_RASTERIZER_DESC | 44 | +452 | +396 |
| DepthStencilState | D3D12_DEPTH_STENCIL_DESC | 52 | +496 | +440 |
| InputLayout | D3D12_INPUT_LAYOUT_DESC | 16/8 | +552 | +492 |
| IBStripCutValue | D3D12_INDEX_BUFFER_STRIP_CUT_VALUE | 4 | +568 | +500 |
| PrimitiveTopologyType | D3D12_PRIMITIVE_TOPOLOGY_TYPE | 4 | +572 | +504 |
| NumRenderTargets | DWORD | 4 | +576 | +508 |
| RTVFormats | DXGI_FORMAT | 32 | +580 | +512 |
| DSVFormat | DXGI_FORMAT | 4 | +612 | +544 |
| SampleDesc | DXGI_SAMPLE_DESC | 8 | +616 | +548 |
| NodeMask | DWORD | 4 | +624 | +556 |
| CachedPSO | D3D12_CACHED_PIPELINE_STATE | 16/8 | +632 | +560 |
| Flags | D3D12_PIPELINE_STATE_FLAGS | 4 | +648 | +568 |