ホーム › Graphics.Direct3D12 › D3D12_PRIMITIVE_TOPOLOGY_TYPE
D3D12_PRIMITIVE_TOPOLOGY_TYPE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED | 0 | 0x0 |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT | 1 | 0x1 |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE | 2 | 0x2 |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE | 3 | 0x3 |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE : int {
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;public enum D3D12_PRIMITIVE_TOPOLOGY_TYPE : int
{
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
}Public Enum D3D12_PRIMITIVE_TOPOLOGY_TYPE As Integer
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
End Enumimport enum
class D3D12_PRIMITIVE_TOPOLOGY_TYPE(enum.IntEnum):
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4// D3D12_PRIMITIVE_TOPOLOGY_TYPE
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED: i32 = 0;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT: i32 = 1;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE: i32 = 2;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE: i32 = 3;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH: i32 = 4;// D3D12_PRIMITIVE_TOPOLOGY_TYPE
const (
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED int32 = 0
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT int32 = 1
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE int32 = 2
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE int32 = 3
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH int32 = 4
)const
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0;
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1;
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2;
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3;
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4;// D3D12_PRIMITIVE_TOPOLOGY_TYPE
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED: i32 = 0;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT: i32 = 1;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE: i32 = 2;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE: i32 = 3;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH: i32 = 4;const
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED* = 0
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT* = 1
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE* = 2
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE* = 3
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH* = 4enum D3D12_PRIMITIVE_TOPOLOGY_TYPE : int {
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
}#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED 0x0
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT 0x1
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE 0x2
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE 0x3
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH 0x4