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D3D12_PRIMITIVE_TOPOLOGY_TYPE

列挙型
基底型i4

メンバー 5

名前10進16進説明
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED00x0シェーダーは入力プリミティブ型で初期化されていません。
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT10x1入力プリミティブを点として解釈します。
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE20x2入力プリミティブを線として解釈します。
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE30x3入力プリミティブを三角形として解釈します。
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH40x4入力プリミティブを制御点パッチとして解釈します。

公式ドキュメント

パイプラインがジオメトリシェーダーまたはハルシェーダーの入力プリミティブをどのように解釈するかを指定します。

解説(Remarks)

この列挙型は D3D12_GRAPHICS_PIPELINE_STATE_DESC 構造体で使用されます。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE : int {
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
public enum D3D12_PRIMITIVE_TOPOLOGY_TYPE : int
{
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
}
Public Enum D3D12_PRIMITIVE_TOPOLOGY_TYPE As Integer
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
End Enum
import enum

class D3D12_PRIMITIVE_TOPOLOGY_TYPE(enum.IntEnum):
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
// D3D12_PRIMITIVE_TOPOLOGY_TYPE
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED: i32 = 0;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT: i32 = 1;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE: i32 = 2;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE: i32 = 3;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH: i32 = 4;
// D3D12_PRIMITIVE_TOPOLOGY_TYPE
const (
	D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED int32 = 0
	D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT int32 = 1
	D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE int32 = 2
	D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE int32 = 3
	D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH int32 = 4
)
const
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0;
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1;
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2;
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3;
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4;
// D3D12_PRIMITIVE_TOPOLOGY_TYPE
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED: i32 = 0;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT: i32 = 1;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE: i32 = 2;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE: i32 = 3;
pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH: i32 = 4;
const
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED* = 0
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT* = 1
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE* = 2
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE* = 3
  D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH* = 4
enum D3D12_PRIMITIVE_TOPOLOGY_TYPE : int {
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
}
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED 0x0
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT     0x1
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE      0x2
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE  0x3
#define global D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH     0x4