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ホームGraphics.Direct3D12 › D3D12_RAYTRACING_GEOMETRY_TYPE

D3D12_RAYTRACING_GEOMETRY_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES00x0
D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS10x1
D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE : int {
    D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0,
    D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1,
    D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = 2
} D3D12_RAYTRACING_GEOMETRY_TYPE;
public enum D3D12_RAYTRACING_GEOMETRY_TYPE : int
{
    D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0,
    D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1,
    D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = 2,
}
Public Enum D3D12_RAYTRACING_GEOMETRY_TYPE As Integer
    D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0
    D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1
    D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = 2
End Enum
import enum

class D3D12_RAYTRACING_GEOMETRY_TYPE(enum.IntEnum):
    D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0
    D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1
    D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = 2
// D3D12_RAYTRACING_GEOMETRY_TYPE
pub const D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES: i32 = 0;
pub const D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS: i32 = 1;
pub const D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES: i32 = 2;
// D3D12_RAYTRACING_GEOMETRY_TYPE
const (
	D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES int32 = 0
	D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS int32 = 1
	D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES int32 = 2
)
const
  D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0;
  D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1;
  D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = 2;
// D3D12_RAYTRACING_GEOMETRY_TYPE
pub const D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES: i32 = 0;
pub const D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS: i32 = 1;
pub const D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES: i32 = 2;
const
  D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES* = 0
  D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS* = 1
  D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES* = 2
enum D3D12_RAYTRACING_GEOMETRY_TYPE : int {
    D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0,
    D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1,
    D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES = 2,
}
#define global D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES                  0x0
#define global D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS 0x1
#define global D3D12_RAYTRACING_GEOMETRY_TYPE_OMM_TRIANGLES              0x2