ホーム › Graphics.Direct3D12 › D3D12_RESIDENCY_PRIORITY
D3D12_RESIDENCY_PRIORITY
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RESIDENCY_PRIORITY_MINIMUM | 671088640 | 0x28000000 |
| D3D12_RESIDENCY_PRIORITY_LOW | 1342177280 | 0x50000000 |
| D3D12_RESIDENCY_PRIORITY_NORMAL | 2013265920 | 0x78000000 |
| D3D12_RESIDENCY_PRIORITY_HIGH | -1610547200 | 0xA0010000 |
| D3D12_RESIDENCY_PRIORITY_MAXIMUM | -939524096 | 0xC8000000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RESIDENCY_PRIORITY : int {
D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640,
D3D12_RESIDENCY_PRIORITY_LOW = 1342177280,
D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920,
D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200,
D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096
} D3D12_RESIDENCY_PRIORITY;public enum D3D12_RESIDENCY_PRIORITY : int
{
D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640,
D3D12_RESIDENCY_PRIORITY_LOW = 1342177280,
D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920,
D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200,
D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096,
}Public Enum D3D12_RESIDENCY_PRIORITY As Integer
D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640
D3D12_RESIDENCY_PRIORITY_LOW = 1342177280
D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920
D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200
D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096
End Enumimport enum
class D3D12_RESIDENCY_PRIORITY(enum.IntEnum):
D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640
D3D12_RESIDENCY_PRIORITY_LOW = 1342177280
D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920
D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200
D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096// D3D12_RESIDENCY_PRIORITY
pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: i32 = 671088640;
pub const D3D12_RESIDENCY_PRIORITY_LOW: i32 = 1342177280;
pub const D3D12_RESIDENCY_PRIORITY_NORMAL: i32 = 2013265920;
pub const D3D12_RESIDENCY_PRIORITY_HIGH: i32 = -1610547200;
pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: i32 = -939524096;// D3D12_RESIDENCY_PRIORITY
const (
D3D12_RESIDENCY_PRIORITY_MINIMUM int32 = 671088640
D3D12_RESIDENCY_PRIORITY_LOW int32 = 1342177280
D3D12_RESIDENCY_PRIORITY_NORMAL int32 = 2013265920
D3D12_RESIDENCY_PRIORITY_HIGH int32 = -1610547200
D3D12_RESIDENCY_PRIORITY_MAXIMUM int32 = -939524096
)const
D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640;
D3D12_RESIDENCY_PRIORITY_LOW = 1342177280;
D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920;
D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200;
D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096;// D3D12_RESIDENCY_PRIORITY
pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: i32 = 671088640;
pub const D3D12_RESIDENCY_PRIORITY_LOW: i32 = 1342177280;
pub const D3D12_RESIDENCY_PRIORITY_NORMAL: i32 = 2013265920;
pub const D3D12_RESIDENCY_PRIORITY_HIGH: i32 = -1610547200;
pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: i32 = -939524096;const
D3D12_RESIDENCY_PRIORITY_MINIMUM* = 671088640
D3D12_RESIDENCY_PRIORITY_LOW* = 1342177280
D3D12_RESIDENCY_PRIORITY_NORMAL* = 2013265920
D3D12_RESIDENCY_PRIORITY_HIGH* = -1610547200
D3D12_RESIDENCY_PRIORITY_MAXIMUM* = -939524096enum D3D12_RESIDENCY_PRIORITY : int {
D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640,
D3D12_RESIDENCY_PRIORITY_LOW = 1342177280,
D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920,
D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200,
D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096,
}#define global D3D12_RESIDENCY_PRIORITY_MINIMUM 0x28000000
#define global D3D12_RESIDENCY_PRIORITY_LOW 0x50000000
#define global D3D12_RESIDENCY_PRIORITY_NORMAL 0x78000000
#define global D3D12_RESIDENCY_PRIORITY_HIGH 0xA0010000
#define global D3D12_RESIDENCY_PRIORITY_MAXIMUM 0xC8000000