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ホームGraphics.Direct3D12 › D3D12_RESIDENCY_PRIORITY

D3D12_RESIDENCY_PRIORITY

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_RESIDENCY_PRIORITY_MINIMUM6710886400x28000000
D3D12_RESIDENCY_PRIORITY_LOW13421772800x50000000
D3D12_RESIDENCY_PRIORITY_NORMAL20132659200x78000000
D3D12_RESIDENCY_PRIORITY_HIGH-16105472000xA0010000
D3D12_RESIDENCY_PRIORITY_MAXIMUM-9395240960xC8000000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RESIDENCY_PRIORITY : int {
    D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640,
    D3D12_RESIDENCY_PRIORITY_LOW = 1342177280,
    D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920,
    D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200,
    D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096
} D3D12_RESIDENCY_PRIORITY;
public enum D3D12_RESIDENCY_PRIORITY : int
{
    D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640,
    D3D12_RESIDENCY_PRIORITY_LOW = 1342177280,
    D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920,
    D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200,
    D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096,
}
Public Enum D3D12_RESIDENCY_PRIORITY As Integer
    D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640
    D3D12_RESIDENCY_PRIORITY_LOW = 1342177280
    D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920
    D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200
    D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096
End Enum
import enum

class D3D12_RESIDENCY_PRIORITY(enum.IntEnum):
    D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640
    D3D12_RESIDENCY_PRIORITY_LOW = 1342177280
    D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920
    D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200
    D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096
// D3D12_RESIDENCY_PRIORITY
pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: i32 = 671088640;
pub const D3D12_RESIDENCY_PRIORITY_LOW: i32 = 1342177280;
pub const D3D12_RESIDENCY_PRIORITY_NORMAL: i32 = 2013265920;
pub const D3D12_RESIDENCY_PRIORITY_HIGH: i32 = -1610547200;
pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: i32 = -939524096;
// D3D12_RESIDENCY_PRIORITY
const (
	D3D12_RESIDENCY_PRIORITY_MINIMUM int32 = 671088640
	D3D12_RESIDENCY_PRIORITY_LOW int32 = 1342177280
	D3D12_RESIDENCY_PRIORITY_NORMAL int32 = 2013265920
	D3D12_RESIDENCY_PRIORITY_HIGH int32 = -1610547200
	D3D12_RESIDENCY_PRIORITY_MAXIMUM int32 = -939524096
)
const
  D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640;
  D3D12_RESIDENCY_PRIORITY_LOW = 1342177280;
  D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920;
  D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200;
  D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096;
// D3D12_RESIDENCY_PRIORITY
pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: i32 = 671088640;
pub const D3D12_RESIDENCY_PRIORITY_LOW: i32 = 1342177280;
pub const D3D12_RESIDENCY_PRIORITY_NORMAL: i32 = 2013265920;
pub const D3D12_RESIDENCY_PRIORITY_HIGH: i32 = -1610547200;
pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: i32 = -939524096;
const
  D3D12_RESIDENCY_PRIORITY_MINIMUM* = 671088640
  D3D12_RESIDENCY_PRIORITY_LOW* = 1342177280
  D3D12_RESIDENCY_PRIORITY_NORMAL* = 2013265920
  D3D12_RESIDENCY_PRIORITY_HIGH* = -1610547200
  D3D12_RESIDENCY_PRIORITY_MAXIMUM* = -939524096
enum D3D12_RESIDENCY_PRIORITY : int {
    D3D12_RESIDENCY_PRIORITY_MINIMUM = 671088640,
    D3D12_RESIDENCY_PRIORITY_LOW = 1342177280,
    D3D12_RESIDENCY_PRIORITY_NORMAL = 2013265920,
    D3D12_RESIDENCY_PRIORITY_HIGH = -1610547200,
    D3D12_RESIDENCY_PRIORITY_MAXIMUM = -939524096,
}
#define global D3D12_RESIDENCY_PRIORITY_MINIMUM 0x28000000
#define global D3D12_RESIDENCY_PRIORITY_LOW     0x50000000
#define global D3D12_RESIDENCY_PRIORITY_NORMAL  0x78000000
#define global D3D12_RESIDENCY_PRIORITY_HIGH    0xA0010000
#define global D3D12_RESIDENCY_PRIORITY_MAXIMUM 0xC8000000