Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_SHADER_CACHE_FLAGS

D3D12_SHADER_CACHE_FLAGS

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
D3D12_SHADER_CACHE_FLAG_NONE00x0
D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED10x1
D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADER_CACHE_FLAGS : int {
    D3D12_SHADER_CACHE_FLAG_NONE = 0,
    D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 1,
    D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 2
} D3D12_SHADER_CACHE_FLAGS;
[Flags]
public enum D3D12_SHADER_CACHE_FLAGS : int
{
    D3D12_SHADER_CACHE_FLAG_NONE = 0,
    D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 1,
    D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 2,
}
<Flags>
Public Enum D3D12_SHADER_CACHE_FLAGS As Integer
    D3D12_SHADER_CACHE_FLAG_NONE = 0
    D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 1
    D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 2
End Enum
import enum

class D3D12_SHADER_CACHE_FLAGS(enum.IntFlag):
    D3D12_SHADER_CACHE_FLAG_NONE = 0
    D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 1
    D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 2
// D3D12_SHADER_CACHE_FLAGS (flags)
pub const D3D12_SHADER_CACHE_FLAG_NONE: i32 = 0;
pub const D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED: i32 = 1;
pub const D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR: i32 = 2;
// D3D12_SHADER_CACHE_FLAGS
const (
	D3D12_SHADER_CACHE_FLAG_NONE int32 = 0
	D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED int32 = 1
	D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR int32 = 2
)
const
  D3D12_SHADER_CACHE_FLAG_NONE = 0;
  D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 1;
  D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 2;
// D3D12_SHADER_CACHE_FLAGS
pub const D3D12_SHADER_CACHE_FLAG_NONE: i32 = 0;
pub const D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED: i32 = 1;
pub const D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR: i32 = 2;
const
  D3D12_SHADER_CACHE_FLAG_NONE* = 0
  D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED* = 1
  D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR* = 2
enum D3D12_SHADER_CACHE_FLAGS : int {
    D3D12_SHADER_CACHE_FLAG_NONE = 0,
    D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 1,
    D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 2,
}
#define global D3D12_SHADER_CACHE_FLAG_NONE             0x0
#define global D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED 0x1
#define global D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR  0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。