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ホームGraphics.Direct3D12 › D3D12_SHADER_CACHE_SUPPORT_FLAGS

D3D12_SHADER_CACHE_SUPPORT_FLAGS

列挙型フラグ
基底型i4

メンバー 8

名前10進16進
D3D12_SHADER_CACHE_SUPPORT_NONE00x0
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO10x1
D3D12_SHADER_CACHE_SUPPORT_LIBRARY20x2
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE40x4
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE80x8
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE160x10
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR320x20
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE640x40

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS : int {
    D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1,
    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2,
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4,
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8,
    D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16,
    D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32,
    D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64
} D3D12_SHADER_CACHE_SUPPORT_FLAGS;
[Flags]
public enum D3D12_SHADER_CACHE_SUPPORT_FLAGS : int
{
    D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1,
    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2,
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4,
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8,
    D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16,
    D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32,
    D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64,
}
<Flags>
Public Enum D3D12_SHADER_CACHE_SUPPORT_FLAGS As Integer
    D3D12_SHADER_CACHE_SUPPORT_NONE = 0
    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1
    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8
    D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16
    D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32
    D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64
End Enum
import enum

class D3D12_SHADER_CACHE_SUPPORT_FLAGS(enum.IntFlag):
    D3D12_SHADER_CACHE_SUPPORT_NONE = 0
    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1
    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8
    D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16
    D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32
    D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64
// D3D12_SHADER_CACHE_SUPPORT_FLAGS (flags)
pub const D3D12_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: i32 = 1;
pub const D3D12_SHADER_CACHE_SUPPORT_LIBRARY: i32 = 2;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 4;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 8;
pub const D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: i32 = 16;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: i32 = 32;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: i32 = 64;
// D3D12_SHADER_CACHE_SUPPORT_FLAGS
const (
	D3D12_SHADER_CACHE_SUPPORT_NONE int32 = 0
	D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO int32 = 1
	D3D12_SHADER_CACHE_SUPPORT_LIBRARY int32 = 2
	D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE int32 = 4
	D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE int32 = 8
	D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE int32 = 16
	D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR int32 = 32
	D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE int32 = 64
)
const
  D3D12_SHADER_CACHE_SUPPORT_NONE = 0;
  D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1;
  D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2;
  D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4;
  D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8;
  D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16;
  D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32;
  D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64;
// D3D12_SHADER_CACHE_SUPPORT_FLAGS
pub const D3D12_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: i32 = 1;
pub const D3D12_SHADER_CACHE_SUPPORT_LIBRARY: i32 = 2;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 4;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 8;
pub const D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: i32 = 16;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: i32 = 32;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: i32 = 64;
const
  D3D12_SHADER_CACHE_SUPPORT_NONE* = 0
  D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO* = 1
  D3D12_SHADER_CACHE_SUPPORT_LIBRARY* = 2
  D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE* = 4
  D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE* = 8
  D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE* = 16
  D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR* = 32
  D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE* = 64
enum D3D12_SHADER_CACHE_SUPPORT_FLAGS : int {
    D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1,
    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2,
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4,
    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8,
    D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16,
    D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32,
    D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64,
}
#define global D3D12_SHADER_CACHE_SUPPORT_NONE                   0x0
#define global D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO             0x1
#define global D3D12_SHADER_CACHE_SUPPORT_LIBRARY                0x2
#define global D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE 0x4
#define global D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE   0x8
#define global D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE   0x10
#define global D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR   0x20
#define global D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE  0x40
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。