ホーム › Graphics.Direct3D12 › D3D12_SHADER_CACHE_SUPPORT_FLAGS
D3D12_SHADER_CACHE_SUPPORT_FLAGS
列挙型フラグメンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHADER_CACHE_SUPPORT_NONE | 0 | 0x0 |
| D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | 1 | 0x1 |
| D3D12_SHADER_CACHE_SUPPORT_LIBRARY | 2 | 0x2 |
| D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE | 4 | 0x4 |
| D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE | 8 | 0x8 |
| D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE | 16 | 0x10 |
| D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR | 32 | 0x20 |
| D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE | 64 | 0x40 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS : int {
D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1,
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8,
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16,
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32,
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64
} D3D12_SHADER_CACHE_SUPPORT_FLAGS;[Flags]
public enum D3D12_SHADER_CACHE_SUPPORT_FLAGS : int
{
D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1,
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8,
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16,
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32,
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64,
}<Flags>
Public Enum D3D12_SHADER_CACHE_SUPPORT_FLAGS As Integer
D3D12_SHADER_CACHE_SUPPORT_NONE = 0
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64
End Enumimport enum
class D3D12_SHADER_CACHE_SUPPORT_FLAGS(enum.IntFlag):
D3D12_SHADER_CACHE_SUPPORT_NONE = 0
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64// D3D12_SHADER_CACHE_SUPPORT_FLAGS (flags)
pub const D3D12_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: i32 = 1;
pub const D3D12_SHADER_CACHE_SUPPORT_LIBRARY: i32 = 2;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 4;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 8;
pub const D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: i32 = 16;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: i32 = 32;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: i32 = 64;// D3D12_SHADER_CACHE_SUPPORT_FLAGS
const (
D3D12_SHADER_CACHE_SUPPORT_NONE int32 = 0
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO int32 = 1
D3D12_SHADER_CACHE_SUPPORT_LIBRARY int32 = 2
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE int32 = 4
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE int32 = 8
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE int32 = 16
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR int32 = 32
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE int32 = 64
)const
D3D12_SHADER_CACHE_SUPPORT_NONE = 0;
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1;
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2;
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4;
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8;
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16;
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32;
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64;// D3D12_SHADER_CACHE_SUPPORT_FLAGS
pub const D3D12_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: i32 = 1;
pub const D3D12_SHADER_CACHE_SUPPORT_LIBRARY: i32 = 2;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 4;
pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 8;
pub const D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: i32 = 16;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: i32 = 32;
pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: i32 = 64;const
D3D12_SHADER_CACHE_SUPPORT_NONE* = 0
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO* = 1
D3D12_SHADER_CACHE_SUPPORT_LIBRARY* = 2
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE* = 4
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE* = 8
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE* = 16
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR* = 32
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE* = 64enum D3D12_SHADER_CACHE_SUPPORT_FLAGS : int {
D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 1,
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 2,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 4,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 8,
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 16,
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 32,
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 64,
}#define global D3D12_SHADER_CACHE_SUPPORT_NONE 0x0
#define global D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO 0x1
#define global D3D12_SHADER_CACHE_SUPPORT_LIBRARY 0x2
#define global D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE 0x4
#define global D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE 0x8
#define global D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE 0x10
#define global D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR 0x20
#define global D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE 0x40
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。