Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_SHADER_COMPONENT_MAPPING

D3D12_SHADER_COMPONENT_MAPPING

列挙型
基底型i4

メンバー 6

名前10進16進
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_000x0
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_110x1
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_220x2
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_330x3
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_040x4
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_150x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADER_COMPONENT_MAPPING : int {
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
} D3D12_SHADER_COMPONENT_MAPPING;
public enum D3D12_SHADER_COMPONENT_MAPPING : int
{
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
}
Public Enum D3D12_SHADER_COMPONENT_MAPPING As Integer
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
End Enum
import enum

class D3D12_SHADER_COMPONENT_MAPPING(enum.IntEnum):
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
// D3D12_SHADER_COMPONENT_MAPPING
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: i32 = 0;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: i32 = 1;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: i32 = 2;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: i32 = 3;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: i32 = 4;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: i32 = 5;
// D3D12_SHADER_COMPONENT_MAPPING
const (
	D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 int32 = 0
	D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 int32 = 1
	D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 int32 = 2
	D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 int32 = 3
	D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 int32 = 4
	D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 int32 = 5
)
const
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0;
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1;
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2;
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3;
  D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4;
  D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5;
// D3D12_SHADER_COMPONENT_MAPPING
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: i32 = 0;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: i32 = 1;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: i32 = 2;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: i32 = 3;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: i32 = 4;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: i32 = 5;
const
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0* = 0
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1* = 1
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2* = 2
  D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3* = 3
  D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0* = 4
  D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1* = 5
enum D3D12_SHADER_COMPONENT_MAPPING : int {
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
}
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 0x0
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 0x1
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 0x2
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 0x3
#define global D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0           0x4
#define global D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1           0x5