ホーム › Graphics.Direct3D12 › D3D12_SHADER_COMPONENT_MAPPING
D3D12_SHADER_COMPONENT_MAPPING
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 | 0 | 0x0 |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 | 1 | 0x1 |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 | 2 | 0x2 |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 | 3 | 0x3 |
| D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 | 4 | 0x4 |
| D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADER_COMPONENT_MAPPING : int {
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
} D3D12_SHADER_COMPONENT_MAPPING;public enum D3D12_SHADER_COMPONENT_MAPPING : int
{
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
}Public Enum D3D12_SHADER_COMPONENT_MAPPING As Integer
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
End Enumimport enum
class D3D12_SHADER_COMPONENT_MAPPING(enum.IntEnum):
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5// D3D12_SHADER_COMPONENT_MAPPING
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: i32 = 0;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: i32 = 1;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: i32 = 2;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: i32 = 3;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: i32 = 4;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: i32 = 5;// D3D12_SHADER_COMPONENT_MAPPING
const (
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 int32 = 0
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 int32 = 1
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 int32 = 2
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 int32 = 3
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 int32 = 4
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 int32 = 5
)const
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0;
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1;
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2;
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3;
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4;
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5;// D3D12_SHADER_COMPONENT_MAPPING
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: i32 = 0;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: i32 = 1;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: i32 = 2;
pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: i32 = 3;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: i32 = 4;
pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: i32 = 5;const
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0* = 0
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1* = 1
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2* = 2
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3* = 3
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0* = 4
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1* = 5enum D3D12_SHADER_COMPONENT_MAPPING : int {
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
}#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 0x0
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 0x1
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 0x2
#define global D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 0x3
#define global D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 0x4
#define global D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 0x5