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ホームGraphics.Direct3D12 › D3D12_SHADER_MIN_PRECISION_SUPPORT

D3D12_SHADER_MIN_PRECISION_SUPPORT

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE00x0
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT10x1
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT : int {
    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2
} D3D12_SHADER_MIN_PRECISION_SUPPORT;
[Flags]
public enum D3D12_SHADER_MIN_PRECISION_SUPPORT : int
{
    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2,
}
<Flags>
Public Enum D3D12_SHADER_MIN_PRECISION_SUPPORT As Integer
    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0
    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1
    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2
End Enum
import enum

class D3D12_SHADER_MIN_PRECISION_SUPPORT(enum.IntFlag):
    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0
    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1
    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2
// D3D12_SHADER_MIN_PRECISION_SUPPORT (flags)
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: i32 = 1;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: i32 = 2;
// D3D12_SHADER_MIN_PRECISION_SUPPORT
const (
	D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE int32 = 0
	D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT int32 = 1
	D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT int32 = 2
)
const
  D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0;
  D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1;
  D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2;
// D3D12_SHADER_MIN_PRECISION_SUPPORT
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: i32 = 1;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: i32 = 2;
const
  D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE* = 0
  D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT* = 1
  D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT* = 2
enum D3D12_SHADER_MIN_PRECISION_SUPPORT : int {
    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2,
}
#define global D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE   0x0
#define global D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT 0x1
#define global D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。