ホーム › Graphics.Direct3D12 › D3D12_SHADER_MIN_PRECISION_SUPPORT
D3D12_SHADER_MIN_PRECISION_SUPPORT
列挙型フラグメンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE | 0 | 0x0 |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT | 1 | 0x1 |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT : int {
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2
} D3D12_SHADER_MIN_PRECISION_SUPPORT;[Flags]
public enum D3D12_SHADER_MIN_PRECISION_SUPPORT : int
{
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2,
}<Flags>
Public Enum D3D12_SHADER_MIN_PRECISION_SUPPORT As Integer
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2
End Enumimport enum
class D3D12_SHADER_MIN_PRECISION_SUPPORT(enum.IntFlag):
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2// D3D12_SHADER_MIN_PRECISION_SUPPORT (flags)
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: i32 = 1;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: i32 = 2;// D3D12_SHADER_MIN_PRECISION_SUPPORT
const (
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE int32 = 0
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT int32 = 1
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT int32 = 2
)const
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0;
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1;
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2;// D3D12_SHADER_MIN_PRECISION_SUPPORT
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: i32 = 0;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: i32 = 1;
pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: i32 = 2;const
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE* = 0
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT* = 1
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT* = 2enum D3D12_SHADER_MIN_PRECISION_SUPPORT : int {
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2,
}#define global D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE 0x0
#define global D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT 0x1
#define global D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。