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ホームGraphics.Direct3D12 › D3D12_STATE_OBJECT_FLAGS

D3D12_STATE_OBJECT_FLAGS

列挙型フラグ
基底型i4

メンバー 4

名前10進16進
D3D12_STATE_OBJECT_FLAG_NONE00x0
D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS10x1
D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS20x2
D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_STATE_OBJECT_FLAGS : int {
    D3D12_STATE_OBJECT_FLAG_NONE = 0,
    D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 1,
    D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 2,
    D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 4
} D3D12_STATE_OBJECT_FLAGS;
[Flags]
public enum D3D12_STATE_OBJECT_FLAGS : int
{
    D3D12_STATE_OBJECT_FLAG_NONE = 0,
    D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 1,
    D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 2,
    D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 4,
}
<Flags>
Public Enum D3D12_STATE_OBJECT_FLAGS As Integer
    D3D12_STATE_OBJECT_FLAG_NONE = 0
    D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 1
    D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 2
    D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 4
End Enum
import enum

class D3D12_STATE_OBJECT_FLAGS(enum.IntFlag):
    D3D12_STATE_OBJECT_FLAG_NONE = 0
    D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 1
    D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 2
    D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 4
// D3D12_STATE_OBJECT_FLAGS (flags)
pub const D3D12_STATE_OBJECT_FLAG_NONE: i32 = 0;
pub const D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS: i32 = 1;
pub const D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS: i32 = 2;
pub const D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS: i32 = 4;
// D3D12_STATE_OBJECT_FLAGS
const (
	D3D12_STATE_OBJECT_FLAG_NONE int32 = 0
	D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS int32 = 1
	D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS int32 = 2
	D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS int32 = 4
)
const
  D3D12_STATE_OBJECT_FLAG_NONE = 0;
  D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 1;
  D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 2;
  D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 4;
// D3D12_STATE_OBJECT_FLAGS
pub const D3D12_STATE_OBJECT_FLAG_NONE: i32 = 0;
pub const D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS: i32 = 1;
pub const D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS: i32 = 2;
pub const D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS: i32 = 4;
const
  D3D12_STATE_OBJECT_FLAG_NONE* = 0
  D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS* = 1
  D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS* = 2
  D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS* = 4
enum D3D12_STATE_OBJECT_FLAGS : int {
    D3D12_STATE_OBJECT_FLAG_NONE = 0,
    D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 1,
    D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 2,
    D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 4,
}
#define global D3D12_STATE_OBJECT_FLAG_NONE                                             0x0
#define global D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS 0x1
#define global D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS 0x2
#define global D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS                     0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。