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D3D12_STATE_OBJECT_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進説明
D3D12_STATE_OBJECT_TYPE_COLLECTION00x0コレクションステートオブジェクトです。
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE30x3レイトレーシングパイプラインステートオブジェクトです。
D3D12_STATE_OBJECT_TYPE_EXECUTABLE40x4

公式ドキュメント

ステートオブジェクトの種類を指定します。D3D12_STATE_OBJECT_DESC と共に使用します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_STATE_OBJECT_TYPE : int {
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
} D3D12_STATE_OBJECT_TYPE;
public enum D3D12_STATE_OBJECT_TYPE : int
{
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4,
}
Public Enum D3D12_STATE_OBJECT_TYPE As Integer
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
End Enum
import enum

class D3D12_STATE_OBJECT_TYPE(enum.IntEnum):
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
// D3D12_STATE_OBJECT_TYPE
pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: i32 = 0;
pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: i32 = 3;
pub const D3D12_STATE_OBJECT_TYPE_EXECUTABLE: i32 = 4;
// D3D12_STATE_OBJECT_TYPE
const (
	D3D12_STATE_OBJECT_TYPE_COLLECTION int32 = 0
	D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE int32 = 3
	D3D12_STATE_OBJECT_TYPE_EXECUTABLE int32 = 4
)
const
  D3D12_STATE_OBJECT_TYPE_COLLECTION = 0;
  D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3;
  D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4;
// D3D12_STATE_OBJECT_TYPE
pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: i32 = 0;
pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: i32 = 3;
pub const D3D12_STATE_OBJECT_TYPE_EXECUTABLE: i32 = 4;
const
  D3D12_STATE_OBJECT_TYPE_COLLECTION* = 0
  D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE* = 3
  D3D12_STATE_OBJECT_TYPE_EXECUTABLE* = 4
enum D3D12_STATE_OBJECT_TYPE : int {
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4,
}
#define global D3D12_STATE_OBJECT_TYPE_COLLECTION          0x0
#define global D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE 0x3
#define global D3D12_STATE_OBJECT_TYPE_EXECUTABLE          0x4