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ホームGraphics.Direct3D12 › D3D12_STATE_OBJECT_TYPE

D3D12_STATE_OBJECT_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D3D12_STATE_OBJECT_TYPE_COLLECTION00x0
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE30x3
D3D12_STATE_OBJECT_TYPE_EXECUTABLE40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_STATE_OBJECT_TYPE : int {
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
} D3D12_STATE_OBJECT_TYPE;
public enum D3D12_STATE_OBJECT_TYPE : int
{
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4,
}
Public Enum D3D12_STATE_OBJECT_TYPE As Integer
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
End Enum
import enum

class D3D12_STATE_OBJECT_TYPE(enum.IntEnum):
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
// D3D12_STATE_OBJECT_TYPE
pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: i32 = 0;
pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: i32 = 3;
pub const D3D12_STATE_OBJECT_TYPE_EXECUTABLE: i32 = 4;
// D3D12_STATE_OBJECT_TYPE
const (
	D3D12_STATE_OBJECT_TYPE_COLLECTION int32 = 0
	D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE int32 = 3
	D3D12_STATE_OBJECT_TYPE_EXECUTABLE int32 = 4
)
const
  D3D12_STATE_OBJECT_TYPE_COLLECTION = 0;
  D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3;
  D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4;
// D3D12_STATE_OBJECT_TYPE
pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: i32 = 0;
pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: i32 = 3;
pub const D3D12_STATE_OBJECT_TYPE_EXECUTABLE: i32 = 4;
const
  D3D12_STATE_OBJECT_TYPE_COLLECTION* = 0
  D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE* = 3
  D3D12_STATE_OBJECT_TYPE_EXECUTABLE* = 4
enum D3D12_STATE_OBJECT_TYPE : int {
    D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
    D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
    D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4,
}
#define global D3D12_STATE_OBJECT_TYPE_COLLECTION          0x0
#define global D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE 0x3
#define global D3D12_STATE_OBJECT_TYPE_EXECUTABLE          0x4