ホーム › Graphics.Direct3D12 › D3D12_STATE_OBJECT_TYPE
D3D12_STATE_OBJECT_TYPE
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_STATE_OBJECT_TYPE_COLLECTION | 0 | 0x0 |
| D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE | 3 | 0x3 |
| D3D12_STATE_OBJECT_TYPE_EXECUTABLE | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_STATE_OBJECT_TYPE : int {
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
} D3D12_STATE_OBJECT_TYPE;public enum D3D12_STATE_OBJECT_TYPE : int
{
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4,
}Public Enum D3D12_STATE_OBJECT_TYPE As Integer
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4
End Enumimport enum
class D3D12_STATE_OBJECT_TYPE(enum.IntEnum):
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4// D3D12_STATE_OBJECT_TYPE
pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: i32 = 0;
pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: i32 = 3;
pub const D3D12_STATE_OBJECT_TYPE_EXECUTABLE: i32 = 4;// D3D12_STATE_OBJECT_TYPE
const (
D3D12_STATE_OBJECT_TYPE_COLLECTION int32 = 0
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE int32 = 3
D3D12_STATE_OBJECT_TYPE_EXECUTABLE int32 = 4
)const
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0;
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3;
D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4;// D3D12_STATE_OBJECT_TYPE
pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: i32 = 0;
pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: i32 = 3;
pub const D3D12_STATE_OBJECT_TYPE_EXECUTABLE: i32 = 4;const
D3D12_STATE_OBJECT_TYPE_COLLECTION* = 0
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE* = 3
D3D12_STATE_OBJECT_TYPE_EXECUTABLE* = 4enum D3D12_STATE_OBJECT_TYPE : int {
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3,
D3D12_STATE_OBJECT_TYPE_EXECUTABLE = 4,
}#define global D3D12_STATE_OBJECT_TYPE_COLLECTION 0x0
#define global D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE 0x3
#define global D3D12_STATE_OBJECT_TYPE_EXECUTABLE 0x4