Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_STATIC_BORDER_COLOR

D3D12_STATIC_BORDER_COLOR

列挙型
基底型i4

メンバー 5

名前10進16進説明
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK00x0黒を示します。アルファ成分は完全に透明です。
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK10x1黒を示します。アルファ成分は完全に不透明です。
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE20x2白を示します。アルファ成分は完全に不透明です。
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT30x3
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT40x4

公式ドキュメント

静的サンプラーの境界色を指定します。

解説(Remarks)

この列挙型は D3D12_STATIC_SAMPLER_DESC 構造体で使用されます。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_STATIC_BORDER_COLOR : int {
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4
} D3D12_STATIC_BORDER_COLOR;
public enum D3D12_STATIC_BORDER_COLOR : int
{
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4,
}
Public Enum D3D12_STATIC_BORDER_COLOR As Integer
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4
End Enum
import enum

class D3D12_STATIC_BORDER_COLOR(enum.IntEnum):
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4
// D3D12_STATIC_BORDER_COLOR
pub const D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: i32 = 0;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: i32 = 1;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: i32 = 2;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT: i32 = 3;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT: i32 = 4;
// D3D12_STATIC_BORDER_COLOR
const (
	D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK int32 = 0
	D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK int32 = 1
	D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE int32 = 2
	D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT int32 = 3
	D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT int32 = 4
)
const
  D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0;
  D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1;
  D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2;
  D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3;
  D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4;
// D3D12_STATIC_BORDER_COLOR
pub const D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: i32 = 0;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: i32 = 1;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: i32 = 2;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT: i32 = 3;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT: i32 = 4;
const
  D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK* = 0
  D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK* = 1
  D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE* = 2
  D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT* = 3
  D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT* = 4
enum D3D12_STATIC_BORDER_COLOR : int {
    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3,
    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4,
}
#define global D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK 0x0
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK      0x1
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE      0x2
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT 0x3
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT 0x4