ホーム › Graphics.Direct3D12 › D3D12_STATIC_BORDER_COLOR
D3D12_STATIC_BORDER_COLOR
列挙型メンバー 5
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK | 0 | 0x0 | 黒を示します。アルファ成分は完全に透明です。 |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK | 1 | 0x1 | 黒を示します。アルファ成分は完全に不透明です。 |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE | 2 | 0x2 | 白を示します。アルファ成分は完全に不透明です。 |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT | 3 | 0x3 | |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT | 4 | 0x4 |
公式ドキュメント
静的サンプラーの境界色を指定します。
解説(Remarks)
この列挙型は D3D12_STATIC_SAMPLER_DESC 構造体で使用されます。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_STATIC_BORDER_COLOR : int {
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4
} D3D12_STATIC_BORDER_COLOR;public enum D3D12_STATIC_BORDER_COLOR : int
{
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4,
}Public Enum D3D12_STATIC_BORDER_COLOR As Integer
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4
End Enumimport enum
class D3D12_STATIC_BORDER_COLOR(enum.IntEnum):
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4// D3D12_STATIC_BORDER_COLOR
pub const D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: i32 = 0;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: i32 = 1;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: i32 = 2;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT: i32 = 3;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT: i32 = 4;// D3D12_STATIC_BORDER_COLOR
const (
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK int32 = 0
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK int32 = 1
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE int32 = 2
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT int32 = 3
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT int32 = 4
)const
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0;
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1;
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2;
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3;
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4;// D3D12_STATIC_BORDER_COLOR
pub const D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: i32 = 0;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: i32 = 1;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: i32 = 2;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT: i32 = 3;
pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT: i32 = 4;const
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK* = 0
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK* = 1
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE* = 2
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT* = 3
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT* = 4enum D3D12_STATIC_BORDER_COLOR : int {
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = 3,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = 4,
}#define global D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK 0x0
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK 0x1
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE 0x2
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT 0x3
#define global D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT 0x4