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ホームGraphics.Direct3D12 › D3D_SHADER_MODEL

D3D_SHADER_MODEL

列挙型
基底型i4

メンバー 13

名前10進16進
D3D_SHADER_MODEL_NONE00x0
D3D_SHADER_MODEL_5_1810x51
D3D_SHADER_MODEL_6_0960x60
D3D_SHADER_MODEL_6_1970x61
D3D_SHADER_MODEL_6_2980x62
D3D_SHADER_MODEL_6_3990x63
D3D_SHADER_MODEL_6_41000x64
D3D_SHADER_MODEL_6_51010x65
D3D_SHADER_MODEL_6_61020x66
D3D_SHADER_MODEL_6_71030x67
D3D_SHADER_MODEL_6_81040x68
D3D_SHADER_MODEL_6_91050x69
D3D_HIGHEST_SHADER_MODEL1050x69

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_SHADER_MODEL : int {
    D3D_SHADER_MODEL_NONE = 0,
    D3D_SHADER_MODEL_5_1 = 81,
    D3D_SHADER_MODEL_6_0 = 96,
    D3D_SHADER_MODEL_6_1 = 97,
    D3D_SHADER_MODEL_6_2 = 98,
    D3D_SHADER_MODEL_6_3 = 99,
    D3D_SHADER_MODEL_6_4 = 100,
    D3D_SHADER_MODEL_6_5 = 101,
    D3D_SHADER_MODEL_6_6 = 102,
    D3D_SHADER_MODEL_6_7 = 103,
    D3D_SHADER_MODEL_6_8 = 104,
    D3D_SHADER_MODEL_6_9 = 105,
    D3D_HIGHEST_SHADER_MODEL = 105
} D3D_SHADER_MODEL;
public enum D3D_SHADER_MODEL : int
{
    D3D_SHADER_MODEL_NONE = 0,
    D3D_SHADER_MODEL_5_1 = 81,
    D3D_SHADER_MODEL_6_0 = 96,
    D3D_SHADER_MODEL_6_1 = 97,
    D3D_SHADER_MODEL_6_2 = 98,
    D3D_SHADER_MODEL_6_3 = 99,
    D3D_SHADER_MODEL_6_4 = 100,
    D3D_SHADER_MODEL_6_5 = 101,
    D3D_SHADER_MODEL_6_6 = 102,
    D3D_SHADER_MODEL_6_7 = 103,
    D3D_SHADER_MODEL_6_8 = 104,
    D3D_SHADER_MODEL_6_9 = 105,
    D3D_HIGHEST_SHADER_MODEL = 105,
}
Public Enum D3D_SHADER_MODEL As Integer
    D3D_SHADER_MODEL_NONE = 0
    D3D_SHADER_MODEL_5_1 = 81
    D3D_SHADER_MODEL_6_0 = 96
    D3D_SHADER_MODEL_6_1 = 97
    D3D_SHADER_MODEL_6_2 = 98
    D3D_SHADER_MODEL_6_3 = 99
    D3D_SHADER_MODEL_6_4 = 100
    D3D_SHADER_MODEL_6_5 = 101
    D3D_SHADER_MODEL_6_6 = 102
    D3D_SHADER_MODEL_6_7 = 103
    D3D_SHADER_MODEL_6_8 = 104
    D3D_SHADER_MODEL_6_9 = 105
    D3D_HIGHEST_SHADER_MODEL = 105
End Enum
import enum

class D3D_SHADER_MODEL(enum.IntEnum):
    D3D_SHADER_MODEL_NONE = 0
    D3D_SHADER_MODEL_5_1 = 81
    D3D_SHADER_MODEL_6_0 = 96
    D3D_SHADER_MODEL_6_1 = 97
    D3D_SHADER_MODEL_6_2 = 98
    D3D_SHADER_MODEL_6_3 = 99
    D3D_SHADER_MODEL_6_4 = 100
    D3D_SHADER_MODEL_6_5 = 101
    D3D_SHADER_MODEL_6_6 = 102
    D3D_SHADER_MODEL_6_7 = 103
    D3D_SHADER_MODEL_6_8 = 104
    D3D_SHADER_MODEL_6_9 = 105
    D3D_HIGHEST_SHADER_MODEL = 105
// D3D_SHADER_MODEL
pub const D3D_SHADER_MODEL_NONE: i32 = 0;
pub const D3D_SHADER_MODEL_5_1: i32 = 81;
pub const D3D_SHADER_MODEL_6_0: i32 = 96;
pub const D3D_SHADER_MODEL_6_1: i32 = 97;
pub const D3D_SHADER_MODEL_6_2: i32 = 98;
pub const D3D_SHADER_MODEL_6_3: i32 = 99;
pub const D3D_SHADER_MODEL_6_4: i32 = 100;
pub const D3D_SHADER_MODEL_6_5: i32 = 101;
pub const D3D_SHADER_MODEL_6_6: i32 = 102;
pub const D3D_SHADER_MODEL_6_7: i32 = 103;
pub const D3D_SHADER_MODEL_6_8: i32 = 104;
pub const D3D_SHADER_MODEL_6_9: i32 = 105;
pub const D3D_HIGHEST_SHADER_MODEL: i32 = 105;
// D3D_SHADER_MODEL
const (
	D3D_SHADER_MODEL_NONE int32 = 0
	D3D_SHADER_MODEL_5_1 int32 = 81
	D3D_SHADER_MODEL_6_0 int32 = 96
	D3D_SHADER_MODEL_6_1 int32 = 97
	D3D_SHADER_MODEL_6_2 int32 = 98
	D3D_SHADER_MODEL_6_3 int32 = 99
	D3D_SHADER_MODEL_6_4 int32 = 100
	D3D_SHADER_MODEL_6_5 int32 = 101
	D3D_SHADER_MODEL_6_6 int32 = 102
	D3D_SHADER_MODEL_6_7 int32 = 103
	D3D_SHADER_MODEL_6_8 int32 = 104
	D3D_SHADER_MODEL_6_9 int32 = 105
	D3D_HIGHEST_SHADER_MODEL int32 = 105
)
const
  D3D_SHADER_MODEL_NONE = 0;
  D3D_SHADER_MODEL_5_1 = 81;
  D3D_SHADER_MODEL_6_0 = 96;
  D3D_SHADER_MODEL_6_1 = 97;
  D3D_SHADER_MODEL_6_2 = 98;
  D3D_SHADER_MODEL_6_3 = 99;
  D3D_SHADER_MODEL_6_4 = 100;
  D3D_SHADER_MODEL_6_5 = 101;
  D3D_SHADER_MODEL_6_6 = 102;
  D3D_SHADER_MODEL_6_7 = 103;
  D3D_SHADER_MODEL_6_8 = 104;
  D3D_SHADER_MODEL_6_9 = 105;
  D3D_HIGHEST_SHADER_MODEL = 105;
// D3D_SHADER_MODEL
pub const D3D_SHADER_MODEL_NONE: i32 = 0;
pub const D3D_SHADER_MODEL_5_1: i32 = 81;
pub const D3D_SHADER_MODEL_6_0: i32 = 96;
pub const D3D_SHADER_MODEL_6_1: i32 = 97;
pub const D3D_SHADER_MODEL_6_2: i32 = 98;
pub const D3D_SHADER_MODEL_6_3: i32 = 99;
pub const D3D_SHADER_MODEL_6_4: i32 = 100;
pub const D3D_SHADER_MODEL_6_5: i32 = 101;
pub const D3D_SHADER_MODEL_6_6: i32 = 102;
pub const D3D_SHADER_MODEL_6_7: i32 = 103;
pub const D3D_SHADER_MODEL_6_8: i32 = 104;
pub const D3D_SHADER_MODEL_6_9: i32 = 105;
pub const D3D_HIGHEST_SHADER_MODEL: i32 = 105;
const
  D3D_SHADER_MODEL_NONE* = 0
  D3D_SHADER_MODEL_5_1* = 81
  D3D_SHADER_MODEL_6_0* = 96
  D3D_SHADER_MODEL_6_1* = 97
  D3D_SHADER_MODEL_6_2* = 98
  D3D_SHADER_MODEL_6_3* = 99
  D3D_SHADER_MODEL_6_4* = 100
  D3D_SHADER_MODEL_6_5* = 101
  D3D_SHADER_MODEL_6_6* = 102
  D3D_SHADER_MODEL_6_7* = 103
  D3D_SHADER_MODEL_6_8* = 104
  D3D_SHADER_MODEL_6_9* = 105
  D3D_HIGHEST_SHADER_MODEL* = 105
enum D3D_SHADER_MODEL : int {
    D3D_SHADER_MODEL_NONE = 0,
    D3D_SHADER_MODEL_5_1 = 81,
    D3D_SHADER_MODEL_6_0 = 96,
    D3D_SHADER_MODEL_6_1 = 97,
    D3D_SHADER_MODEL_6_2 = 98,
    D3D_SHADER_MODEL_6_3 = 99,
    D3D_SHADER_MODEL_6_4 = 100,
    D3D_SHADER_MODEL_6_5 = 101,
    D3D_SHADER_MODEL_6_6 = 102,
    D3D_SHADER_MODEL_6_7 = 103,
    D3D_SHADER_MODEL_6_8 = 104,
    D3D_SHADER_MODEL_6_9 = 105,
    D3D_HIGHEST_SHADER_MODEL = 105,
}
#define global D3D_SHADER_MODEL_NONE    0x0
#define global D3D_SHADER_MODEL_5_1     0x51
#define global D3D_SHADER_MODEL_6_0     0x60
#define global D3D_SHADER_MODEL_6_1     0x61
#define global D3D_SHADER_MODEL_6_2     0x62
#define global D3D_SHADER_MODEL_6_3     0x63
#define global D3D_SHADER_MODEL_6_4     0x64
#define global D3D_SHADER_MODEL_6_5     0x65
#define global D3D_SHADER_MODEL_6_6     0x66
#define global D3D_SHADER_MODEL_6_7     0x67
#define global D3D_SHADER_MODEL_6_8     0x68
#define global D3D_SHADER_MODEL_6_9     0x69
#define global D3D_HIGHEST_SHADER_MODEL 0x69