ホーム › Graphics.Direct3D12 › D3D_SHADER_MODEL
D3D_SHADER_MODEL
列挙型メンバー 13
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_SHADER_MODEL_NONE | 0 | 0x0 |
| D3D_SHADER_MODEL_5_1 | 81 | 0x51 |
| D3D_SHADER_MODEL_6_0 | 96 | 0x60 |
| D3D_SHADER_MODEL_6_1 | 97 | 0x61 |
| D3D_SHADER_MODEL_6_2 | 98 | 0x62 |
| D3D_SHADER_MODEL_6_3 | 99 | 0x63 |
| D3D_SHADER_MODEL_6_4 | 100 | 0x64 |
| D3D_SHADER_MODEL_6_5 | 101 | 0x65 |
| D3D_SHADER_MODEL_6_6 | 102 | 0x66 |
| D3D_SHADER_MODEL_6_7 | 103 | 0x67 |
| D3D_SHADER_MODEL_6_8 | 104 | 0x68 |
| D3D_SHADER_MODEL_6_9 | 105 | 0x69 |
| D3D_HIGHEST_SHADER_MODEL | 105 | 0x69 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_SHADER_MODEL : int {
D3D_SHADER_MODEL_NONE = 0,
D3D_SHADER_MODEL_5_1 = 81,
D3D_SHADER_MODEL_6_0 = 96,
D3D_SHADER_MODEL_6_1 = 97,
D3D_SHADER_MODEL_6_2 = 98,
D3D_SHADER_MODEL_6_3 = 99,
D3D_SHADER_MODEL_6_4 = 100,
D3D_SHADER_MODEL_6_5 = 101,
D3D_SHADER_MODEL_6_6 = 102,
D3D_SHADER_MODEL_6_7 = 103,
D3D_SHADER_MODEL_6_8 = 104,
D3D_SHADER_MODEL_6_9 = 105,
D3D_HIGHEST_SHADER_MODEL = 105
} D3D_SHADER_MODEL;public enum D3D_SHADER_MODEL : int
{
D3D_SHADER_MODEL_NONE = 0,
D3D_SHADER_MODEL_5_1 = 81,
D3D_SHADER_MODEL_6_0 = 96,
D3D_SHADER_MODEL_6_1 = 97,
D3D_SHADER_MODEL_6_2 = 98,
D3D_SHADER_MODEL_6_3 = 99,
D3D_SHADER_MODEL_6_4 = 100,
D3D_SHADER_MODEL_6_5 = 101,
D3D_SHADER_MODEL_6_6 = 102,
D3D_SHADER_MODEL_6_7 = 103,
D3D_SHADER_MODEL_6_8 = 104,
D3D_SHADER_MODEL_6_9 = 105,
D3D_HIGHEST_SHADER_MODEL = 105,
}Public Enum D3D_SHADER_MODEL As Integer
D3D_SHADER_MODEL_NONE = 0
D3D_SHADER_MODEL_5_1 = 81
D3D_SHADER_MODEL_6_0 = 96
D3D_SHADER_MODEL_6_1 = 97
D3D_SHADER_MODEL_6_2 = 98
D3D_SHADER_MODEL_6_3 = 99
D3D_SHADER_MODEL_6_4 = 100
D3D_SHADER_MODEL_6_5 = 101
D3D_SHADER_MODEL_6_6 = 102
D3D_SHADER_MODEL_6_7 = 103
D3D_SHADER_MODEL_6_8 = 104
D3D_SHADER_MODEL_6_9 = 105
D3D_HIGHEST_SHADER_MODEL = 105
End Enumimport enum
class D3D_SHADER_MODEL(enum.IntEnum):
D3D_SHADER_MODEL_NONE = 0
D3D_SHADER_MODEL_5_1 = 81
D3D_SHADER_MODEL_6_0 = 96
D3D_SHADER_MODEL_6_1 = 97
D3D_SHADER_MODEL_6_2 = 98
D3D_SHADER_MODEL_6_3 = 99
D3D_SHADER_MODEL_6_4 = 100
D3D_SHADER_MODEL_6_5 = 101
D3D_SHADER_MODEL_6_6 = 102
D3D_SHADER_MODEL_6_7 = 103
D3D_SHADER_MODEL_6_8 = 104
D3D_SHADER_MODEL_6_9 = 105
D3D_HIGHEST_SHADER_MODEL = 105// D3D_SHADER_MODEL
pub const D3D_SHADER_MODEL_NONE: i32 = 0;
pub const D3D_SHADER_MODEL_5_1: i32 = 81;
pub const D3D_SHADER_MODEL_6_0: i32 = 96;
pub const D3D_SHADER_MODEL_6_1: i32 = 97;
pub const D3D_SHADER_MODEL_6_2: i32 = 98;
pub const D3D_SHADER_MODEL_6_3: i32 = 99;
pub const D3D_SHADER_MODEL_6_4: i32 = 100;
pub const D3D_SHADER_MODEL_6_5: i32 = 101;
pub const D3D_SHADER_MODEL_6_6: i32 = 102;
pub const D3D_SHADER_MODEL_6_7: i32 = 103;
pub const D3D_SHADER_MODEL_6_8: i32 = 104;
pub const D3D_SHADER_MODEL_6_9: i32 = 105;
pub const D3D_HIGHEST_SHADER_MODEL: i32 = 105;// D3D_SHADER_MODEL
const (
D3D_SHADER_MODEL_NONE int32 = 0
D3D_SHADER_MODEL_5_1 int32 = 81
D3D_SHADER_MODEL_6_0 int32 = 96
D3D_SHADER_MODEL_6_1 int32 = 97
D3D_SHADER_MODEL_6_2 int32 = 98
D3D_SHADER_MODEL_6_3 int32 = 99
D3D_SHADER_MODEL_6_4 int32 = 100
D3D_SHADER_MODEL_6_5 int32 = 101
D3D_SHADER_MODEL_6_6 int32 = 102
D3D_SHADER_MODEL_6_7 int32 = 103
D3D_SHADER_MODEL_6_8 int32 = 104
D3D_SHADER_MODEL_6_9 int32 = 105
D3D_HIGHEST_SHADER_MODEL int32 = 105
)const
D3D_SHADER_MODEL_NONE = 0;
D3D_SHADER_MODEL_5_1 = 81;
D3D_SHADER_MODEL_6_0 = 96;
D3D_SHADER_MODEL_6_1 = 97;
D3D_SHADER_MODEL_6_2 = 98;
D3D_SHADER_MODEL_6_3 = 99;
D3D_SHADER_MODEL_6_4 = 100;
D3D_SHADER_MODEL_6_5 = 101;
D3D_SHADER_MODEL_6_6 = 102;
D3D_SHADER_MODEL_6_7 = 103;
D3D_SHADER_MODEL_6_8 = 104;
D3D_SHADER_MODEL_6_9 = 105;
D3D_HIGHEST_SHADER_MODEL = 105;// D3D_SHADER_MODEL
pub const D3D_SHADER_MODEL_NONE: i32 = 0;
pub const D3D_SHADER_MODEL_5_1: i32 = 81;
pub const D3D_SHADER_MODEL_6_0: i32 = 96;
pub const D3D_SHADER_MODEL_6_1: i32 = 97;
pub const D3D_SHADER_MODEL_6_2: i32 = 98;
pub const D3D_SHADER_MODEL_6_3: i32 = 99;
pub const D3D_SHADER_MODEL_6_4: i32 = 100;
pub const D3D_SHADER_MODEL_6_5: i32 = 101;
pub const D3D_SHADER_MODEL_6_6: i32 = 102;
pub const D3D_SHADER_MODEL_6_7: i32 = 103;
pub const D3D_SHADER_MODEL_6_8: i32 = 104;
pub const D3D_SHADER_MODEL_6_9: i32 = 105;
pub const D3D_HIGHEST_SHADER_MODEL: i32 = 105;const
D3D_SHADER_MODEL_NONE* = 0
D3D_SHADER_MODEL_5_1* = 81
D3D_SHADER_MODEL_6_0* = 96
D3D_SHADER_MODEL_6_1* = 97
D3D_SHADER_MODEL_6_2* = 98
D3D_SHADER_MODEL_6_3* = 99
D3D_SHADER_MODEL_6_4* = 100
D3D_SHADER_MODEL_6_5* = 101
D3D_SHADER_MODEL_6_6* = 102
D3D_SHADER_MODEL_6_7* = 103
D3D_SHADER_MODEL_6_8* = 104
D3D_SHADER_MODEL_6_9* = 105
D3D_HIGHEST_SHADER_MODEL* = 105enum D3D_SHADER_MODEL : int {
D3D_SHADER_MODEL_NONE = 0,
D3D_SHADER_MODEL_5_1 = 81,
D3D_SHADER_MODEL_6_0 = 96,
D3D_SHADER_MODEL_6_1 = 97,
D3D_SHADER_MODEL_6_2 = 98,
D3D_SHADER_MODEL_6_3 = 99,
D3D_SHADER_MODEL_6_4 = 100,
D3D_SHADER_MODEL_6_5 = 101,
D3D_SHADER_MODEL_6_6 = 102,
D3D_SHADER_MODEL_6_7 = 103,
D3D_SHADER_MODEL_6_8 = 104,
D3D_SHADER_MODEL_6_9 = 105,
D3D_HIGHEST_SHADER_MODEL = 105,
}#define global D3D_SHADER_MODEL_NONE 0x0
#define global D3D_SHADER_MODEL_5_1 0x51
#define global D3D_SHADER_MODEL_6_0 0x60
#define global D3D_SHADER_MODEL_6_1 0x61
#define global D3D_SHADER_MODEL_6_2 0x62
#define global D3D_SHADER_MODEL_6_3 0x63
#define global D3D_SHADER_MODEL_6_4 0x64
#define global D3D_SHADER_MODEL_6_5 0x65
#define global D3D_SHADER_MODEL_6_6 0x66
#define global D3D_SHADER_MODEL_6_7 0x67
#define global D3D_SHADER_MODEL_6_8 0x68
#define global D3D_SHADER_MODEL_6_9 0x69
#define global D3D_HIGHEST_SHADER_MODEL 0x69