Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DRESOURCETYPE

D3DRESOURCETYPE

列挙型
基底型i4

メンバー 7

名前10進16進
D3DRTYPE_SURFACE10x1
D3DRTYPE_VOLUME20x2
D3DRTYPE_TEXTURE30x3
D3DRTYPE_VOLUMETEXTURE40x4
D3DRTYPE_CUBETEXTURE50x5
D3DRTYPE_VERTEXBUFFER60x6
D3DRTYPE_INDEXBUFFER70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DRESOURCETYPE : int {
    D3DRTYPE_SURFACE = 1,
    D3DRTYPE_VOLUME = 2,
    D3DRTYPE_TEXTURE = 3,
    D3DRTYPE_VOLUMETEXTURE = 4,
    D3DRTYPE_CUBETEXTURE = 5,
    D3DRTYPE_VERTEXBUFFER = 6,
    D3DRTYPE_INDEXBUFFER = 7
} D3DRESOURCETYPE;
public enum D3DRESOURCETYPE : int
{
    D3DRTYPE_SURFACE = 1,
    D3DRTYPE_VOLUME = 2,
    D3DRTYPE_TEXTURE = 3,
    D3DRTYPE_VOLUMETEXTURE = 4,
    D3DRTYPE_CUBETEXTURE = 5,
    D3DRTYPE_VERTEXBUFFER = 6,
    D3DRTYPE_INDEXBUFFER = 7,
}
Public Enum D3DRESOURCETYPE As Integer
    D3DRTYPE_SURFACE = 1
    D3DRTYPE_VOLUME = 2
    D3DRTYPE_TEXTURE = 3
    D3DRTYPE_VOLUMETEXTURE = 4
    D3DRTYPE_CUBETEXTURE = 5
    D3DRTYPE_VERTEXBUFFER = 6
    D3DRTYPE_INDEXBUFFER = 7
End Enum
import enum

class D3DRESOURCETYPE(enum.IntEnum):
    D3DRTYPE_SURFACE = 1
    D3DRTYPE_VOLUME = 2
    D3DRTYPE_TEXTURE = 3
    D3DRTYPE_VOLUMETEXTURE = 4
    D3DRTYPE_CUBETEXTURE = 5
    D3DRTYPE_VERTEXBUFFER = 6
    D3DRTYPE_INDEXBUFFER = 7
// D3DRESOURCETYPE
pub const D3DRTYPE_SURFACE: i32 = 1;
pub const D3DRTYPE_VOLUME: i32 = 2;
pub const D3DRTYPE_TEXTURE: i32 = 3;
pub const D3DRTYPE_VOLUMETEXTURE: i32 = 4;
pub const D3DRTYPE_CUBETEXTURE: i32 = 5;
pub const D3DRTYPE_VERTEXBUFFER: i32 = 6;
pub const D3DRTYPE_INDEXBUFFER: i32 = 7;
// D3DRESOURCETYPE
const (
	D3DRTYPE_SURFACE int32 = 1
	D3DRTYPE_VOLUME int32 = 2
	D3DRTYPE_TEXTURE int32 = 3
	D3DRTYPE_VOLUMETEXTURE int32 = 4
	D3DRTYPE_CUBETEXTURE int32 = 5
	D3DRTYPE_VERTEXBUFFER int32 = 6
	D3DRTYPE_INDEXBUFFER int32 = 7
)
const
  D3DRTYPE_SURFACE = 1;
  D3DRTYPE_VOLUME = 2;
  D3DRTYPE_TEXTURE = 3;
  D3DRTYPE_VOLUMETEXTURE = 4;
  D3DRTYPE_CUBETEXTURE = 5;
  D3DRTYPE_VERTEXBUFFER = 6;
  D3DRTYPE_INDEXBUFFER = 7;
// D3DRESOURCETYPE
pub const D3DRTYPE_SURFACE: i32 = 1;
pub const D3DRTYPE_VOLUME: i32 = 2;
pub const D3DRTYPE_TEXTURE: i32 = 3;
pub const D3DRTYPE_VOLUMETEXTURE: i32 = 4;
pub const D3DRTYPE_CUBETEXTURE: i32 = 5;
pub const D3DRTYPE_VERTEXBUFFER: i32 = 6;
pub const D3DRTYPE_INDEXBUFFER: i32 = 7;
const
  D3DRTYPE_SURFACE* = 1
  D3DRTYPE_VOLUME* = 2
  D3DRTYPE_TEXTURE* = 3
  D3DRTYPE_VOLUMETEXTURE* = 4
  D3DRTYPE_CUBETEXTURE* = 5
  D3DRTYPE_VERTEXBUFFER* = 6
  D3DRTYPE_INDEXBUFFER* = 7
enum D3DRESOURCETYPE : int {
    D3DRTYPE_SURFACE = 1,
    D3DRTYPE_VOLUME = 2,
    D3DRTYPE_TEXTURE = 3,
    D3DRTYPE_VOLUMETEXTURE = 4,
    D3DRTYPE_CUBETEXTURE = 5,
    D3DRTYPE_VERTEXBUFFER = 6,
    D3DRTYPE_INDEXBUFFER = 7,
}
#define global D3DRTYPE_SURFACE       0x1
#define global D3DRTYPE_VOLUME        0x2
#define global D3DRTYPE_TEXTURE       0x3
#define global D3DRTYPE_VOLUMETEXTURE 0x4
#define global D3DRTYPE_CUBETEXTURE   0x5
#define global D3DRTYPE_VERTEXBUFFER  0x6
#define global D3DRTYPE_INDEXBUFFER   0x7