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D3DTEXTUREADDRESS

列挙型
基底型i4

メンバー 5

名前10進16進
D3DTADDRESS_WRAP10x1
D3DTADDRESS_MIRROR20x2
D3DTADDRESS_CLAMP30x3
D3DTADDRESS_BORDER40x4
D3DTADDRESS_MIRRORONCE50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DTEXTUREADDRESS : int {
    D3DTADDRESS_WRAP = 1,
    D3DTADDRESS_MIRROR = 2,
    D3DTADDRESS_CLAMP = 3,
    D3DTADDRESS_BORDER = 4,
    D3DTADDRESS_MIRRORONCE = 5
} D3DTEXTUREADDRESS;
public enum D3DTEXTUREADDRESS : int
{
    D3DTADDRESS_WRAP = 1,
    D3DTADDRESS_MIRROR = 2,
    D3DTADDRESS_CLAMP = 3,
    D3DTADDRESS_BORDER = 4,
    D3DTADDRESS_MIRRORONCE = 5,
}
Public Enum D3DTEXTUREADDRESS As Integer
    D3DTADDRESS_WRAP = 1
    D3DTADDRESS_MIRROR = 2
    D3DTADDRESS_CLAMP = 3
    D3DTADDRESS_BORDER = 4
    D3DTADDRESS_MIRRORONCE = 5
End Enum
import enum

class D3DTEXTUREADDRESS(enum.IntEnum):
    D3DTADDRESS_WRAP = 1
    D3DTADDRESS_MIRROR = 2
    D3DTADDRESS_CLAMP = 3
    D3DTADDRESS_BORDER = 4
    D3DTADDRESS_MIRRORONCE = 5
// D3DTEXTUREADDRESS
pub const D3DTADDRESS_WRAP: i32 = 1;
pub const D3DTADDRESS_MIRROR: i32 = 2;
pub const D3DTADDRESS_CLAMP: i32 = 3;
pub const D3DTADDRESS_BORDER: i32 = 4;
pub const D3DTADDRESS_MIRRORONCE: i32 = 5;
// D3DTEXTUREADDRESS
const (
	D3DTADDRESS_WRAP int32 = 1
	D3DTADDRESS_MIRROR int32 = 2
	D3DTADDRESS_CLAMP int32 = 3
	D3DTADDRESS_BORDER int32 = 4
	D3DTADDRESS_MIRRORONCE int32 = 5
)
const
  D3DTADDRESS_WRAP = 1;
  D3DTADDRESS_MIRROR = 2;
  D3DTADDRESS_CLAMP = 3;
  D3DTADDRESS_BORDER = 4;
  D3DTADDRESS_MIRRORONCE = 5;
// D3DTEXTUREADDRESS
pub const D3DTADDRESS_WRAP: i32 = 1;
pub const D3DTADDRESS_MIRROR: i32 = 2;
pub const D3DTADDRESS_CLAMP: i32 = 3;
pub const D3DTADDRESS_BORDER: i32 = 4;
pub const D3DTADDRESS_MIRRORONCE: i32 = 5;
const
  D3DTADDRESS_WRAP* = 1
  D3DTADDRESS_MIRROR* = 2
  D3DTADDRESS_CLAMP* = 3
  D3DTADDRESS_BORDER* = 4
  D3DTADDRESS_MIRRORONCE* = 5
enum D3DTEXTUREADDRESS : int {
    D3DTADDRESS_WRAP = 1,
    D3DTADDRESS_MIRROR = 2,
    D3DTADDRESS_CLAMP = 3,
    D3DTADDRESS_BORDER = 4,
    D3DTADDRESS_MIRRORONCE = 5,
}
#define global D3DTADDRESS_WRAP       0x1
#define global D3DTADDRESS_MIRROR     0x2
#define global D3DTADDRESS_CLAMP      0x3
#define global D3DTADDRESS_BORDER     0x4
#define global D3DTADDRESS_MIRRORONCE 0x5