Win32 API 日本語リファレンス
ホームGraphics.DirectWrite › DWRITE_READING_DIRECTION

DWRITE_READING_DIRECTION

列挙型
基底型i4

メンバー 4

名前10進16進説明
DWRITE_READING_DIRECTION_LEFT_TO_RIGHT00x0読み取りが左から右へ進むことを示します。
DWRITE_READING_DIRECTION_RIGHT_TO_LEFT10x1読み取りが右から左へ進むことを示します。
DWRITE_READING_DIRECTION_TOP_TO_BOTTOM20x2
メモ Windows 8.1 以降でのみ使用できます。
読み取りが上から下へ進むことを示します。
DWRITE_READING_DIRECTION_BOTTOM_TO_TOP30x3
メモ Windows 8.1 以降でのみ使用できます。
読み取りが下から上へ進むことを示します。

公式ドキュメント

読み取りが進む方向を指定します。

メモ DWRITE_READING_DIRECTION_TOP_TO_BOTTOMDWRITE_READING_DIRECTION_BOTTOM_TO_TOP は、Windows 8.1 以降でのみ使用できます。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DWRITE_READING_DIRECTION : int {
    DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = 0,
    DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = 1,
    DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = 2,
    DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = 3
} DWRITE_READING_DIRECTION;
public enum DWRITE_READING_DIRECTION : int
{
    DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = 0,
    DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = 1,
    DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = 2,
    DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = 3,
}
Public Enum DWRITE_READING_DIRECTION As Integer
    DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = 0
    DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = 1
    DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = 2
    DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = 3
End Enum
import enum

class DWRITE_READING_DIRECTION(enum.IntEnum):
    DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = 0
    DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = 1
    DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = 2
    DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = 3
// DWRITE_READING_DIRECTION
pub const DWRITE_READING_DIRECTION_LEFT_TO_RIGHT: i32 = 0;
pub const DWRITE_READING_DIRECTION_RIGHT_TO_LEFT: i32 = 1;
pub const DWRITE_READING_DIRECTION_TOP_TO_BOTTOM: i32 = 2;
pub const DWRITE_READING_DIRECTION_BOTTOM_TO_TOP: i32 = 3;
// DWRITE_READING_DIRECTION
const (
	DWRITE_READING_DIRECTION_LEFT_TO_RIGHT int32 = 0
	DWRITE_READING_DIRECTION_RIGHT_TO_LEFT int32 = 1
	DWRITE_READING_DIRECTION_TOP_TO_BOTTOM int32 = 2
	DWRITE_READING_DIRECTION_BOTTOM_TO_TOP int32 = 3
)
const
  DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = 0;
  DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = 1;
  DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = 2;
  DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = 3;
// DWRITE_READING_DIRECTION
pub const DWRITE_READING_DIRECTION_LEFT_TO_RIGHT: i32 = 0;
pub const DWRITE_READING_DIRECTION_RIGHT_TO_LEFT: i32 = 1;
pub const DWRITE_READING_DIRECTION_TOP_TO_BOTTOM: i32 = 2;
pub const DWRITE_READING_DIRECTION_BOTTOM_TO_TOP: i32 = 3;
const
  DWRITE_READING_DIRECTION_LEFT_TO_RIGHT* = 0
  DWRITE_READING_DIRECTION_RIGHT_TO_LEFT* = 1
  DWRITE_READING_DIRECTION_TOP_TO_BOTTOM* = 2
  DWRITE_READING_DIRECTION_BOTTOM_TO_TOP* = 3
enum DWRITE_READING_DIRECTION : int {
    DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = 0,
    DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = 1,
    DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = 2,
    DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = 3,
}
#define global DWRITE_READING_DIRECTION_LEFT_TO_RIGHT 0x0
#define global DWRITE_READING_DIRECTION_RIGHT_TO_LEFT 0x1
#define global DWRITE_READING_DIRECTION_TOP_TO_BOTTOM 0x2
#define global DWRITE_READING_DIRECTION_BOTTOM_TO_TOP 0x3