Win32 API 日本語リファレンス
ホームMedia.MediaFoundation › D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS

D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS

列挙型フラグ
基底型i4

メンバー 6

名前10進16進説明
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE00x0なし。
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE10x1D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC.PictureTargetResolution の変更を示します。
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE20x2D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC.RateControl の変更を示します。
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE40x4D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC.SelectedLayoutMode または D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC.pFrameSubregionsLayoutData の変更を示します。
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH80x8D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC.IntraRefreshConfig の構成を使用して、このフレームからイントラ リフレッシュ セッションを開始します。
D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE160x10D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_DESC.CodecGOPSequence の変更を示します。

公式ドキュメント

ビデオ エンコーダーのシーケンス制御プロパティのフラグを指定します。

解説(Remarks)

コーデックによっては、再構成の要求に応じてビットストリームに IDR と新しい SPS ヘッダーを挿入する必要が生じる場合があることに注意してください。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS : int {
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 1,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 2,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 4,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 8,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 16
} D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS;
[Flags]
public enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS : int
{
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 1,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 2,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 4,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 8,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 16,
}
<Flags>
Public Enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS As Integer
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 1
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 2
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 4
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 8
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 16
End Enum
import enum

class D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS(enum.IntFlag):
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 1
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 2
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 4
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 8
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 16
// D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS (flags)
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE: i32 = 1;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE: i32 = 2;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE: i32 = 4;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH: i32 = 8;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE: i32 = 16;
// D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS
const (
	D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE int32 = 0
	D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE int32 = 1
	D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE int32 = 2
	D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE int32 = 4
	D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH int32 = 8
	D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE int32 = 16
)
const
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0;
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 1;
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 2;
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 4;
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 8;
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 16;
// D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE: i32 = 1;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE: i32 = 2;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE: i32 = 4;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH: i32 = 8;
pub const D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE: i32 = 16;
const
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE* = 0
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE* = 1
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE* = 2
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE* = 4
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH* = 8
  D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE* = 16
enum D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAGS : int {
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE = 0,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE = 1,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE = 2,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE = 4,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH = 8,
    D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE = 16,
}
#define global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_NONE                    0x0
#define global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RESOLUTION_CHANGE       0x1
#define global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_RATE_CONTROL_CHANGE     0x2
#define global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_SUBREGION_LAYOUT_CHANGE 0x4
#define global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_REQUEST_INTRA_REFRESH   0x8
#define global D3D12_VIDEO_ENCODER_SEQUENCE_CONTROL_FLAG_GOP_SEQUENCE_CHANGE     0x10
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。