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ホームMedia.MediaFoundation › D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION

D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION

列挙型
基底型i4

メンバー 1

名前10進16進
D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL00x0

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION : int {
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0
} D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION;
public enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION : int
{
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0,
}
Public Enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION As Integer
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0
End Enum
import enum

class D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION(enum.IntEnum):
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0
// D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION
pub const D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL: i32 = 0;
// D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION
const (
	D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL int32 = 0
)
const
  D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0;
// D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION
pub const D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL: i32 = 0;
const
  D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL* = 0
enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION : int {
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0,
}
#define global D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL 0x0