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D3D12_VIDEO_MOTION_ESTIMATOR_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeMask | DWORD | 4 | +0 | +0 | 動き推定器を割り当てるノードを示すビットマスク。 |
| InputFormat | DXGI_FORMAT | 4 | +4 | +4 | 入力ピクセル形式を示すDXGI_FORMAT。 |
| BlockSize | D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE | 4 | +8 | +8 | 探索ブロックサイズを示すD3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE。 |
| Precision | D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION | 4 | +12 | +12 | 動きベクトル精度を示すD3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION。 |
| SizeRange | D3D12_VIDEO_SIZE_RANGE | 16 | +16 | +16 | 対象とする入力寸法範囲を示すD3D12_VIDEO_SIZE_RANGE。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_SIZE_RANGE (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
DWORD MaxWidth;
DWORD MaxHeight;
DWORD MinWidth;
DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;
// D3D12_VIDEO_MOTION_ESTIMATOR_DESC (x64 32 / x86 32 バイト)
typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC {
DWORD NodeMask;
DXGI_FORMAT InputFormat;
D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize;
D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision;
D3D12_VIDEO_SIZE_RANGE SizeRange;
} D3D12_VIDEO_MOTION_ESTIMATOR_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
public uint MaxWidth;
public uint MaxHeight;
public uint MinWidth;
public uint MinHeight;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC
{
public uint NodeMask;
public int InputFormat;
public int BlockSize;
public int Precision;
public D3D12_VIDEO_SIZE_RANGE SizeRange;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
Public MaxWidth As UInteger
Public MaxHeight As UInteger
Public MinWidth As UInteger
Public MinHeight As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_MOTION_ESTIMATOR_DESC
Public NodeMask As UInteger
Public InputFormat As Integer
Public BlockSize As Integer
Public Precision As Integer
Public SizeRange As D3D12_VIDEO_SIZE_RANGE
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
_fields_ = [
("MaxWidth", wintypes.DWORD),
("MaxHeight", wintypes.DWORD),
("MinWidth", wintypes.DWORD),
("MinHeight", wintypes.DWORD),
]
class D3D12_VIDEO_MOTION_ESTIMATOR_DESC(ctypes.Structure):
_fields_ = [
("NodeMask", wintypes.DWORD),
("InputFormat", ctypes.c_int),
("BlockSize", ctypes.c_int),
("Precision", ctypes.c_int),
("SizeRange", D3D12_VIDEO_SIZE_RANGE),
]#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
pub MaxWidth: u32,
pub MaxHeight: u32,
pub MinWidth: u32,
pub MinHeight: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC {
pub NodeMask: u32,
pub InputFormat: i32,
pub BlockSize: i32,
pub Precision: i32,
pub SizeRange: D3D12_VIDEO_SIZE_RANGE,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_SIZE_RANGE struct {
MaxWidth uint32
MaxHeight uint32
MinWidth uint32
MinHeight uint32
}
type D3D12_VIDEO_MOTION_ESTIMATOR_DESC struct {
NodeMask uint32
InputFormat int32
BlockSize int32
Precision int32
SizeRange D3D12_VIDEO_SIZE_RANGE
}type
D3D12_VIDEO_SIZE_RANGE = record
MaxWidth: DWORD;
MaxHeight: DWORD;
MinWidth: DWORD;
MinHeight: DWORD;
end;
D3D12_VIDEO_MOTION_ESTIMATOR_DESC = record
NodeMask: DWORD;
InputFormat: Integer;
BlockSize: Integer;
Precision: Integer;
SizeRange: D3D12_VIDEO_SIZE_RANGE;
end;const D3D12_VIDEO_SIZE_RANGE = extern struct {
MaxWidth: u32,
MaxHeight: u32,
MinWidth: u32,
MinHeight: u32,
};
const D3D12_VIDEO_MOTION_ESTIMATOR_DESC = extern struct {
NodeMask: u32,
InputFormat: i32,
BlockSize: i32,
Precision: i32,
SizeRange: D3D12_VIDEO_SIZE_RANGE,
};type
D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
MaxWidth: uint32
MaxHeight: uint32
MinWidth: uint32
MinHeight: uint32
D3D12_VIDEO_MOTION_ESTIMATOR_DESC {.bycopy.} = object
NodeMask: uint32
InputFormat: int32
BlockSize: int32
Precision: int32
SizeRange: D3D12_VIDEO_SIZE_RANGEstruct D3D12_VIDEO_SIZE_RANGE
{
uint MaxWidth;
uint MaxHeight;
uint MinWidth;
uint MinHeight;
}
struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC
{
uint NodeMask;
int InputFormat;
int BlockSize;
int Precision;
D3D12_VIDEO_SIZE_RANGE SizeRange;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_MOTION_ESTIMATOR_DESC サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; InputFormat : DXGI_FORMAT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; BlockSize : D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; Precision : D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; SizeRange : D3D12_VIDEO_SIZE_RANGE (+16, 16byte) varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_SIZE_RANGE
#field int MaxWidth
#field int MaxHeight
#field int MinWidth
#field int MinHeight
#endstruct
#defstruct global D3D12_VIDEO_MOTION_ESTIMATOR_DESC
#field int NodeMask
#field int InputFormat
#field int BlockSize
#field int Precision
#field D3D12_VIDEO_SIZE_RANGE SizeRange
#endstruct
stdim st, D3D12_VIDEO_MOTION_ESTIMATOR_DESC ; NSTRUCT 変数を確保
st->NodeMask = 100
mes "NodeMask=" + st->NodeMask