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D3D12_VIDEO_MOTION_ESTIMATOR_DESC

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeMaskDWORD4+0+0動き推定器を割り当てるノードを示すビットマスク。
InputFormatDXGI_FORMAT4+4+4入力ピクセル形式を示すDXGI_FORMAT。
BlockSizeD3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE4+8+8探索ブロックサイズを示すD3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE。
PrecisionD3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION4+12+12動きベクトル精度を示すD3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION。
SizeRangeD3D12_VIDEO_SIZE_RANGE16+16+16対象とする入力寸法範囲を示すD3D12_VIDEO_SIZE_RANGE。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_SIZE_RANGE  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
    DWORD MaxWidth;
    DWORD MaxHeight;
    DWORD MinWidth;
    DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;

// D3D12_VIDEO_MOTION_ESTIMATOR_DESC  (x64 32 / x86 32 バイト)
typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC {
    DWORD NodeMask;
    DXGI_FORMAT InputFormat;
    D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize;
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision;
    D3D12_VIDEO_SIZE_RANGE SizeRange;
} D3D12_VIDEO_MOTION_ESTIMATOR_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
    public uint MaxWidth;
    public uint MaxHeight;
    public uint MinWidth;
    public uint MinHeight;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC
{
    public uint NodeMask;
    public int InputFormat;
    public int BlockSize;
    public int Precision;
    public D3D12_VIDEO_SIZE_RANGE SizeRange;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
    Public MaxWidth As UInteger
    Public MaxHeight As UInteger
    Public MinWidth As UInteger
    Public MinHeight As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_MOTION_ESTIMATOR_DESC
    Public NodeMask As UInteger
    Public InputFormat As Integer
    Public BlockSize As Integer
    Public Precision As Integer
    Public SizeRange As D3D12_VIDEO_SIZE_RANGE
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
    _fields_ = [
        ("MaxWidth", wintypes.DWORD),
        ("MaxHeight", wintypes.DWORD),
        ("MinWidth", wintypes.DWORD),
        ("MinHeight", wintypes.DWORD),
    ]

class D3D12_VIDEO_MOTION_ESTIMATOR_DESC(ctypes.Structure):
    _fields_ = [
        ("NodeMask", wintypes.DWORD),
        ("InputFormat", ctypes.c_int),
        ("BlockSize", ctypes.c_int),
        ("Precision", ctypes.c_int),
        ("SizeRange", D3D12_VIDEO_SIZE_RANGE),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
    pub MaxWidth: u32,
    pub MaxHeight: u32,
    pub MinWidth: u32,
    pub MinHeight: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC {
    pub NodeMask: u32,
    pub InputFormat: i32,
    pub BlockSize: i32,
    pub Precision: i32,
    pub SizeRange: D3D12_VIDEO_SIZE_RANGE,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_SIZE_RANGE struct {
	MaxWidth uint32
	MaxHeight uint32
	MinWidth uint32
	MinHeight uint32
}

type D3D12_VIDEO_MOTION_ESTIMATOR_DESC struct {
	NodeMask uint32
	InputFormat int32
	BlockSize int32
	Precision int32
	SizeRange D3D12_VIDEO_SIZE_RANGE
}
type
  D3D12_VIDEO_SIZE_RANGE = record
    MaxWidth: DWORD;
    MaxHeight: DWORD;
    MinWidth: DWORD;
    MinHeight: DWORD;
  end;

  D3D12_VIDEO_MOTION_ESTIMATOR_DESC = record
    NodeMask: DWORD;
    InputFormat: Integer;
    BlockSize: Integer;
    Precision: Integer;
    SizeRange: D3D12_VIDEO_SIZE_RANGE;
  end;
const D3D12_VIDEO_SIZE_RANGE = extern struct {
    MaxWidth: u32,
    MaxHeight: u32,
    MinWidth: u32,
    MinHeight: u32,
};

const D3D12_VIDEO_MOTION_ESTIMATOR_DESC = extern struct {
    NodeMask: u32,
    InputFormat: i32,
    BlockSize: i32,
    Precision: i32,
    SizeRange: D3D12_VIDEO_SIZE_RANGE,
};
type
  D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
    MaxWidth: uint32
    MaxHeight: uint32
    MinWidth: uint32
    MinHeight: uint32

  D3D12_VIDEO_MOTION_ESTIMATOR_DESC {.bycopy.} = object
    NodeMask: uint32
    InputFormat: int32
    BlockSize: int32
    Precision: int32
    SizeRange: D3D12_VIDEO_SIZE_RANGE
struct D3D12_VIDEO_SIZE_RANGE
{
    uint MaxWidth;
    uint MaxHeight;
    uint MinWidth;
    uint MinHeight;
}

struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC
{
    uint NodeMask;
    int InputFormat;
    int BlockSize;
    int Precision;
    D3D12_VIDEO_SIZE_RANGE SizeRange;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_MOTION_ESTIMATOR_DESC サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; InputFormat : DXGI_FORMAT (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; BlockSize : D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; Precision : D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; SizeRange : D3D12_VIDEO_SIZE_RANGE (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_SIZE_RANGE
    #field int MaxWidth
    #field int MaxHeight
    #field int MinWidth
    #field int MinHeight
#endstruct

#defstruct global D3D12_VIDEO_MOTION_ESTIMATOR_DESC
    #field int NodeMask
    #field int InputFormat
    #field int BlockSize
    #field int Precision
    #field D3D12_VIDEO_SIZE_RANGE SizeRange
#endstruct

stdim st, D3D12_VIDEO_MOTION_ESTIMATOR_DESC        ; NSTRUCT 変数を確保
st->NodeMask = 100
mes "NodeMask=" + st->NodeMask