ホーム › Media.MediaFoundation › D3D12_VIDEO_PROCESS_FILTER_FLAGS
D3D12_VIDEO_PROCESS_FILTER_FLAGS
列挙型フラグメンバー 9
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE | 0 | 0x0 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS | 1 | 0x1 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST | 2 | 0x2 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE | 4 | 0x4 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION | 8 | 0x8 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION | 16 | 0x10 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT | 32 | 0x20 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING | 64 | 0x40 |
| D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT | 128 | 0x80 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_VIDEO_PROCESS_FILTER_FLAGS : int {
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0,
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1,
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2,
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4,
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8,
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16,
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32,
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64,
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128
} D3D12_VIDEO_PROCESS_FILTER_FLAGS;[Flags]
public enum D3D12_VIDEO_PROCESS_FILTER_FLAGS : int
{
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0,
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1,
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2,
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4,
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8,
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16,
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32,
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64,
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128,
}<Flags>
Public Enum D3D12_VIDEO_PROCESS_FILTER_FLAGS As Integer
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128
End Enumimport enum
class D3D12_VIDEO_PROCESS_FILTER_FLAGS(enum.IntFlag):
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128// D3D12_VIDEO_PROCESS_FILTER_FLAGS (flags)
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS: i32 = 1;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST: i32 = 2;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE: i32 = 4;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION: i32 = 8;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION: i32 = 16;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT: i32 = 32;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING: i32 = 64;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT: i32 = 128;// D3D12_VIDEO_PROCESS_FILTER_FLAGS
const (
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE int32 = 0
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS int32 = 1
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST int32 = 2
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE int32 = 4
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION int32 = 8
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION int32 = 16
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT int32 = 32
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING int32 = 64
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT int32 = 128
)const
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0;
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1;
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2;
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4;
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8;
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16;
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32;
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64;
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128;// D3D12_VIDEO_PROCESS_FILTER_FLAGS
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS: i32 = 1;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST: i32 = 2;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE: i32 = 4;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION: i32 = 8;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION: i32 = 16;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT: i32 = 32;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING: i32 = 64;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT: i32 = 128;const
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE* = 0
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS* = 1
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST* = 2
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE* = 4
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION* = 8
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION* = 16
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT* = 32
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING* = 64
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT* = 128enum D3D12_VIDEO_PROCESS_FILTER_FLAGS : int {
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0,
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1,
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2,
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4,
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8,
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16,
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32,
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64,
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128,
}#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE 0x0
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS 0x1
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST 0x2
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE 0x4
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION 0x8
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION 0x10
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT 0x20
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING 0x40
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT 0x80
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。