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D3D12_VIDEO_PROCESS_FILTER_FLAGS

列挙型フラグ
基底型i4

メンバー 9

名前10進16進説明
D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE00x0ビデオプロセッサーはどのフィルターもサポートしていません。
D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS10x1ビデオプロセッサーは明るさのレベルを調整できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST20x2ビデオプロセッサーはコントラストのレベルを調整できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE40x4ビデオプロセッサーは色相を調整できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION80x8ビデオプロセッサーは彩度のレベルを調整できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION160x10ビデオプロセッサーはノイズリダクションを実行できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT320x20ビデオプロセッサーはエッジ強調を実行できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING640x40ビデオプロセッサーはアナモルフィックスケーリングを実行できます。アナモルフィックスケーリングは、4:3 のコンテンツをワイドスクリーンの 16:9 のアスペクト比に引き伸ばすために使用できます。
D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT1280x80ステレオ 3D ビデオの場合、ビデオプロセッサーは左右のビュー間のオフセットを調整でき、ユーザーは目の疲れを軽減できます。

公式ドキュメント

画像フィルターのサポート状況を指定します。

解説(Remarks)

特定のフィルターの適用方法については、D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC を参照してください。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_VIDEO_PROCESS_FILTER_FLAGS : int {
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128
} D3D12_VIDEO_PROCESS_FILTER_FLAGS;
[Flags]
public enum D3D12_VIDEO_PROCESS_FILTER_FLAGS : int
{
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128,
}
<Flags>
Public Enum D3D12_VIDEO_PROCESS_FILTER_FLAGS As Integer
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0
    D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1
    D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2
    D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4
    D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16
    D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32
    D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64
    D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128
End Enum
import enum

class D3D12_VIDEO_PROCESS_FILTER_FLAGS(enum.IntFlag):
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0
    D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1
    D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2
    D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4
    D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16
    D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32
    D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64
    D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128
// D3D12_VIDEO_PROCESS_FILTER_FLAGS (flags)
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS: i32 = 1;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST: i32 = 2;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE: i32 = 4;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION: i32 = 8;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION: i32 = 16;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT: i32 = 32;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING: i32 = 64;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT: i32 = 128;
// D3D12_VIDEO_PROCESS_FILTER_FLAGS
const (
	D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE int32 = 0
	D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS int32 = 1
	D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST int32 = 2
	D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE int32 = 4
	D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION int32 = 8
	D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION int32 = 16
	D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT int32 = 32
	D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING int32 = 64
	D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT int32 = 128
)
const
  D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64;
  D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128;
// D3D12_VIDEO_PROCESS_FILTER_FLAGS
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS: i32 = 1;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST: i32 = 2;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE: i32 = 4;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION: i32 = 8;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION: i32 = 16;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT: i32 = 32;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING: i32 = 64;
pub const D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT: i32 = 128;
const
  D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE* = 0
  D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS* = 1
  D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST* = 2
  D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE* = 4
  D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION* = 8
  D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION* = 16
  D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT* = 32
  D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING* = 64
  D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT* = 128
enum D3D12_VIDEO_PROCESS_FILTER_FLAGS : int {
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = 1,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = 2,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = 4,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = 8,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = 16,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = 32,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = 64,
    D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = 128,
}
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE               0x0
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS         0x1
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST           0x2
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE                0x4
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION         0x8
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION    0x10
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT   0x20
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING 0x40
#define global D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT  0x80
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。