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D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Format | DXGI_FORMAT | 4 | +0 | +0 | 入力ストリームのピクセル形式を示すDXGI_FORMAT。 |
| ColorSpace | DXGI_COLOR_SPACE_TYPE | 4 | +4 | +4 | 入力ストリームの色空間を示すDXGI_COLOR_SPACE_TYPE。 |
| SourceAspectRatio | DXGI_RATIONAL | 8 | +8 | +8 | ソースのアスペクト比を示すDXGI_RATIONAL。 |
| DestinationAspectRatio | DXGI_RATIONAL | 8 | +16 | +16 | 出力先のアスペクト比を示すDXGI_RATIONAL。 |
| FrameRate | DXGI_RATIONAL | 8 | +24 | +24 | 入力ストリームのフレームレートを示すDXGI_RATIONAL。 |
| SourceSizeRange | D3D12_VIDEO_SIZE_RANGE | 16 | +32 | +32 | ソース寸法の許容範囲を示すD3D12_VIDEO_SIZE_RANGE。 |
| DestinationSizeRange | D3D12_VIDEO_SIZE_RANGE | 16 | +48 | +48 | 出力寸法の許容範囲を示すD3D12_VIDEO_SIZE_RANGE。 |
| EnableOrientation | BOOL | 4 | +64 | +64 | 回転/反転などの向き変換を有効にするか否かを示すBOOL。 |
| FilterFlags | D3D12_VIDEO_PROCESS_FILTER_FLAGS | 4 | +68 | +68 | 適用するフィルタを示すD3D12_VIDEO_PROCESS_FILTER_FLAGS。 |
| StereoFormat | D3D12_VIDEO_FRAME_STEREO_FORMAT | 4 | +72 | +72 | ステレオ3D形式を示すD3D12_VIDEO_FRAME_STEREO_FORMAT。 |
| FieldType | D3D12_VIDEO_FIELD_TYPE | 4 | +76 | +76 | フィールド種別(プログレッシブ/インターレース)を示すD3D12_VIDEO_FIELD_TYPE。 |
| DeinterlaceMode | D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS | 4 | +80 | +80 | デインターレース方式を示すD3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS。 |
| EnableAlphaBlending | BOOL | 4 | +84 | +84 | アルファブレンディングを有効にするか否かを示すBOOL。 |
| LumaKey | D3D12_VIDEO_PROCESS_LUMA_KEY | 12 | +88 | +88 | 輝度キーの設定を示すD3D12_VIDEO_PROCESS_LUMA_KEY。 |
| NumPastFrames | DWORD | 4 | +100 | +100 | 処理に用いる過去参照フレーム数。 |
| NumFutureFrames | DWORD | 4 | +104 | +104 | 処理に用いる未来参照フレーム数。 |
| EnableAutoProcessing | BOOL | 4 | +108 | +108 | ドライバ自動最適化処理を有効にするか否かを示すBOOL。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_VIDEO_SIZE_RANGE (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
DWORD MaxWidth;
DWORD MaxHeight;
DWORD MinWidth;
DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;
// D3D12_VIDEO_PROCESS_LUMA_KEY (x64 12 / x86 12 バイト)
typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY {
BOOL Enable;
FLOAT Lower;
FLOAT Upper;
} D3D12_VIDEO_PROCESS_LUMA_KEY;
// D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC (x64 112 / x86 112 バイト)
typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC {
DXGI_FORMAT Format;
DXGI_COLOR_SPACE_TYPE ColorSpace;
DXGI_RATIONAL SourceAspectRatio;
DXGI_RATIONAL DestinationAspectRatio;
DXGI_RATIONAL FrameRate;
D3D12_VIDEO_SIZE_RANGE SourceSizeRange;
D3D12_VIDEO_SIZE_RANGE DestinationSizeRange;
BOOL EnableOrientation;
D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags;
D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat;
D3D12_VIDEO_FIELD_TYPE FieldType;
D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode;
BOOL EnableAlphaBlending;
D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey;
DWORD NumPastFrames;
DWORD NumFutureFrames;
BOOL EnableAutoProcessing;
} D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
public uint MaxWidth;
public uint MaxHeight;
public uint MinWidth;
public uint MinHeight;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_LUMA_KEY
{
[MarshalAs(UnmanagedType.Bool)] public bool Enable;
public float Lower;
public float Upper;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC
{
public int Format;
public int ColorSpace;
public DXGI_RATIONAL SourceAspectRatio;
public DXGI_RATIONAL DestinationAspectRatio;
public DXGI_RATIONAL FrameRate;
public D3D12_VIDEO_SIZE_RANGE SourceSizeRange;
public D3D12_VIDEO_SIZE_RANGE DestinationSizeRange;
[MarshalAs(UnmanagedType.Bool)] public bool EnableOrientation;
public int FilterFlags;
public int StereoFormat;
public int FieldType;
public uint DeinterlaceMode;
[MarshalAs(UnmanagedType.Bool)] public bool EnableAlphaBlending;
public D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey;
public uint NumPastFrames;
public uint NumFutureFrames;
[MarshalAs(UnmanagedType.Bool)] public bool EnableAutoProcessing;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
Public MaxWidth As UInteger
Public MaxHeight As UInteger
Public MinWidth As UInteger
Public MinHeight As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_LUMA_KEY
<MarshalAs(UnmanagedType.Bool)> Public Enable As Boolean
Public Lower As Single
Public Upper As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC
Public Format As Integer
Public ColorSpace As Integer
Public SourceAspectRatio As DXGI_RATIONAL
Public DestinationAspectRatio As DXGI_RATIONAL
Public FrameRate As DXGI_RATIONAL
Public SourceSizeRange As D3D12_VIDEO_SIZE_RANGE
Public DestinationSizeRange As D3D12_VIDEO_SIZE_RANGE
<MarshalAs(UnmanagedType.Bool)> Public EnableOrientation As Boolean
Public FilterFlags As Integer
Public StereoFormat As Integer
Public FieldType As Integer
Public DeinterlaceMode As UInteger
<MarshalAs(UnmanagedType.Bool)> Public EnableAlphaBlending As Boolean
Public LumaKey As D3D12_VIDEO_PROCESS_LUMA_KEY
Public NumPastFrames As UInteger
Public NumFutureFrames As UInteger
<MarshalAs(UnmanagedType.Bool)> Public EnableAutoProcessing As Boolean
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
_fields_ = [
("MaxWidth", wintypes.DWORD),
("MaxHeight", wintypes.DWORD),
("MinWidth", wintypes.DWORD),
("MinHeight", wintypes.DWORD),
]
class D3D12_VIDEO_PROCESS_LUMA_KEY(ctypes.Structure):
_fields_ = [
("Enable", wintypes.BOOL),
("Lower", ctypes.c_float),
("Upper", ctypes.c_float),
]
class D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC(ctypes.Structure):
_fields_ = [
("Format", ctypes.c_int),
("ColorSpace", ctypes.c_int),
("SourceAspectRatio", DXGI_RATIONAL),
("DestinationAspectRatio", DXGI_RATIONAL),
("FrameRate", DXGI_RATIONAL),
("SourceSizeRange", D3D12_VIDEO_SIZE_RANGE),
("DestinationSizeRange", D3D12_VIDEO_SIZE_RANGE),
("EnableOrientation", wintypes.BOOL),
("FilterFlags", ctypes.c_int),
("StereoFormat", ctypes.c_int),
("FieldType", ctypes.c_int),
("DeinterlaceMode", wintypes.DWORD),
("EnableAlphaBlending", wintypes.BOOL),
("LumaKey", D3D12_VIDEO_PROCESS_LUMA_KEY),
("NumPastFrames", wintypes.DWORD),
("NumFutureFrames", wintypes.DWORD),
("EnableAutoProcessing", wintypes.BOOL),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
pub MaxWidth: u32,
pub MaxHeight: u32,
pub MinWidth: u32,
pub MinHeight: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_LUMA_KEY {
pub Enable: i32,
pub Lower: f32,
pub Upper: f32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC {
pub Format: i32,
pub ColorSpace: i32,
pub SourceAspectRatio: DXGI_RATIONAL,
pub DestinationAspectRatio: DXGI_RATIONAL,
pub FrameRate: DXGI_RATIONAL,
pub SourceSizeRange: D3D12_VIDEO_SIZE_RANGE,
pub DestinationSizeRange: D3D12_VIDEO_SIZE_RANGE,
pub EnableOrientation: i32,
pub FilterFlags: i32,
pub StereoFormat: i32,
pub FieldType: i32,
pub DeinterlaceMode: u32,
pub EnableAlphaBlending: i32,
pub LumaKey: D3D12_VIDEO_PROCESS_LUMA_KEY,
pub NumPastFrames: u32,
pub NumFutureFrames: u32,
pub EnableAutoProcessing: i32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_VIDEO_SIZE_RANGE struct {
MaxWidth uint32
MaxHeight uint32
MinWidth uint32
MinHeight uint32
}
type D3D12_VIDEO_PROCESS_LUMA_KEY struct {
Enable int32
Lower float32
Upper float32
}
type D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC struct {
Format int32
ColorSpace int32
SourceAspectRatio DXGI_RATIONAL
DestinationAspectRatio DXGI_RATIONAL
FrameRate DXGI_RATIONAL
SourceSizeRange D3D12_VIDEO_SIZE_RANGE
DestinationSizeRange D3D12_VIDEO_SIZE_RANGE
EnableOrientation int32
FilterFlags int32
StereoFormat int32
FieldType int32
DeinterlaceMode uint32
EnableAlphaBlending int32
LumaKey D3D12_VIDEO_PROCESS_LUMA_KEY
NumPastFrames uint32
NumFutureFrames uint32
EnableAutoProcessing int32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_VIDEO_SIZE_RANGE = record
MaxWidth: DWORD;
MaxHeight: DWORD;
MinWidth: DWORD;
MinHeight: DWORD;
end;
D3D12_VIDEO_PROCESS_LUMA_KEY = record
Enable: BOOL;
Lower: Single;
Upper: Single;
end;
D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC = record
Format: Integer;
ColorSpace: Integer;
SourceAspectRatio: DXGI_RATIONAL;
DestinationAspectRatio: DXGI_RATIONAL;
FrameRate: DXGI_RATIONAL;
SourceSizeRange: D3D12_VIDEO_SIZE_RANGE;
DestinationSizeRange: D3D12_VIDEO_SIZE_RANGE;
EnableOrientation: BOOL;
FilterFlags: Integer;
StereoFormat: Integer;
FieldType: Integer;
DeinterlaceMode: DWORD;
EnableAlphaBlending: BOOL;
LumaKey: D3D12_VIDEO_PROCESS_LUMA_KEY;
NumPastFrames: DWORD;
NumFutureFrames: DWORD;
EnableAutoProcessing: BOOL;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_VIDEO_SIZE_RANGE = extern struct {
MaxWidth: u32,
MaxHeight: u32,
MinWidth: u32,
MinHeight: u32,
};
const D3D12_VIDEO_PROCESS_LUMA_KEY = extern struct {
Enable: i32,
Lower: f32,
Upper: f32,
};
const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC = extern struct {
Format: i32,
ColorSpace: i32,
SourceAspectRatio: DXGI_RATIONAL,
DestinationAspectRatio: DXGI_RATIONAL,
FrameRate: DXGI_RATIONAL,
SourceSizeRange: D3D12_VIDEO_SIZE_RANGE,
DestinationSizeRange: D3D12_VIDEO_SIZE_RANGE,
EnableOrientation: i32,
FilterFlags: i32,
StereoFormat: i32,
FieldType: i32,
DeinterlaceMode: u32,
EnableAlphaBlending: i32,
LumaKey: D3D12_VIDEO_PROCESS_LUMA_KEY,
NumPastFrames: u32,
NumFutureFrames: u32,
EnableAutoProcessing: i32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
MaxWidth: uint32
MaxHeight: uint32
MinWidth: uint32
MinHeight: uint32
D3D12_VIDEO_PROCESS_LUMA_KEY {.bycopy.} = object
Enable: int32
Lower: float32
Upper: float32
D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC {.bycopy.} = object
Format: int32
ColorSpace: int32
SourceAspectRatio: DXGI_RATIONAL
DestinationAspectRatio: DXGI_RATIONAL
FrameRate: DXGI_RATIONAL
SourceSizeRange: D3D12_VIDEO_SIZE_RANGE
DestinationSizeRange: D3D12_VIDEO_SIZE_RANGE
EnableOrientation: int32
FilterFlags: int32
StereoFormat: int32
FieldType: int32
DeinterlaceMode: uint32
EnableAlphaBlending: int32
LumaKey: D3D12_VIDEO_PROCESS_LUMA_KEY
NumPastFrames: uint32
NumFutureFrames: uint32
EnableAutoProcessing: int32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_VIDEO_SIZE_RANGE
{
uint MaxWidth;
uint MaxHeight;
uint MinWidth;
uint MinHeight;
}
struct D3D12_VIDEO_PROCESS_LUMA_KEY
{
int Enable;
float Lower;
float Upper;
}
struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC
{
int Format;
int ColorSpace;
DXGI_RATIONAL SourceAspectRatio;
DXGI_RATIONAL DestinationAspectRatio;
DXGI_RATIONAL FrameRate;
D3D12_VIDEO_SIZE_RANGE SourceSizeRange;
D3D12_VIDEO_SIZE_RANGE DestinationSizeRange;
int EnableOrientation;
int FilterFlags;
int StereoFormat;
int FieldType;
uint DeinterlaceMode;
int EnableAlphaBlending;
D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey;
uint NumPastFrames;
uint NumFutureFrames;
int EnableAutoProcessing;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC サイズ: 112 バイト(x64)
dim st, 28 ; 4byte整数×28(構造体サイズ 112 / 4 切り上げ)
; Format : DXGI_FORMAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; SourceAspectRatio : DXGI_RATIONAL (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; DestinationAspectRatio : DXGI_RATIONAL (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; FrameRate : DXGI_RATIONAL (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; SourceSizeRange : D3D12_VIDEO_SIZE_RANGE (+32, 16byte) varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; DestinationSizeRange : D3D12_VIDEO_SIZE_RANGE (+48, 16byte) varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; EnableOrientation : BOOL (+64, 4byte) st.16 = 値 / 値 = st.16 (lpoke/lpeek も可)
; FilterFlags : D3D12_VIDEO_PROCESS_FILTER_FLAGS (+68, 4byte) st.17 = 値 / 値 = st.17 (lpoke/lpeek も可)
; StereoFormat : D3D12_VIDEO_FRAME_STEREO_FORMAT (+72, 4byte) st.18 = 値 / 値 = st.18 (lpoke/lpeek も可)
; FieldType : D3D12_VIDEO_FIELD_TYPE (+76, 4byte) st.19 = 値 / 値 = st.19 (lpoke/lpeek も可)
; DeinterlaceMode : D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS (+80, 4byte) st.20 = 値 / 値 = st.20 (lpoke/lpeek も可)
; EnableAlphaBlending : BOOL (+84, 4byte) st.21 = 値 / 値 = st.21 (lpoke/lpeek も可)
; LumaKey : D3D12_VIDEO_PROCESS_LUMA_KEY (+88, 12byte) varptr(st)+88 を基点に操作(12byte:入れ子/配列)
; NumPastFrames : DWORD (+100, 4byte) st.25 = 値 / 値 = st.25 (lpoke/lpeek も可)
; NumFutureFrames : DWORD (+104, 4byte) st.26 = 値 / 値 = st.26 (lpoke/lpeek も可)
; EnableAutoProcessing : BOOL (+108, 4byte) st.27 = 値 / 値 = st.27 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_VIDEO_SIZE_RANGE
#field int MaxWidth
#field int MaxHeight
#field int MinWidth
#field int MinHeight
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_LUMA_KEY
#field bool Enable
#field float Lower
#field float Upper
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC
#field int Format
#field int ColorSpace
#field DXGI_RATIONAL SourceAspectRatio
#field DXGI_RATIONAL DestinationAspectRatio
#field DXGI_RATIONAL FrameRate
#field D3D12_VIDEO_SIZE_RANGE SourceSizeRange
#field D3D12_VIDEO_SIZE_RANGE DestinationSizeRange
#field bool EnableOrientation
#field int FilterFlags
#field int StereoFormat
#field int FieldType
#field int DeinterlaceMode
#field bool EnableAlphaBlending
#field D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey
#field int NumPastFrames
#field int NumFutureFrames
#field bool EnableAutoProcessing
#endstruct
stdim st, D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC ; NSTRUCT 変数を確保
st->Format = 100
mes "Format=" + st->Format