ホーム › Media.MediaFoundation › D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS
列挙型フラグメンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE | 0 | 0x0 |
| D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY | 1 | 0x1 |
| D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS : int {
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 1,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 2
} D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS;[Flags]
public enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS : int
{
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 1,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 2,
}<Flags>
Public Enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS As Integer
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 1
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 2
End Enumimport enum
class D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS(enum.IntFlag):
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 1
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 2// D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS (flags)
pub const D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY: i32 = 1;
pub const D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT: i32 = 2;// D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS
const (
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE int32 = 0
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY int32 = 1
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT int32 = 2
)const
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0;
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 1;
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 2;// D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS
pub const D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE: i32 = 0;
pub const D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY: i32 = 1;
pub const D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT: i32 = 2;const
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE* = 0
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY* = 1
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT* = 2enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS : int {
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 1,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 2,
}#define global D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE 0x0
#define global D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY 0x1
#define global D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。