Win32 API 日本語リファレンス
ホームNetworkManagement.Dhcp › FSM_STATE

FSM_STATE

列挙型
基底型i4

メンバー 14

名前10進16進
NO_STATE00x0
INIT10x1
STARTUP20x2
NORMAL30x3
COMMUNICATION_INT40x4
PARTNER_DOWN50x5
POTENTIAL_CONFLICT60x6
CONFLICT_DONE70x7
RESOLUTION_INT80x8
RECOVER90x9
RECOVER_WAIT100xA
RECOVER_DONE110xB
PAUSED120xC
SHUTDOWN130xD

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum FSM_STATE : int {
    NO_STATE = 0,
    INIT = 1,
    STARTUP = 2,
    NORMAL = 3,
    COMMUNICATION_INT = 4,
    PARTNER_DOWN = 5,
    POTENTIAL_CONFLICT = 6,
    CONFLICT_DONE = 7,
    RESOLUTION_INT = 8,
    RECOVER = 9,
    RECOVER_WAIT = 10,
    RECOVER_DONE = 11,
    PAUSED = 12,
    SHUTDOWN = 13
} FSM_STATE;
public enum FSM_STATE : int
{
    NO_STATE = 0,
    INIT = 1,
    STARTUP = 2,
    NORMAL = 3,
    COMMUNICATION_INT = 4,
    PARTNER_DOWN = 5,
    POTENTIAL_CONFLICT = 6,
    CONFLICT_DONE = 7,
    RESOLUTION_INT = 8,
    RECOVER = 9,
    RECOVER_WAIT = 10,
    RECOVER_DONE = 11,
    PAUSED = 12,
    SHUTDOWN = 13,
}
Public Enum FSM_STATE As Integer
    NO_STATE = 0
    INIT = 1
    STARTUP = 2
    NORMAL = 3
    COMMUNICATION_INT = 4
    PARTNER_DOWN = 5
    POTENTIAL_CONFLICT = 6
    CONFLICT_DONE = 7
    RESOLUTION_INT = 8
    RECOVER = 9
    RECOVER_WAIT = 10
    RECOVER_DONE = 11
    PAUSED = 12
    SHUTDOWN = 13
End Enum
import enum

class FSM_STATE(enum.IntEnum):
    NO_STATE = 0
    INIT = 1
    STARTUP = 2
    NORMAL = 3
    COMMUNICATION_INT = 4
    PARTNER_DOWN = 5
    POTENTIAL_CONFLICT = 6
    CONFLICT_DONE = 7
    RESOLUTION_INT = 8
    RECOVER = 9
    RECOVER_WAIT = 10
    RECOVER_DONE = 11
    PAUSED = 12
    SHUTDOWN = 13
// FSM_STATE
pub const NO_STATE: i32 = 0;
pub const INIT: i32 = 1;
pub const STARTUP: i32 = 2;
pub const NORMAL: i32 = 3;
pub const COMMUNICATION_INT: i32 = 4;
pub const PARTNER_DOWN: i32 = 5;
pub const POTENTIAL_CONFLICT: i32 = 6;
pub const CONFLICT_DONE: i32 = 7;
pub const RESOLUTION_INT: i32 = 8;
pub const RECOVER: i32 = 9;
pub const RECOVER_WAIT: i32 = 10;
pub const RECOVER_DONE: i32 = 11;
pub const PAUSED: i32 = 12;
pub const SHUTDOWN: i32 = 13;
// FSM_STATE
const (
	NO_STATE int32 = 0
	INIT int32 = 1
	STARTUP int32 = 2
	NORMAL int32 = 3
	COMMUNICATION_INT int32 = 4
	PARTNER_DOWN int32 = 5
	POTENTIAL_CONFLICT int32 = 6
	CONFLICT_DONE int32 = 7
	RESOLUTION_INT int32 = 8
	RECOVER int32 = 9
	RECOVER_WAIT int32 = 10
	RECOVER_DONE int32 = 11
	PAUSED int32 = 12
	SHUTDOWN int32 = 13
)
const
  NO_STATE = 0;
  INIT = 1;
  STARTUP = 2;
  NORMAL = 3;
  COMMUNICATION_INT = 4;
  PARTNER_DOWN = 5;
  POTENTIAL_CONFLICT = 6;
  CONFLICT_DONE = 7;
  RESOLUTION_INT = 8;
  RECOVER = 9;
  RECOVER_WAIT = 10;
  RECOVER_DONE = 11;
  PAUSED = 12;
  SHUTDOWN = 13;
// FSM_STATE
pub const NO_STATE: i32 = 0;
pub const INIT: i32 = 1;
pub const STARTUP: i32 = 2;
pub const NORMAL: i32 = 3;
pub const COMMUNICATION_INT: i32 = 4;
pub const PARTNER_DOWN: i32 = 5;
pub const POTENTIAL_CONFLICT: i32 = 6;
pub const CONFLICT_DONE: i32 = 7;
pub const RESOLUTION_INT: i32 = 8;
pub const RECOVER: i32 = 9;
pub const RECOVER_WAIT: i32 = 10;
pub const RECOVER_DONE: i32 = 11;
pub const PAUSED: i32 = 12;
pub const SHUTDOWN: i32 = 13;
const
  NO_STATE* = 0
  INIT* = 1
  STARTUP* = 2
  NORMAL* = 3
  COMMUNICATION_INT* = 4
  PARTNER_DOWN* = 5
  POTENTIAL_CONFLICT* = 6
  CONFLICT_DONE* = 7
  RESOLUTION_INT* = 8
  RECOVER* = 9
  RECOVER_WAIT* = 10
  RECOVER_DONE* = 11
  PAUSED* = 12
  SHUTDOWN* = 13
enum FSM_STATE : int {
    NO_STATE = 0,
    INIT = 1,
    STARTUP = 2,
    NORMAL = 3,
    COMMUNICATION_INT = 4,
    PARTNER_DOWN = 5,
    POTENTIAL_CONFLICT = 6,
    CONFLICT_DONE = 7,
    RESOLUTION_INT = 8,
    RECOVER = 9,
    RECOVER_WAIT = 10,
    RECOVER_DONE = 11,
    PAUSED = 12,
    SHUTDOWN = 13,
}
#define global NO_STATE           0x0
#define global INIT               0x1
#define global STARTUP            0x2
#define global NORMAL             0x3
#define global COMMUNICATION_INT  0x4
#define global PARTNER_DOWN       0x5
#define global POTENTIAL_CONFLICT 0x6
#define global CONFLICT_DONE      0x7
#define global RESOLUTION_INT     0x8
#define global RECOVER            0x9
#define global RECOVER_WAIT       0xA
#define global RECOVER_DONE       0xB
#define global PAUSED             0xC
#define global SHUTDOWN           0xD