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FSM_STATE
列挙型メンバー 14
| 名前 | 10進 | 16進 |
|---|---|---|
| NO_STATE | 0 | 0x0 |
| INIT | 1 | 0x1 |
| STARTUP | 2 | 0x2 |
| NORMAL | 3 | 0x3 |
| COMMUNICATION_INT | 4 | 0x4 |
| PARTNER_DOWN | 5 | 0x5 |
| POTENTIAL_CONFLICT | 6 | 0x6 |
| CONFLICT_DONE | 7 | 0x7 |
| RESOLUTION_INT | 8 | 0x8 |
| RECOVER | 9 | 0x9 |
| RECOVER_WAIT | 10 | 0xA |
| RECOVER_DONE | 11 | 0xB |
| PAUSED | 12 | 0xC |
| SHUTDOWN | 13 | 0xD |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum FSM_STATE : int {
NO_STATE = 0,
INIT = 1,
STARTUP = 2,
NORMAL = 3,
COMMUNICATION_INT = 4,
PARTNER_DOWN = 5,
POTENTIAL_CONFLICT = 6,
CONFLICT_DONE = 7,
RESOLUTION_INT = 8,
RECOVER = 9,
RECOVER_WAIT = 10,
RECOVER_DONE = 11,
PAUSED = 12,
SHUTDOWN = 13
} FSM_STATE;public enum FSM_STATE : int
{
NO_STATE = 0,
INIT = 1,
STARTUP = 2,
NORMAL = 3,
COMMUNICATION_INT = 4,
PARTNER_DOWN = 5,
POTENTIAL_CONFLICT = 6,
CONFLICT_DONE = 7,
RESOLUTION_INT = 8,
RECOVER = 9,
RECOVER_WAIT = 10,
RECOVER_DONE = 11,
PAUSED = 12,
SHUTDOWN = 13,
}Public Enum FSM_STATE As Integer
NO_STATE = 0
INIT = 1
STARTUP = 2
NORMAL = 3
COMMUNICATION_INT = 4
PARTNER_DOWN = 5
POTENTIAL_CONFLICT = 6
CONFLICT_DONE = 7
RESOLUTION_INT = 8
RECOVER = 9
RECOVER_WAIT = 10
RECOVER_DONE = 11
PAUSED = 12
SHUTDOWN = 13
End Enumimport enum
class FSM_STATE(enum.IntEnum):
NO_STATE = 0
INIT = 1
STARTUP = 2
NORMAL = 3
COMMUNICATION_INT = 4
PARTNER_DOWN = 5
POTENTIAL_CONFLICT = 6
CONFLICT_DONE = 7
RESOLUTION_INT = 8
RECOVER = 9
RECOVER_WAIT = 10
RECOVER_DONE = 11
PAUSED = 12
SHUTDOWN = 13// FSM_STATE
pub const NO_STATE: i32 = 0;
pub const INIT: i32 = 1;
pub const STARTUP: i32 = 2;
pub const NORMAL: i32 = 3;
pub const COMMUNICATION_INT: i32 = 4;
pub const PARTNER_DOWN: i32 = 5;
pub const POTENTIAL_CONFLICT: i32 = 6;
pub const CONFLICT_DONE: i32 = 7;
pub const RESOLUTION_INT: i32 = 8;
pub const RECOVER: i32 = 9;
pub const RECOVER_WAIT: i32 = 10;
pub const RECOVER_DONE: i32 = 11;
pub const PAUSED: i32 = 12;
pub const SHUTDOWN: i32 = 13;// FSM_STATE
const (
NO_STATE int32 = 0
INIT int32 = 1
STARTUP int32 = 2
NORMAL int32 = 3
COMMUNICATION_INT int32 = 4
PARTNER_DOWN int32 = 5
POTENTIAL_CONFLICT int32 = 6
CONFLICT_DONE int32 = 7
RESOLUTION_INT int32 = 8
RECOVER int32 = 9
RECOVER_WAIT int32 = 10
RECOVER_DONE int32 = 11
PAUSED int32 = 12
SHUTDOWN int32 = 13
)const
NO_STATE = 0;
INIT = 1;
STARTUP = 2;
NORMAL = 3;
COMMUNICATION_INT = 4;
PARTNER_DOWN = 5;
POTENTIAL_CONFLICT = 6;
CONFLICT_DONE = 7;
RESOLUTION_INT = 8;
RECOVER = 9;
RECOVER_WAIT = 10;
RECOVER_DONE = 11;
PAUSED = 12;
SHUTDOWN = 13;// FSM_STATE
pub const NO_STATE: i32 = 0;
pub const INIT: i32 = 1;
pub const STARTUP: i32 = 2;
pub const NORMAL: i32 = 3;
pub const COMMUNICATION_INT: i32 = 4;
pub const PARTNER_DOWN: i32 = 5;
pub const POTENTIAL_CONFLICT: i32 = 6;
pub const CONFLICT_DONE: i32 = 7;
pub const RESOLUTION_INT: i32 = 8;
pub const RECOVER: i32 = 9;
pub const RECOVER_WAIT: i32 = 10;
pub const RECOVER_DONE: i32 = 11;
pub const PAUSED: i32 = 12;
pub const SHUTDOWN: i32 = 13;const
NO_STATE* = 0
INIT* = 1
STARTUP* = 2
NORMAL* = 3
COMMUNICATION_INT* = 4
PARTNER_DOWN* = 5
POTENTIAL_CONFLICT* = 6
CONFLICT_DONE* = 7
RESOLUTION_INT* = 8
RECOVER* = 9
RECOVER_WAIT* = 10
RECOVER_DONE* = 11
PAUSED* = 12
SHUTDOWN* = 13enum FSM_STATE : int {
NO_STATE = 0,
INIT = 1,
STARTUP = 2,
NORMAL = 3,
COMMUNICATION_INT = 4,
PARTNER_DOWN = 5,
POTENTIAL_CONFLICT = 6,
CONFLICT_DONE = 7,
RESOLUTION_INT = 8,
RECOVER = 9,
RECOVER_WAIT = 10,
RECOVER_DONE = 11,
PAUSED = 12,
SHUTDOWN = 13,
}#define global NO_STATE 0x0
#define global INIT 0x1
#define global STARTUP 0x2
#define global NORMAL 0x3
#define global COMMUNICATION_INT 0x4
#define global PARTNER_DOWN 0x5
#define global POTENTIAL_CONFLICT 0x6
#define global CONFLICT_DONE 0x7
#define global RESOLUTION_INT 0x8
#define global RECOVER 0x9
#define global RECOVER_WAIT 0xA
#define global RECOVER_DONE 0xB
#define global PAUSED 0xC
#define global SHUTDOWN 0xD