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PNRP_CLOUD_STATE

列挙型
基底型i4

メンバー 7

名前10進16進
PNRP_CLOUD_STATE_VIRTUAL00x0
PNRP_CLOUD_STATE_SYNCHRONISING10x1
PNRP_CLOUD_STATE_ACTIVE20x2
PNRP_CLOUD_STATE_DEAD30x3
PNRP_CLOUD_STATE_DISABLED40x4
PNRP_CLOUD_STATE_NO_NET50x5
PNRP_CLOUD_STATE_ALONE60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum PNRP_CLOUD_STATE : int {
    PNRP_CLOUD_STATE_VIRTUAL = 0,
    PNRP_CLOUD_STATE_SYNCHRONISING = 1,
    PNRP_CLOUD_STATE_ACTIVE = 2,
    PNRP_CLOUD_STATE_DEAD = 3,
    PNRP_CLOUD_STATE_DISABLED = 4,
    PNRP_CLOUD_STATE_NO_NET = 5,
    PNRP_CLOUD_STATE_ALONE = 6
} PNRP_CLOUD_STATE;
public enum PNRP_CLOUD_STATE : int
{
    PNRP_CLOUD_STATE_VIRTUAL = 0,
    PNRP_CLOUD_STATE_SYNCHRONISING = 1,
    PNRP_CLOUD_STATE_ACTIVE = 2,
    PNRP_CLOUD_STATE_DEAD = 3,
    PNRP_CLOUD_STATE_DISABLED = 4,
    PNRP_CLOUD_STATE_NO_NET = 5,
    PNRP_CLOUD_STATE_ALONE = 6,
}
Public Enum PNRP_CLOUD_STATE As Integer
    PNRP_CLOUD_STATE_VIRTUAL = 0
    PNRP_CLOUD_STATE_SYNCHRONISING = 1
    PNRP_CLOUD_STATE_ACTIVE = 2
    PNRP_CLOUD_STATE_DEAD = 3
    PNRP_CLOUD_STATE_DISABLED = 4
    PNRP_CLOUD_STATE_NO_NET = 5
    PNRP_CLOUD_STATE_ALONE = 6
End Enum
import enum

class PNRP_CLOUD_STATE(enum.IntEnum):
    PNRP_CLOUD_STATE_VIRTUAL = 0
    PNRP_CLOUD_STATE_SYNCHRONISING = 1
    PNRP_CLOUD_STATE_ACTIVE = 2
    PNRP_CLOUD_STATE_DEAD = 3
    PNRP_CLOUD_STATE_DISABLED = 4
    PNRP_CLOUD_STATE_NO_NET = 5
    PNRP_CLOUD_STATE_ALONE = 6
// PNRP_CLOUD_STATE
pub const PNRP_CLOUD_STATE_VIRTUAL: i32 = 0;
pub const PNRP_CLOUD_STATE_SYNCHRONISING: i32 = 1;
pub const PNRP_CLOUD_STATE_ACTIVE: i32 = 2;
pub const PNRP_CLOUD_STATE_DEAD: i32 = 3;
pub const PNRP_CLOUD_STATE_DISABLED: i32 = 4;
pub const PNRP_CLOUD_STATE_NO_NET: i32 = 5;
pub const PNRP_CLOUD_STATE_ALONE: i32 = 6;
// PNRP_CLOUD_STATE
const (
	PNRP_CLOUD_STATE_VIRTUAL int32 = 0
	PNRP_CLOUD_STATE_SYNCHRONISING int32 = 1
	PNRP_CLOUD_STATE_ACTIVE int32 = 2
	PNRP_CLOUD_STATE_DEAD int32 = 3
	PNRP_CLOUD_STATE_DISABLED int32 = 4
	PNRP_CLOUD_STATE_NO_NET int32 = 5
	PNRP_CLOUD_STATE_ALONE int32 = 6
)
const
  PNRP_CLOUD_STATE_VIRTUAL = 0;
  PNRP_CLOUD_STATE_SYNCHRONISING = 1;
  PNRP_CLOUD_STATE_ACTIVE = 2;
  PNRP_CLOUD_STATE_DEAD = 3;
  PNRP_CLOUD_STATE_DISABLED = 4;
  PNRP_CLOUD_STATE_NO_NET = 5;
  PNRP_CLOUD_STATE_ALONE = 6;
// PNRP_CLOUD_STATE
pub const PNRP_CLOUD_STATE_VIRTUAL: i32 = 0;
pub const PNRP_CLOUD_STATE_SYNCHRONISING: i32 = 1;
pub const PNRP_CLOUD_STATE_ACTIVE: i32 = 2;
pub const PNRP_CLOUD_STATE_DEAD: i32 = 3;
pub const PNRP_CLOUD_STATE_DISABLED: i32 = 4;
pub const PNRP_CLOUD_STATE_NO_NET: i32 = 5;
pub const PNRP_CLOUD_STATE_ALONE: i32 = 6;
const
  PNRP_CLOUD_STATE_VIRTUAL* = 0
  PNRP_CLOUD_STATE_SYNCHRONISING* = 1
  PNRP_CLOUD_STATE_ACTIVE* = 2
  PNRP_CLOUD_STATE_DEAD* = 3
  PNRP_CLOUD_STATE_DISABLED* = 4
  PNRP_CLOUD_STATE_NO_NET* = 5
  PNRP_CLOUD_STATE_ALONE* = 6
enum PNRP_CLOUD_STATE : int {
    PNRP_CLOUD_STATE_VIRTUAL = 0,
    PNRP_CLOUD_STATE_SYNCHRONISING = 1,
    PNRP_CLOUD_STATE_ACTIVE = 2,
    PNRP_CLOUD_STATE_DEAD = 3,
    PNRP_CLOUD_STATE_DISABLED = 4,
    PNRP_CLOUD_STATE_NO_NET = 5,
    PNRP_CLOUD_STATE_ALONE = 6,
}
#define global PNRP_CLOUD_STATE_VIRTUAL       0x0
#define global PNRP_CLOUD_STATE_SYNCHRONISING 0x1
#define global PNRP_CLOUD_STATE_ACTIVE        0x2
#define global PNRP_CLOUD_STATE_DEAD          0x3
#define global PNRP_CLOUD_STATE_DISABLED      0x4
#define global PNRP_CLOUD_STATE_NO_NET        0x5
#define global PNRP_CLOUD_STATE_ALONE         0x6