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WS_CHANNEL_STATE

列挙型
基底型i4

メンバー 7

名前10進16進
WS_CHANNEL_STATE_CREATED00x0
WS_CHANNEL_STATE_OPENING10x1
WS_CHANNEL_STATE_ACCEPTING20x2
WS_CHANNEL_STATE_OPEN30x3
WS_CHANNEL_STATE_FAULTED40x4
WS_CHANNEL_STATE_CLOSING50x5
WS_CHANNEL_STATE_CLOSED60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WS_CHANNEL_STATE : int {
    WS_CHANNEL_STATE_CREATED = 0,
    WS_CHANNEL_STATE_OPENING = 1,
    WS_CHANNEL_STATE_ACCEPTING = 2,
    WS_CHANNEL_STATE_OPEN = 3,
    WS_CHANNEL_STATE_FAULTED = 4,
    WS_CHANNEL_STATE_CLOSING = 5,
    WS_CHANNEL_STATE_CLOSED = 6
} WS_CHANNEL_STATE;
public enum WS_CHANNEL_STATE : int
{
    WS_CHANNEL_STATE_CREATED = 0,
    WS_CHANNEL_STATE_OPENING = 1,
    WS_CHANNEL_STATE_ACCEPTING = 2,
    WS_CHANNEL_STATE_OPEN = 3,
    WS_CHANNEL_STATE_FAULTED = 4,
    WS_CHANNEL_STATE_CLOSING = 5,
    WS_CHANNEL_STATE_CLOSED = 6,
}
Public Enum WS_CHANNEL_STATE As Integer
    WS_CHANNEL_STATE_CREATED = 0
    WS_CHANNEL_STATE_OPENING = 1
    WS_CHANNEL_STATE_ACCEPTING = 2
    WS_CHANNEL_STATE_OPEN = 3
    WS_CHANNEL_STATE_FAULTED = 4
    WS_CHANNEL_STATE_CLOSING = 5
    WS_CHANNEL_STATE_CLOSED = 6
End Enum
import enum

class WS_CHANNEL_STATE(enum.IntEnum):
    WS_CHANNEL_STATE_CREATED = 0
    WS_CHANNEL_STATE_OPENING = 1
    WS_CHANNEL_STATE_ACCEPTING = 2
    WS_CHANNEL_STATE_OPEN = 3
    WS_CHANNEL_STATE_FAULTED = 4
    WS_CHANNEL_STATE_CLOSING = 5
    WS_CHANNEL_STATE_CLOSED = 6
// WS_CHANNEL_STATE
pub const WS_CHANNEL_STATE_CREATED: i32 = 0;
pub const WS_CHANNEL_STATE_OPENING: i32 = 1;
pub const WS_CHANNEL_STATE_ACCEPTING: i32 = 2;
pub const WS_CHANNEL_STATE_OPEN: i32 = 3;
pub const WS_CHANNEL_STATE_FAULTED: i32 = 4;
pub const WS_CHANNEL_STATE_CLOSING: i32 = 5;
pub const WS_CHANNEL_STATE_CLOSED: i32 = 6;
// WS_CHANNEL_STATE
const (
	WS_CHANNEL_STATE_CREATED int32 = 0
	WS_CHANNEL_STATE_OPENING int32 = 1
	WS_CHANNEL_STATE_ACCEPTING int32 = 2
	WS_CHANNEL_STATE_OPEN int32 = 3
	WS_CHANNEL_STATE_FAULTED int32 = 4
	WS_CHANNEL_STATE_CLOSING int32 = 5
	WS_CHANNEL_STATE_CLOSED int32 = 6
)
const
  WS_CHANNEL_STATE_CREATED = 0;
  WS_CHANNEL_STATE_OPENING = 1;
  WS_CHANNEL_STATE_ACCEPTING = 2;
  WS_CHANNEL_STATE_OPEN = 3;
  WS_CHANNEL_STATE_FAULTED = 4;
  WS_CHANNEL_STATE_CLOSING = 5;
  WS_CHANNEL_STATE_CLOSED = 6;
// WS_CHANNEL_STATE
pub const WS_CHANNEL_STATE_CREATED: i32 = 0;
pub const WS_CHANNEL_STATE_OPENING: i32 = 1;
pub const WS_CHANNEL_STATE_ACCEPTING: i32 = 2;
pub const WS_CHANNEL_STATE_OPEN: i32 = 3;
pub const WS_CHANNEL_STATE_FAULTED: i32 = 4;
pub const WS_CHANNEL_STATE_CLOSING: i32 = 5;
pub const WS_CHANNEL_STATE_CLOSED: i32 = 6;
const
  WS_CHANNEL_STATE_CREATED* = 0
  WS_CHANNEL_STATE_OPENING* = 1
  WS_CHANNEL_STATE_ACCEPTING* = 2
  WS_CHANNEL_STATE_OPEN* = 3
  WS_CHANNEL_STATE_FAULTED* = 4
  WS_CHANNEL_STATE_CLOSING* = 5
  WS_CHANNEL_STATE_CLOSED* = 6
enum WS_CHANNEL_STATE : int {
    WS_CHANNEL_STATE_CREATED = 0,
    WS_CHANNEL_STATE_OPENING = 1,
    WS_CHANNEL_STATE_ACCEPTING = 2,
    WS_CHANNEL_STATE_OPEN = 3,
    WS_CHANNEL_STATE_FAULTED = 4,
    WS_CHANNEL_STATE_CLOSING = 5,
    WS_CHANNEL_STATE_CLOSED = 6,
}
#define global WS_CHANNEL_STATE_CREATED   0x0
#define global WS_CHANNEL_STATE_OPENING   0x1
#define global WS_CHANNEL_STATE_ACCEPTING 0x2
#define global WS_CHANNEL_STATE_OPEN      0x3
#define global WS_CHANNEL_STATE_FAULTED   0x4
#define global WS_CHANNEL_STATE_CLOSING   0x5
#define global WS_CHANNEL_STATE_CLOSED    0x6