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WS_CHANNEL_STATE
列挙型メンバー 7
| 名前 | 10進 | 16進 |
|---|---|---|
| WS_CHANNEL_STATE_CREATED | 0 | 0x0 |
| WS_CHANNEL_STATE_OPENING | 1 | 0x1 |
| WS_CHANNEL_STATE_ACCEPTING | 2 | 0x2 |
| WS_CHANNEL_STATE_OPEN | 3 | 0x3 |
| WS_CHANNEL_STATE_FAULTED | 4 | 0x4 |
| WS_CHANNEL_STATE_CLOSING | 5 | 0x5 |
| WS_CHANNEL_STATE_CLOSED | 6 | 0x6 |
公式ドキュメント
チャネルが取り得るさまざまな状態です。
解説(Remarks)
チャネルの状態遷移は次のとおりです。
:::image type="content" source="./images/ChannelStates.png" border="false" alt-text="Channel オブジェクトの状態遷移を示す図。2 番目の図では、チャネルの Open 状態におけるサブ状態を示しています。":::
チャネルは、WsAbortChannel が呼び出されていない場合でも WS_CHANNEL_STATE_FAULTED 状態に遷移することがあります。 これは、チャネルがそれ以上使用できなくなった場合にのみ発生します。
有効な状態遷移のみを示している点に注意してください。ある状態に対して示されていない関数を使用すると、 その関数から WS_E_INVALID_OPERATION エラーが返されます (WsFreeChannel の場合はクラッシュします)。 エラーコードについては、Windows Web Services Return Values を参照してください。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WS_CHANNEL_STATE : int {
WS_CHANNEL_STATE_CREATED = 0,
WS_CHANNEL_STATE_OPENING = 1,
WS_CHANNEL_STATE_ACCEPTING = 2,
WS_CHANNEL_STATE_OPEN = 3,
WS_CHANNEL_STATE_FAULTED = 4,
WS_CHANNEL_STATE_CLOSING = 5,
WS_CHANNEL_STATE_CLOSED = 6
} WS_CHANNEL_STATE;public enum WS_CHANNEL_STATE : int
{
WS_CHANNEL_STATE_CREATED = 0,
WS_CHANNEL_STATE_OPENING = 1,
WS_CHANNEL_STATE_ACCEPTING = 2,
WS_CHANNEL_STATE_OPEN = 3,
WS_CHANNEL_STATE_FAULTED = 4,
WS_CHANNEL_STATE_CLOSING = 5,
WS_CHANNEL_STATE_CLOSED = 6,
}Public Enum WS_CHANNEL_STATE As Integer
WS_CHANNEL_STATE_CREATED = 0
WS_CHANNEL_STATE_OPENING = 1
WS_CHANNEL_STATE_ACCEPTING = 2
WS_CHANNEL_STATE_OPEN = 3
WS_CHANNEL_STATE_FAULTED = 4
WS_CHANNEL_STATE_CLOSING = 5
WS_CHANNEL_STATE_CLOSED = 6
End Enumimport enum
class WS_CHANNEL_STATE(enum.IntEnum):
WS_CHANNEL_STATE_CREATED = 0
WS_CHANNEL_STATE_OPENING = 1
WS_CHANNEL_STATE_ACCEPTING = 2
WS_CHANNEL_STATE_OPEN = 3
WS_CHANNEL_STATE_FAULTED = 4
WS_CHANNEL_STATE_CLOSING = 5
WS_CHANNEL_STATE_CLOSED = 6// WS_CHANNEL_STATE
pub const WS_CHANNEL_STATE_CREATED: i32 = 0;
pub const WS_CHANNEL_STATE_OPENING: i32 = 1;
pub const WS_CHANNEL_STATE_ACCEPTING: i32 = 2;
pub const WS_CHANNEL_STATE_OPEN: i32 = 3;
pub const WS_CHANNEL_STATE_FAULTED: i32 = 4;
pub const WS_CHANNEL_STATE_CLOSING: i32 = 5;
pub const WS_CHANNEL_STATE_CLOSED: i32 = 6;// WS_CHANNEL_STATE
const (
WS_CHANNEL_STATE_CREATED int32 = 0
WS_CHANNEL_STATE_OPENING int32 = 1
WS_CHANNEL_STATE_ACCEPTING int32 = 2
WS_CHANNEL_STATE_OPEN int32 = 3
WS_CHANNEL_STATE_FAULTED int32 = 4
WS_CHANNEL_STATE_CLOSING int32 = 5
WS_CHANNEL_STATE_CLOSED int32 = 6
)const
WS_CHANNEL_STATE_CREATED = 0;
WS_CHANNEL_STATE_OPENING = 1;
WS_CHANNEL_STATE_ACCEPTING = 2;
WS_CHANNEL_STATE_OPEN = 3;
WS_CHANNEL_STATE_FAULTED = 4;
WS_CHANNEL_STATE_CLOSING = 5;
WS_CHANNEL_STATE_CLOSED = 6;// WS_CHANNEL_STATE
pub const WS_CHANNEL_STATE_CREATED: i32 = 0;
pub const WS_CHANNEL_STATE_OPENING: i32 = 1;
pub const WS_CHANNEL_STATE_ACCEPTING: i32 = 2;
pub const WS_CHANNEL_STATE_OPEN: i32 = 3;
pub const WS_CHANNEL_STATE_FAULTED: i32 = 4;
pub const WS_CHANNEL_STATE_CLOSING: i32 = 5;
pub const WS_CHANNEL_STATE_CLOSED: i32 = 6;const
WS_CHANNEL_STATE_CREATED* = 0
WS_CHANNEL_STATE_OPENING* = 1
WS_CHANNEL_STATE_ACCEPTING* = 2
WS_CHANNEL_STATE_OPEN* = 3
WS_CHANNEL_STATE_FAULTED* = 4
WS_CHANNEL_STATE_CLOSING* = 5
WS_CHANNEL_STATE_CLOSED* = 6enum WS_CHANNEL_STATE : int {
WS_CHANNEL_STATE_CREATED = 0,
WS_CHANNEL_STATE_OPENING = 1,
WS_CHANNEL_STATE_ACCEPTING = 2,
WS_CHANNEL_STATE_OPEN = 3,
WS_CHANNEL_STATE_FAULTED = 4,
WS_CHANNEL_STATE_CLOSING = 5,
WS_CHANNEL_STATE_CLOSED = 6,
}#define global WS_CHANNEL_STATE_CREATED 0x0
#define global WS_CHANNEL_STATE_OPENING 0x1
#define global WS_CHANNEL_STATE_ACCEPTING 0x2
#define global WS_CHANNEL_STATE_OPEN 0x3
#define global WS_CHANNEL_STATE_FAULTED 0x4
#define global WS_CHANNEL_STATE_CLOSING 0x5
#define global WS_CHANNEL_STATE_CLOSED 0x6