Win32 API 日本語リファレンス
ホームStorage.Vss › VSS_OBJECT_TYPE

VSS_OBJECT_TYPE

列挙型
基底型i4

メンバー 6

名前10進16進
VSS_OBJECT_UNKNOWN00x0
VSS_OBJECT_NONE10x1
VSS_OBJECT_SNAPSHOT_SET20x2
VSS_OBJECT_SNAPSHOT30x3
VSS_OBJECT_PROVIDER40x4
VSS_OBJECT_TYPE_COUNT50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum VSS_OBJECT_TYPE : int {
    VSS_OBJECT_UNKNOWN = 0,
    VSS_OBJECT_NONE = 1,
    VSS_OBJECT_SNAPSHOT_SET = 2,
    VSS_OBJECT_SNAPSHOT = 3,
    VSS_OBJECT_PROVIDER = 4,
    VSS_OBJECT_TYPE_COUNT = 5
} VSS_OBJECT_TYPE;
public enum VSS_OBJECT_TYPE : int
{
    VSS_OBJECT_UNKNOWN = 0,
    VSS_OBJECT_NONE = 1,
    VSS_OBJECT_SNAPSHOT_SET = 2,
    VSS_OBJECT_SNAPSHOT = 3,
    VSS_OBJECT_PROVIDER = 4,
    VSS_OBJECT_TYPE_COUNT = 5,
}
Public Enum VSS_OBJECT_TYPE As Integer
    VSS_OBJECT_UNKNOWN = 0
    VSS_OBJECT_NONE = 1
    VSS_OBJECT_SNAPSHOT_SET = 2
    VSS_OBJECT_SNAPSHOT = 3
    VSS_OBJECT_PROVIDER = 4
    VSS_OBJECT_TYPE_COUNT = 5
End Enum
import enum

class VSS_OBJECT_TYPE(enum.IntEnum):
    VSS_OBJECT_UNKNOWN = 0
    VSS_OBJECT_NONE = 1
    VSS_OBJECT_SNAPSHOT_SET = 2
    VSS_OBJECT_SNAPSHOT = 3
    VSS_OBJECT_PROVIDER = 4
    VSS_OBJECT_TYPE_COUNT = 5
// VSS_OBJECT_TYPE
pub const VSS_OBJECT_UNKNOWN: i32 = 0;
pub const VSS_OBJECT_NONE: i32 = 1;
pub const VSS_OBJECT_SNAPSHOT_SET: i32 = 2;
pub const VSS_OBJECT_SNAPSHOT: i32 = 3;
pub const VSS_OBJECT_PROVIDER: i32 = 4;
pub const VSS_OBJECT_TYPE_COUNT: i32 = 5;
// VSS_OBJECT_TYPE
const (
	VSS_OBJECT_UNKNOWN int32 = 0
	VSS_OBJECT_NONE int32 = 1
	VSS_OBJECT_SNAPSHOT_SET int32 = 2
	VSS_OBJECT_SNAPSHOT int32 = 3
	VSS_OBJECT_PROVIDER int32 = 4
	VSS_OBJECT_TYPE_COUNT int32 = 5
)
const
  VSS_OBJECT_UNKNOWN = 0;
  VSS_OBJECT_NONE = 1;
  VSS_OBJECT_SNAPSHOT_SET = 2;
  VSS_OBJECT_SNAPSHOT = 3;
  VSS_OBJECT_PROVIDER = 4;
  VSS_OBJECT_TYPE_COUNT = 5;
// VSS_OBJECT_TYPE
pub const VSS_OBJECT_UNKNOWN: i32 = 0;
pub const VSS_OBJECT_NONE: i32 = 1;
pub const VSS_OBJECT_SNAPSHOT_SET: i32 = 2;
pub const VSS_OBJECT_SNAPSHOT: i32 = 3;
pub const VSS_OBJECT_PROVIDER: i32 = 4;
pub const VSS_OBJECT_TYPE_COUNT: i32 = 5;
const
  VSS_OBJECT_UNKNOWN* = 0
  VSS_OBJECT_NONE* = 1
  VSS_OBJECT_SNAPSHOT_SET* = 2
  VSS_OBJECT_SNAPSHOT* = 3
  VSS_OBJECT_PROVIDER* = 4
  VSS_OBJECT_TYPE_COUNT* = 5
enum VSS_OBJECT_TYPE : int {
    VSS_OBJECT_UNKNOWN = 0,
    VSS_OBJECT_NONE = 1,
    VSS_OBJECT_SNAPSHOT_SET = 2,
    VSS_OBJECT_SNAPSHOT = 3,
    VSS_OBJECT_PROVIDER = 4,
    VSS_OBJECT_TYPE_COUNT = 5,
}
#define global VSS_OBJECT_UNKNOWN      0x0
#define global VSS_OBJECT_NONE         0x1
#define global VSS_OBJECT_SNAPSHOT_SET 0x2
#define global VSS_OBJECT_SNAPSHOT     0x3
#define global VSS_OBJECT_PROVIDER     0x4
#define global VSS_OBJECT_TYPE_COUNT   0x5