ホーム › UI.Animation › UI_ANIMATION_PRIORITY_EFFECT
UI_ANIMATION_PRIORITY_EFFECT
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| UI_ANIMATION_PRIORITY_EFFECT_FAILURE | 0 | 0x0 |
| UI_ANIMATION_PRIORITY_EFFECT_DELAY | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_PRIORITY_EFFECT : int {
UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1
} UI_ANIMATION_PRIORITY_EFFECT;public enum UI_ANIMATION_PRIORITY_EFFECT : int
{
UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1,
}Public Enum UI_ANIMATION_PRIORITY_EFFECT As Integer
UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1
End Enumimport enum
class UI_ANIMATION_PRIORITY_EFFECT(enum.IntEnum):
UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1// UI_ANIMATION_PRIORITY_EFFECT
pub const UI_ANIMATION_PRIORITY_EFFECT_FAILURE: i32 = 0;
pub const UI_ANIMATION_PRIORITY_EFFECT_DELAY: i32 = 1;// UI_ANIMATION_PRIORITY_EFFECT
const (
UI_ANIMATION_PRIORITY_EFFECT_FAILURE int32 = 0
UI_ANIMATION_PRIORITY_EFFECT_DELAY int32 = 1
)const
UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0;
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1;// UI_ANIMATION_PRIORITY_EFFECT
pub const UI_ANIMATION_PRIORITY_EFFECT_FAILURE: i32 = 0;
pub const UI_ANIMATION_PRIORITY_EFFECT_DELAY: i32 = 1;const
UI_ANIMATION_PRIORITY_EFFECT_FAILURE* = 0
UI_ANIMATION_PRIORITY_EFFECT_DELAY* = 1enum UI_ANIMATION_PRIORITY_EFFECT : int {
UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1,
}#define global UI_ANIMATION_PRIORITY_EFFECT_FAILURE 0x0
#define global UI_ANIMATION_PRIORITY_EFFECT_DELAY 0x1