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ホームUI.Animation › UI_ANIMATION_PRIORITY_EFFECT

UI_ANIMATION_PRIORITY_EFFECT

列挙型
基底型i4

メンバー 2

名前10進16進
UI_ANIMATION_PRIORITY_EFFECT_FAILURE00x0
UI_ANIMATION_PRIORITY_EFFECT_DELAY10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UI_ANIMATION_PRIORITY_EFFECT : int {
    UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
    UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1
} UI_ANIMATION_PRIORITY_EFFECT;
public enum UI_ANIMATION_PRIORITY_EFFECT : int
{
    UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
    UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1,
}
Public Enum UI_ANIMATION_PRIORITY_EFFECT As Integer
    UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0
    UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1
End Enum
import enum

class UI_ANIMATION_PRIORITY_EFFECT(enum.IntEnum):
    UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0
    UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1
// UI_ANIMATION_PRIORITY_EFFECT
pub const UI_ANIMATION_PRIORITY_EFFECT_FAILURE: i32 = 0;
pub const UI_ANIMATION_PRIORITY_EFFECT_DELAY: i32 = 1;
// UI_ANIMATION_PRIORITY_EFFECT
const (
	UI_ANIMATION_PRIORITY_EFFECT_FAILURE int32 = 0
	UI_ANIMATION_PRIORITY_EFFECT_DELAY int32 = 1
)
const
  UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0;
  UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1;
// UI_ANIMATION_PRIORITY_EFFECT
pub const UI_ANIMATION_PRIORITY_EFFECT_FAILURE: i32 = 0;
pub const UI_ANIMATION_PRIORITY_EFFECT_DELAY: i32 = 1;
const
  UI_ANIMATION_PRIORITY_EFFECT_FAILURE* = 0
  UI_ANIMATION_PRIORITY_EFFECT_DELAY* = 1
enum UI_ANIMATION_PRIORITY_EFFECT : int {
    UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
    UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1,
}
#define global UI_ANIMATION_PRIORITY_EFFECT_FAILURE 0x0
#define global UI_ANIMATION_PRIORITY_EFFECT_DELAY   0x1