ホーム › UI.Animation › UI_ANIMATION_SCHEDULING_RESULT
UI_ANIMATION_SCHEDULING_RESULT
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE | 0 | 0x0 |
| UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY | 1 | 0x1 |
| UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED | 2 | 0x2 |
| UI_ANIMATION_SCHEDULING_SUCCEEDED | 3 | 0x3 |
| UI_ANIMATION_SCHEDULING_DEFERRED | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_SCHEDULING_RESULT : int {
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4
} UI_ANIMATION_SCHEDULING_RESULT;public enum UI_ANIMATION_SCHEDULING_RESULT : int
{
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4,
}Public Enum UI_ANIMATION_SCHEDULING_RESULT As Integer
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3
UI_ANIMATION_SCHEDULING_DEFERRED = 4
End Enumimport enum
class UI_ANIMATION_SCHEDULING_RESULT(enum.IntEnum):
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3
UI_ANIMATION_SCHEDULING_DEFERRED = 4// UI_ANIMATION_SCHEDULING_RESULT
pub const UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE: i32 = 0;
pub const UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY: i32 = 1;
pub const UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED: i32 = 2;
pub const UI_ANIMATION_SCHEDULING_SUCCEEDED: i32 = 3;
pub const UI_ANIMATION_SCHEDULING_DEFERRED: i32 = 4;// UI_ANIMATION_SCHEDULING_RESULT
const (
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE int32 = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY int32 = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED int32 = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED int32 = 3
UI_ANIMATION_SCHEDULING_DEFERRED int32 = 4
)const
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0;
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1;
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2;
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3;
UI_ANIMATION_SCHEDULING_DEFERRED = 4;// UI_ANIMATION_SCHEDULING_RESULT
pub const UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE: i32 = 0;
pub const UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY: i32 = 1;
pub const UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED: i32 = 2;
pub const UI_ANIMATION_SCHEDULING_SUCCEEDED: i32 = 3;
pub const UI_ANIMATION_SCHEDULING_DEFERRED: i32 = 4;const
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE* = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY* = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED* = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED* = 3
UI_ANIMATION_SCHEDULING_DEFERRED* = 4enum UI_ANIMATION_SCHEDULING_RESULT : int {
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4,
}#define global UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE 0x0
#define global UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY 0x1
#define global UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED 0x2
#define global UI_ANIMATION_SCHEDULING_SUCCEEDED 0x3
#define global UI_ANIMATION_SCHEDULING_DEFERRED 0x4