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UI_ANIMATION_SCHEDULING_RESULT
列挙型メンバー 5
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE | 0 | 0x0 | 予期しない理由によりスケジュール設定が失敗しました。 |
| UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY | 1 | 0x1 | スケジュールの競合が発生し、現在スケジュールされているストーリーボードの方が優先度が高いため、 スケジュール設定が失敗しました。 |
| UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED | 2 | 0x2 | ストーリーボードが既にスケジュールされているため、 スケジュール設定が失敗しました。 |
| UI_ANIMATION_SCHEDULING_SUCCEEDED | 3 | 0x3 | スケジュール設定に成功しました。 |
| UI_ANIMATION_SCHEDULING_DEFERRED | 4 | 0x4 | スケジュール設定は延期され、現在のコールバックが完了した時点で試行されます。 |
公式ドキュメント
ストーリーボードのスケジュール設定の結果を定義します。
解説(Remarks)
IUIAnimationStoryboard::Schedule が UI_ANIMATION_SCHEDULING_DEFERRED を返すのは、アプリケーションが IUIAnimationStoryboardEventHandler::OnStoryboardStatusChanged へのコールバック中にストーリーボードのスケジュール設定を試みた場合のみです。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_SCHEDULING_RESULT : int {
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4
} UI_ANIMATION_SCHEDULING_RESULT;public enum UI_ANIMATION_SCHEDULING_RESULT : int
{
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4,
}Public Enum UI_ANIMATION_SCHEDULING_RESULT As Integer
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3
UI_ANIMATION_SCHEDULING_DEFERRED = 4
End Enumimport enum
class UI_ANIMATION_SCHEDULING_RESULT(enum.IntEnum):
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3
UI_ANIMATION_SCHEDULING_DEFERRED = 4// UI_ANIMATION_SCHEDULING_RESULT
pub const UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE: i32 = 0;
pub const UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY: i32 = 1;
pub const UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED: i32 = 2;
pub const UI_ANIMATION_SCHEDULING_SUCCEEDED: i32 = 3;
pub const UI_ANIMATION_SCHEDULING_DEFERRED: i32 = 4;// UI_ANIMATION_SCHEDULING_RESULT
const (
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE int32 = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY int32 = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED int32 = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED int32 = 3
UI_ANIMATION_SCHEDULING_DEFERRED int32 = 4
)const
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0;
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1;
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2;
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3;
UI_ANIMATION_SCHEDULING_DEFERRED = 4;// UI_ANIMATION_SCHEDULING_RESULT
pub const UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE: i32 = 0;
pub const UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY: i32 = 1;
pub const UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED: i32 = 2;
pub const UI_ANIMATION_SCHEDULING_SUCCEEDED: i32 = 3;
pub const UI_ANIMATION_SCHEDULING_DEFERRED: i32 = 4;const
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE* = 0
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY* = 1
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED* = 2
UI_ANIMATION_SCHEDULING_SUCCEEDED* = 3
UI_ANIMATION_SCHEDULING_DEFERRED* = 4enum UI_ANIMATION_SCHEDULING_RESULT : int {
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4,
}#define global UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE 0x0
#define global UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY 0x1
#define global UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED 0x2
#define global UI_ANIMATION_SCHEDULING_SUCCEEDED 0x3
#define global UI_ANIMATION_SCHEDULING_DEFERRED 0x4