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UI_ANIMATION_SCHEDULING_RESULT

列挙型
基底型i4

メンバー 5

名前10進16進説明
UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE00x0予期しない理由によりスケジュール設定が失敗しました。
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY10x1

スケジュールの競合が発生し、現在スケジュールされているストーリーボードの方が優先度が高いため、 スケジュール設定が失敗しました。

           詳細については、<a href="/windows/desktop/api/uianimation/nf-uianimation-iuianimationprioritycomparison-haspriority">IUIAnimationPriorityComparison::HasPriority</a> を参照してください。
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED20x2ストーリーボードが既にスケジュールされているため、 スケジュール設定が失敗しました。
UI_ANIMATION_SCHEDULING_SUCCEEDED30x3スケジュール設定に成功しました。
UI_ANIMATION_SCHEDULING_DEFERRED40x4スケジュール設定は延期され、現在のコールバックが完了した時点で試行されます。

公式ドキュメント

ストーリーボードのスケジュール設定の結果を定義します。

解説(Remarks)

IUIAnimationStoryboard::ScheduleUI_ANIMATION_SCHEDULING_DEFERRED を返すのは、アプリケーションが IUIAnimationStoryboardEventHandler::OnStoryboardStatusChanged へのコールバック中にストーリーボードのスケジュール設定を試みた場合のみです。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UI_ANIMATION_SCHEDULING_RESULT : int {
    UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
    UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
    UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
    UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
    UI_ANIMATION_SCHEDULING_DEFERRED = 4
} UI_ANIMATION_SCHEDULING_RESULT;
public enum UI_ANIMATION_SCHEDULING_RESULT : int
{
    UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
    UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
    UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
    UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
    UI_ANIMATION_SCHEDULING_DEFERRED = 4,
}
Public Enum UI_ANIMATION_SCHEDULING_RESULT As Integer
    UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0
    UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1
    UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2
    UI_ANIMATION_SCHEDULING_SUCCEEDED = 3
    UI_ANIMATION_SCHEDULING_DEFERRED = 4
End Enum
import enum

class UI_ANIMATION_SCHEDULING_RESULT(enum.IntEnum):
    UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0
    UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1
    UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2
    UI_ANIMATION_SCHEDULING_SUCCEEDED = 3
    UI_ANIMATION_SCHEDULING_DEFERRED = 4
// UI_ANIMATION_SCHEDULING_RESULT
pub const UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE: i32 = 0;
pub const UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY: i32 = 1;
pub const UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED: i32 = 2;
pub const UI_ANIMATION_SCHEDULING_SUCCEEDED: i32 = 3;
pub const UI_ANIMATION_SCHEDULING_DEFERRED: i32 = 4;
// UI_ANIMATION_SCHEDULING_RESULT
const (
	UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE int32 = 0
	UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY int32 = 1
	UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED int32 = 2
	UI_ANIMATION_SCHEDULING_SUCCEEDED int32 = 3
	UI_ANIMATION_SCHEDULING_DEFERRED int32 = 4
)
const
  UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0;
  UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1;
  UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2;
  UI_ANIMATION_SCHEDULING_SUCCEEDED = 3;
  UI_ANIMATION_SCHEDULING_DEFERRED = 4;
// UI_ANIMATION_SCHEDULING_RESULT
pub const UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE: i32 = 0;
pub const UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY: i32 = 1;
pub const UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED: i32 = 2;
pub const UI_ANIMATION_SCHEDULING_SUCCEEDED: i32 = 3;
pub const UI_ANIMATION_SCHEDULING_DEFERRED: i32 = 4;
const
  UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE* = 0
  UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY* = 1
  UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED* = 2
  UI_ANIMATION_SCHEDULING_SUCCEEDED* = 3
  UI_ANIMATION_SCHEDULING_DEFERRED* = 4
enum UI_ANIMATION_SCHEDULING_RESULT : int {
    UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
    UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
    UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
    UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
    UI_ANIMATION_SCHEDULING_DEFERRED = 4,
}
#define global UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE    0x0
#define global UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY 0x1
#define global UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED     0x2
#define global UI_ANIMATION_SCHEDULING_SUCCEEDED             0x3
#define global UI_ANIMATION_SCHEDULING_DEFERRED              0x4