ホーム › UI.Animation › UI_ANIMATION_STORYBOARD_STATUS
UI_ANIMATION_STORYBOARD_STATUS
列挙型メンバー 8
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| UI_ANIMATION_STORYBOARD_BUILDING | 0 | 0x0 | ストーリーボードは一度もスケジュールされていません。 |
| UI_ANIMATION_STORYBOARD_SCHEDULED | 1 | 0x1 | ストーリーボードは再生予定としてスケジュールされています。 |
| UI_ANIMATION_STORYBOARD_CANCELLED | 2 | 0x2 | ストーリーボードはキャンセルされました。 |
| UI_ANIMATION_STORYBOARD_PLAYING | 3 | 0x3 | ストーリーボードは現在再生中です。 |
| UI_ANIMATION_STORYBOARD_TRUNCATED | 4 | 0x4 | ストーリーボードは打ち切られました。 |
| UI_ANIMATION_STORYBOARD_FINISHED | 5 | 0x5 | ストーリーボードは再生を終了しました。 |
| UI_ANIMATION_STORYBOARD_READY | 6 | 0x6 | ストーリーボードは構築済みで、スケジュールする準備ができています。 |
| UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY | 7 | 0x7 | スケジュールの競合が発生し、現在スケジュールされているストーリーボードの方が優先度が高いため、ストーリーボードのスケジュールに失敗しました。 |
公式ドキュメント
ストーリーボードの状態を定義します。
解説(Remarks)
IUIAnimationStoryboard::GetStatus を OnStoryboardStatusChanged イベントのハンドラーから呼び出す場合を除き、次の状態値のみが返されます。
- UI_ANIMATION_STORYBOARD_BUILDING
- UI_ANIMATION_STORYBOARD_SCHEDULED
- UI_ANIMATION_STORYBOARD_PLAYING
- UI_ANIMATION_STORYBOARD_READY
次の図は、これらの状態間の遷移を示しています。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_STORYBOARD_STATUS : int {
UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
} UI_ANIMATION_STORYBOARD_STATUS;public enum UI_ANIMATION_STORYBOARD_STATUS : int
{
UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7,
}Public Enum UI_ANIMATION_STORYBOARD_STATUS As Integer
UI_ANIMATION_STORYBOARD_BUILDING = 0
UI_ANIMATION_STORYBOARD_SCHEDULED = 1
UI_ANIMATION_STORYBOARD_CANCELLED = 2
UI_ANIMATION_STORYBOARD_PLAYING = 3
UI_ANIMATION_STORYBOARD_TRUNCATED = 4
UI_ANIMATION_STORYBOARD_FINISHED = 5
UI_ANIMATION_STORYBOARD_READY = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
End Enumimport enum
class UI_ANIMATION_STORYBOARD_STATUS(enum.IntEnum):
UI_ANIMATION_STORYBOARD_BUILDING = 0
UI_ANIMATION_STORYBOARD_SCHEDULED = 1
UI_ANIMATION_STORYBOARD_CANCELLED = 2
UI_ANIMATION_STORYBOARD_PLAYING = 3
UI_ANIMATION_STORYBOARD_TRUNCATED = 4
UI_ANIMATION_STORYBOARD_FINISHED = 5
UI_ANIMATION_STORYBOARD_READY = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7// UI_ANIMATION_STORYBOARD_STATUS
pub const UI_ANIMATION_STORYBOARD_BUILDING: i32 = 0;
pub const UI_ANIMATION_STORYBOARD_SCHEDULED: i32 = 1;
pub const UI_ANIMATION_STORYBOARD_CANCELLED: i32 = 2;
pub const UI_ANIMATION_STORYBOARD_PLAYING: i32 = 3;
pub const UI_ANIMATION_STORYBOARD_TRUNCATED: i32 = 4;
pub const UI_ANIMATION_STORYBOARD_FINISHED: i32 = 5;
pub const UI_ANIMATION_STORYBOARD_READY: i32 = 6;
pub const UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY: i32 = 7;// UI_ANIMATION_STORYBOARD_STATUS
const (
UI_ANIMATION_STORYBOARD_BUILDING int32 = 0
UI_ANIMATION_STORYBOARD_SCHEDULED int32 = 1
UI_ANIMATION_STORYBOARD_CANCELLED int32 = 2
UI_ANIMATION_STORYBOARD_PLAYING int32 = 3
UI_ANIMATION_STORYBOARD_TRUNCATED int32 = 4
UI_ANIMATION_STORYBOARD_FINISHED int32 = 5
UI_ANIMATION_STORYBOARD_READY int32 = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY int32 = 7
)const
UI_ANIMATION_STORYBOARD_BUILDING = 0;
UI_ANIMATION_STORYBOARD_SCHEDULED = 1;
UI_ANIMATION_STORYBOARD_CANCELLED = 2;
UI_ANIMATION_STORYBOARD_PLAYING = 3;
UI_ANIMATION_STORYBOARD_TRUNCATED = 4;
UI_ANIMATION_STORYBOARD_FINISHED = 5;
UI_ANIMATION_STORYBOARD_READY = 6;
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7;// UI_ANIMATION_STORYBOARD_STATUS
pub const UI_ANIMATION_STORYBOARD_BUILDING: i32 = 0;
pub const UI_ANIMATION_STORYBOARD_SCHEDULED: i32 = 1;
pub const UI_ANIMATION_STORYBOARD_CANCELLED: i32 = 2;
pub const UI_ANIMATION_STORYBOARD_PLAYING: i32 = 3;
pub const UI_ANIMATION_STORYBOARD_TRUNCATED: i32 = 4;
pub const UI_ANIMATION_STORYBOARD_FINISHED: i32 = 5;
pub const UI_ANIMATION_STORYBOARD_READY: i32 = 6;
pub const UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY: i32 = 7;const
UI_ANIMATION_STORYBOARD_BUILDING* = 0
UI_ANIMATION_STORYBOARD_SCHEDULED* = 1
UI_ANIMATION_STORYBOARD_CANCELLED* = 2
UI_ANIMATION_STORYBOARD_PLAYING* = 3
UI_ANIMATION_STORYBOARD_TRUNCATED* = 4
UI_ANIMATION_STORYBOARD_FINISHED* = 5
UI_ANIMATION_STORYBOARD_READY* = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY* = 7enum UI_ANIMATION_STORYBOARD_STATUS : int {
UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7,
}#define global UI_ANIMATION_STORYBOARD_BUILDING 0x0
#define global UI_ANIMATION_STORYBOARD_SCHEDULED 0x1
#define global UI_ANIMATION_STORYBOARD_CANCELLED 0x2
#define global UI_ANIMATION_STORYBOARD_PLAYING 0x3
#define global UI_ANIMATION_STORYBOARD_TRUNCATED 0x4
#define global UI_ANIMATION_STORYBOARD_FINISHED 0x5
#define global UI_ANIMATION_STORYBOARD_READY 0x6
#define global UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY 0x7