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UI_ANIMATION_STORYBOARD_STATUS

列挙型
基底型i4

メンバー 8

名前10進16進
UI_ANIMATION_STORYBOARD_BUILDING00x0
UI_ANIMATION_STORYBOARD_SCHEDULED10x1
UI_ANIMATION_STORYBOARD_CANCELLED20x2
UI_ANIMATION_STORYBOARD_PLAYING30x3
UI_ANIMATION_STORYBOARD_TRUNCATED40x4
UI_ANIMATION_STORYBOARD_FINISHED50x5
UI_ANIMATION_STORYBOARD_READY60x6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UI_ANIMATION_STORYBOARD_STATUS : int {
    UI_ANIMATION_STORYBOARD_BUILDING = 0,
    UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
    UI_ANIMATION_STORYBOARD_CANCELLED = 2,
    UI_ANIMATION_STORYBOARD_PLAYING = 3,
    UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
    UI_ANIMATION_STORYBOARD_FINISHED = 5,
    UI_ANIMATION_STORYBOARD_READY = 6,
    UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
} UI_ANIMATION_STORYBOARD_STATUS;
public enum UI_ANIMATION_STORYBOARD_STATUS : int
{
    UI_ANIMATION_STORYBOARD_BUILDING = 0,
    UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
    UI_ANIMATION_STORYBOARD_CANCELLED = 2,
    UI_ANIMATION_STORYBOARD_PLAYING = 3,
    UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
    UI_ANIMATION_STORYBOARD_FINISHED = 5,
    UI_ANIMATION_STORYBOARD_READY = 6,
    UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7,
}
Public Enum UI_ANIMATION_STORYBOARD_STATUS As Integer
    UI_ANIMATION_STORYBOARD_BUILDING = 0
    UI_ANIMATION_STORYBOARD_SCHEDULED = 1
    UI_ANIMATION_STORYBOARD_CANCELLED = 2
    UI_ANIMATION_STORYBOARD_PLAYING = 3
    UI_ANIMATION_STORYBOARD_TRUNCATED = 4
    UI_ANIMATION_STORYBOARD_FINISHED = 5
    UI_ANIMATION_STORYBOARD_READY = 6
    UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
End Enum
import enum

class UI_ANIMATION_STORYBOARD_STATUS(enum.IntEnum):
    UI_ANIMATION_STORYBOARD_BUILDING = 0
    UI_ANIMATION_STORYBOARD_SCHEDULED = 1
    UI_ANIMATION_STORYBOARD_CANCELLED = 2
    UI_ANIMATION_STORYBOARD_PLAYING = 3
    UI_ANIMATION_STORYBOARD_TRUNCATED = 4
    UI_ANIMATION_STORYBOARD_FINISHED = 5
    UI_ANIMATION_STORYBOARD_READY = 6
    UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
// UI_ANIMATION_STORYBOARD_STATUS
pub const UI_ANIMATION_STORYBOARD_BUILDING: i32 = 0;
pub const UI_ANIMATION_STORYBOARD_SCHEDULED: i32 = 1;
pub const UI_ANIMATION_STORYBOARD_CANCELLED: i32 = 2;
pub const UI_ANIMATION_STORYBOARD_PLAYING: i32 = 3;
pub const UI_ANIMATION_STORYBOARD_TRUNCATED: i32 = 4;
pub const UI_ANIMATION_STORYBOARD_FINISHED: i32 = 5;
pub const UI_ANIMATION_STORYBOARD_READY: i32 = 6;
pub const UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY: i32 = 7;
// UI_ANIMATION_STORYBOARD_STATUS
const (
	UI_ANIMATION_STORYBOARD_BUILDING int32 = 0
	UI_ANIMATION_STORYBOARD_SCHEDULED int32 = 1
	UI_ANIMATION_STORYBOARD_CANCELLED int32 = 2
	UI_ANIMATION_STORYBOARD_PLAYING int32 = 3
	UI_ANIMATION_STORYBOARD_TRUNCATED int32 = 4
	UI_ANIMATION_STORYBOARD_FINISHED int32 = 5
	UI_ANIMATION_STORYBOARD_READY int32 = 6
	UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY int32 = 7
)
const
  UI_ANIMATION_STORYBOARD_BUILDING = 0;
  UI_ANIMATION_STORYBOARD_SCHEDULED = 1;
  UI_ANIMATION_STORYBOARD_CANCELLED = 2;
  UI_ANIMATION_STORYBOARD_PLAYING = 3;
  UI_ANIMATION_STORYBOARD_TRUNCATED = 4;
  UI_ANIMATION_STORYBOARD_FINISHED = 5;
  UI_ANIMATION_STORYBOARD_READY = 6;
  UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7;
// UI_ANIMATION_STORYBOARD_STATUS
pub const UI_ANIMATION_STORYBOARD_BUILDING: i32 = 0;
pub const UI_ANIMATION_STORYBOARD_SCHEDULED: i32 = 1;
pub const UI_ANIMATION_STORYBOARD_CANCELLED: i32 = 2;
pub const UI_ANIMATION_STORYBOARD_PLAYING: i32 = 3;
pub const UI_ANIMATION_STORYBOARD_TRUNCATED: i32 = 4;
pub const UI_ANIMATION_STORYBOARD_FINISHED: i32 = 5;
pub const UI_ANIMATION_STORYBOARD_READY: i32 = 6;
pub const UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY: i32 = 7;
const
  UI_ANIMATION_STORYBOARD_BUILDING* = 0
  UI_ANIMATION_STORYBOARD_SCHEDULED* = 1
  UI_ANIMATION_STORYBOARD_CANCELLED* = 2
  UI_ANIMATION_STORYBOARD_PLAYING* = 3
  UI_ANIMATION_STORYBOARD_TRUNCATED* = 4
  UI_ANIMATION_STORYBOARD_FINISHED* = 5
  UI_ANIMATION_STORYBOARD_READY* = 6
  UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY* = 7
enum UI_ANIMATION_STORYBOARD_STATUS : int {
    UI_ANIMATION_STORYBOARD_BUILDING = 0,
    UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
    UI_ANIMATION_STORYBOARD_CANCELLED = 2,
    UI_ANIMATION_STORYBOARD_PLAYING = 3,
    UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
    UI_ANIMATION_STORYBOARD_FINISHED = 5,
    UI_ANIMATION_STORYBOARD_READY = 6,
    UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7,
}
#define global UI_ANIMATION_STORYBOARD_BUILDING              0x0
#define global UI_ANIMATION_STORYBOARD_SCHEDULED             0x1
#define global UI_ANIMATION_STORYBOARD_CANCELLED             0x2
#define global UI_ANIMATION_STORYBOARD_PLAYING               0x3
#define global UI_ANIMATION_STORYBOARD_TRUNCATED             0x4
#define global UI_ANIMATION_STORYBOARD_FINISHED              0x5
#define global UI_ANIMATION_STORYBOARD_READY                 0x6
#define global UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY 0x7