ホーム › UI.Animation › UI_ANIMATION_STORYBOARD_STATUS
UI_ANIMATION_STORYBOARD_STATUS
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| UI_ANIMATION_STORYBOARD_BUILDING | 0 | 0x0 |
| UI_ANIMATION_STORYBOARD_SCHEDULED | 1 | 0x1 |
| UI_ANIMATION_STORYBOARD_CANCELLED | 2 | 0x2 |
| UI_ANIMATION_STORYBOARD_PLAYING | 3 | 0x3 |
| UI_ANIMATION_STORYBOARD_TRUNCATED | 4 | 0x4 |
| UI_ANIMATION_STORYBOARD_FINISHED | 5 | 0x5 |
| UI_ANIMATION_STORYBOARD_READY | 6 | 0x6 |
| UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UI_ANIMATION_STORYBOARD_STATUS : int {
UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
} UI_ANIMATION_STORYBOARD_STATUS;public enum UI_ANIMATION_STORYBOARD_STATUS : int
{
UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7,
}Public Enum UI_ANIMATION_STORYBOARD_STATUS As Integer
UI_ANIMATION_STORYBOARD_BUILDING = 0
UI_ANIMATION_STORYBOARD_SCHEDULED = 1
UI_ANIMATION_STORYBOARD_CANCELLED = 2
UI_ANIMATION_STORYBOARD_PLAYING = 3
UI_ANIMATION_STORYBOARD_TRUNCATED = 4
UI_ANIMATION_STORYBOARD_FINISHED = 5
UI_ANIMATION_STORYBOARD_READY = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
End Enumimport enum
class UI_ANIMATION_STORYBOARD_STATUS(enum.IntEnum):
UI_ANIMATION_STORYBOARD_BUILDING = 0
UI_ANIMATION_STORYBOARD_SCHEDULED = 1
UI_ANIMATION_STORYBOARD_CANCELLED = 2
UI_ANIMATION_STORYBOARD_PLAYING = 3
UI_ANIMATION_STORYBOARD_TRUNCATED = 4
UI_ANIMATION_STORYBOARD_FINISHED = 5
UI_ANIMATION_STORYBOARD_READY = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7// UI_ANIMATION_STORYBOARD_STATUS
pub const UI_ANIMATION_STORYBOARD_BUILDING: i32 = 0;
pub const UI_ANIMATION_STORYBOARD_SCHEDULED: i32 = 1;
pub const UI_ANIMATION_STORYBOARD_CANCELLED: i32 = 2;
pub const UI_ANIMATION_STORYBOARD_PLAYING: i32 = 3;
pub const UI_ANIMATION_STORYBOARD_TRUNCATED: i32 = 4;
pub const UI_ANIMATION_STORYBOARD_FINISHED: i32 = 5;
pub const UI_ANIMATION_STORYBOARD_READY: i32 = 6;
pub const UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY: i32 = 7;// UI_ANIMATION_STORYBOARD_STATUS
const (
UI_ANIMATION_STORYBOARD_BUILDING int32 = 0
UI_ANIMATION_STORYBOARD_SCHEDULED int32 = 1
UI_ANIMATION_STORYBOARD_CANCELLED int32 = 2
UI_ANIMATION_STORYBOARD_PLAYING int32 = 3
UI_ANIMATION_STORYBOARD_TRUNCATED int32 = 4
UI_ANIMATION_STORYBOARD_FINISHED int32 = 5
UI_ANIMATION_STORYBOARD_READY int32 = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY int32 = 7
)const
UI_ANIMATION_STORYBOARD_BUILDING = 0;
UI_ANIMATION_STORYBOARD_SCHEDULED = 1;
UI_ANIMATION_STORYBOARD_CANCELLED = 2;
UI_ANIMATION_STORYBOARD_PLAYING = 3;
UI_ANIMATION_STORYBOARD_TRUNCATED = 4;
UI_ANIMATION_STORYBOARD_FINISHED = 5;
UI_ANIMATION_STORYBOARD_READY = 6;
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7;// UI_ANIMATION_STORYBOARD_STATUS
pub const UI_ANIMATION_STORYBOARD_BUILDING: i32 = 0;
pub const UI_ANIMATION_STORYBOARD_SCHEDULED: i32 = 1;
pub const UI_ANIMATION_STORYBOARD_CANCELLED: i32 = 2;
pub const UI_ANIMATION_STORYBOARD_PLAYING: i32 = 3;
pub const UI_ANIMATION_STORYBOARD_TRUNCATED: i32 = 4;
pub const UI_ANIMATION_STORYBOARD_FINISHED: i32 = 5;
pub const UI_ANIMATION_STORYBOARD_READY: i32 = 6;
pub const UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY: i32 = 7;const
UI_ANIMATION_STORYBOARD_BUILDING* = 0
UI_ANIMATION_STORYBOARD_SCHEDULED* = 1
UI_ANIMATION_STORYBOARD_CANCELLED* = 2
UI_ANIMATION_STORYBOARD_PLAYING* = 3
UI_ANIMATION_STORYBOARD_TRUNCATED* = 4
UI_ANIMATION_STORYBOARD_FINISHED* = 5
UI_ANIMATION_STORYBOARD_READY* = 6
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY* = 7enum UI_ANIMATION_STORYBOARD_STATUS : int {
UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7,
}#define global UI_ANIMATION_STORYBOARD_BUILDING 0x0
#define global UI_ANIMATION_STORYBOARD_SCHEDULED 0x1
#define global UI_ANIMATION_STORYBOARD_CANCELLED 0x2
#define global UI_ANIMATION_STORYBOARD_PLAYING 0x3
#define global UI_ANIMATION_STORYBOARD_TRUNCATED 0x4
#define global UI_ANIMATION_STORYBOARD_FINISHED 0x5
#define global UI_ANIMATION_STORYBOARD_READY 0x6
#define global UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY 0x7