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BP_ANIMATIONSTYLE

列挙型
基底型i4

メンバー 4

名前10進16進
BPAS_NONE00x0
BPAS_LINEAR10x1
BPAS_CUBIC20x2
BPAS_SINE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum BP_ANIMATIONSTYLE : int {
    BPAS_NONE = 0,
    BPAS_LINEAR = 1,
    BPAS_CUBIC = 2,
    BPAS_SINE = 3
} BP_ANIMATIONSTYLE;
public enum BP_ANIMATIONSTYLE : int
{
    BPAS_NONE = 0,
    BPAS_LINEAR = 1,
    BPAS_CUBIC = 2,
    BPAS_SINE = 3,
}
Public Enum BP_ANIMATIONSTYLE As Integer
    BPAS_NONE = 0
    BPAS_LINEAR = 1
    BPAS_CUBIC = 2
    BPAS_SINE = 3
End Enum
import enum

class BP_ANIMATIONSTYLE(enum.IntEnum):
    BPAS_NONE = 0
    BPAS_LINEAR = 1
    BPAS_CUBIC = 2
    BPAS_SINE = 3
// BP_ANIMATIONSTYLE
pub const BPAS_NONE: i32 = 0;
pub const BPAS_LINEAR: i32 = 1;
pub const BPAS_CUBIC: i32 = 2;
pub const BPAS_SINE: i32 = 3;
// BP_ANIMATIONSTYLE
const (
	BPAS_NONE int32 = 0
	BPAS_LINEAR int32 = 1
	BPAS_CUBIC int32 = 2
	BPAS_SINE int32 = 3
)
const
  BPAS_NONE = 0;
  BPAS_LINEAR = 1;
  BPAS_CUBIC = 2;
  BPAS_SINE = 3;
// BP_ANIMATIONSTYLE
pub const BPAS_NONE: i32 = 0;
pub const BPAS_LINEAR: i32 = 1;
pub const BPAS_CUBIC: i32 = 2;
pub const BPAS_SINE: i32 = 3;
const
  BPAS_NONE* = 0
  BPAS_LINEAR* = 1
  BPAS_CUBIC* = 2
  BPAS_SINE* = 3
enum BP_ANIMATIONSTYLE : int {
    BPAS_NONE = 0,
    BPAS_LINEAR = 1,
    BPAS_CUBIC = 2,
    BPAS_SINE = 3,
}
#define global BPAS_NONE   0x0
#define global BPAS_LINEAR 0x1
#define global BPAS_CUBIC  0x2
#define global BPAS_SINE   0x3