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BP_ANIMATIONSTYLE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| BPAS_NONE | 0 | 0x0 |
| BPAS_LINEAR | 1 | 0x1 |
| BPAS_CUBIC | 2 | 0x2 |
| BPAS_SINE | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum BP_ANIMATIONSTYLE : int {
BPAS_NONE = 0,
BPAS_LINEAR = 1,
BPAS_CUBIC = 2,
BPAS_SINE = 3
} BP_ANIMATIONSTYLE;public enum BP_ANIMATIONSTYLE : int
{
BPAS_NONE = 0,
BPAS_LINEAR = 1,
BPAS_CUBIC = 2,
BPAS_SINE = 3,
}Public Enum BP_ANIMATIONSTYLE As Integer
BPAS_NONE = 0
BPAS_LINEAR = 1
BPAS_CUBIC = 2
BPAS_SINE = 3
End Enumimport enum
class BP_ANIMATIONSTYLE(enum.IntEnum):
BPAS_NONE = 0
BPAS_LINEAR = 1
BPAS_CUBIC = 2
BPAS_SINE = 3// BP_ANIMATIONSTYLE
pub const BPAS_NONE: i32 = 0;
pub const BPAS_LINEAR: i32 = 1;
pub const BPAS_CUBIC: i32 = 2;
pub const BPAS_SINE: i32 = 3;// BP_ANIMATIONSTYLE
const (
BPAS_NONE int32 = 0
BPAS_LINEAR int32 = 1
BPAS_CUBIC int32 = 2
BPAS_SINE int32 = 3
)const
BPAS_NONE = 0;
BPAS_LINEAR = 1;
BPAS_CUBIC = 2;
BPAS_SINE = 3;// BP_ANIMATIONSTYLE
pub const BPAS_NONE: i32 = 0;
pub const BPAS_LINEAR: i32 = 1;
pub const BPAS_CUBIC: i32 = 2;
pub const BPAS_SINE: i32 = 3;const
BPAS_NONE* = 0
BPAS_LINEAR* = 1
BPAS_CUBIC* = 2
BPAS_SINE* = 3enum BP_ANIMATIONSTYLE : int {
BPAS_NONE = 0,
BPAS_LINEAR = 1,
BPAS_CUBIC = 2,
BPAS_SINE = 3,
}#define global BPAS_NONE 0x0
#define global BPAS_LINEAR 0x1
#define global BPAS_CUBIC 0x2
#define global BPAS_SINE 0x3