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ホームUI.Input.Ink › INK_HIGH_CONTRAST_ADJUSTMENT

INK_HIGH_CONTRAST_ADJUSTMENT

列挙型
基底型i4

メンバー 3

名前10進16進
USE_SYSTEM_COLORS_WHEN_NECESSARY00x0
USE_SYSTEM_COLORS10x1
USE_ORIGINAL_COLORS20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum INK_HIGH_CONTRAST_ADJUSTMENT : int {
    USE_SYSTEM_COLORS_WHEN_NECESSARY = 0,
    USE_SYSTEM_COLORS = 1,
    USE_ORIGINAL_COLORS = 2
} INK_HIGH_CONTRAST_ADJUSTMENT;
public enum INK_HIGH_CONTRAST_ADJUSTMENT : int
{
    USE_SYSTEM_COLORS_WHEN_NECESSARY = 0,
    USE_SYSTEM_COLORS = 1,
    USE_ORIGINAL_COLORS = 2,
}
Public Enum INK_HIGH_CONTRAST_ADJUSTMENT As Integer
    USE_SYSTEM_COLORS_WHEN_NECESSARY = 0
    USE_SYSTEM_COLORS = 1
    USE_ORIGINAL_COLORS = 2
End Enum
import enum

class INK_HIGH_CONTRAST_ADJUSTMENT(enum.IntEnum):
    USE_SYSTEM_COLORS_WHEN_NECESSARY = 0
    USE_SYSTEM_COLORS = 1
    USE_ORIGINAL_COLORS = 2
// INK_HIGH_CONTRAST_ADJUSTMENT
pub const USE_SYSTEM_COLORS_WHEN_NECESSARY: i32 = 0;
pub const USE_SYSTEM_COLORS: i32 = 1;
pub const USE_ORIGINAL_COLORS: i32 = 2;
// INK_HIGH_CONTRAST_ADJUSTMENT
const (
	USE_SYSTEM_COLORS_WHEN_NECESSARY int32 = 0
	USE_SYSTEM_COLORS int32 = 1
	USE_ORIGINAL_COLORS int32 = 2
)
const
  USE_SYSTEM_COLORS_WHEN_NECESSARY = 0;
  USE_SYSTEM_COLORS = 1;
  USE_ORIGINAL_COLORS = 2;
// INK_HIGH_CONTRAST_ADJUSTMENT
pub const USE_SYSTEM_COLORS_WHEN_NECESSARY: i32 = 0;
pub const USE_SYSTEM_COLORS: i32 = 1;
pub const USE_ORIGINAL_COLORS: i32 = 2;
const
  USE_SYSTEM_COLORS_WHEN_NECESSARY* = 0
  USE_SYSTEM_COLORS* = 1
  USE_ORIGINAL_COLORS* = 2
enum INK_HIGH_CONTRAST_ADJUSTMENT : int {
    USE_SYSTEM_COLORS_WHEN_NECESSARY = 0,
    USE_SYSTEM_COLORS = 1,
    USE_ORIGINAL_COLORS = 2,
}
#define global USE_SYSTEM_COLORS_WHEN_NECESSARY 0x0
#define global USE_SYSTEM_COLORS                0x1
#define global USE_ORIGINAL_COLORS              0x2