ホーム › UI.Input.Ink › INK_HIGH_CONTRAST_ADJUSTMENT
INK_HIGH_CONTRAST_ADJUSTMENT
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| USE_SYSTEM_COLORS_WHEN_NECESSARY | 0 | 0x0 |
| USE_SYSTEM_COLORS | 1 | 0x1 |
| USE_ORIGINAL_COLORS | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum INK_HIGH_CONTRAST_ADJUSTMENT : int {
USE_SYSTEM_COLORS_WHEN_NECESSARY = 0,
USE_SYSTEM_COLORS = 1,
USE_ORIGINAL_COLORS = 2
} INK_HIGH_CONTRAST_ADJUSTMENT;public enum INK_HIGH_CONTRAST_ADJUSTMENT : int
{
USE_SYSTEM_COLORS_WHEN_NECESSARY = 0,
USE_SYSTEM_COLORS = 1,
USE_ORIGINAL_COLORS = 2,
}Public Enum INK_HIGH_CONTRAST_ADJUSTMENT As Integer
USE_SYSTEM_COLORS_WHEN_NECESSARY = 0
USE_SYSTEM_COLORS = 1
USE_ORIGINAL_COLORS = 2
End Enumimport enum
class INK_HIGH_CONTRAST_ADJUSTMENT(enum.IntEnum):
USE_SYSTEM_COLORS_WHEN_NECESSARY = 0
USE_SYSTEM_COLORS = 1
USE_ORIGINAL_COLORS = 2// INK_HIGH_CONTRAST_ADJUSTMENT
pub const USE_SYSTEM_COLORS_WHEN_NECESSARY: i32 = 0;
pub const USE_SYSTEM_COLORS: i32 = 1;
pub const USE_ORIGINAL_COLORS: i32 = 2;// INK_HIGH_CONTRAST_ADJUSTMENT
const (
USE_SYSTEM_COLORS_WHEN_NECESSARY int32 = 0
USE_SYSTEM_COLORS int32 = 1
USE_ORIGINAL_COLORS int32 = 2
)const
USE_SYSTEM_COLORS_WHEN_NECESSARY = 0;
USE_SYSTEM_COLORS = 1;
USE_ORIGINAL_COLORS = 2;// INK_HIGH_CONTRAST_ADJUSTMENT
pub const USE_SYSTEM_COLORS_WHEN_NECESSARY: i32 = 0;
pub const USE_SYSTEM_COLORS: i32 = 1;
pub const USE_ORIGINAL_COLORS: i32 = 2;const
USE_SYSTEM_COLORS_WHEN_NECESSARY* = 0
USE_SYSTEM_COLORS* = 1
USE_ORIGINAL_COLORS* = 2enum INK_HIGH_CONTRAST_ADJUSTMENT : int {
USE_SYSTEM_COLORS_WHEN_NECESSARY = 0,
USE_SYSTEM_COLORS = 1,
USE_ORIGINAL_COLORS = 2,
}#define global USE_SYSTEM_COLORS_WHEN_NECESSARY 0x0
#define global USE_SYSTEM_COLORS 0x1
#define global USE_ORIGINAL_COLORS 0x2