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DMLCreateDevice1
関数機能レベルを指定してDirectMLデバイスを作成する。
シグネチャ
// DirectML.dll
#include <windows.h>
HRESULT DMLCreateDevice1(
ID3D12Device* d3d12Device,
DML_CREATE_DEVICE_FLAGS flags,
DML_FEATURE_LEVEL minimumFeatureLevel,
const GUID* riid,
void** ppv // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| d3d12Device | ID3D12Device* | in |
| flags | DML_CREATE_DEVICE_FLAGS | in |
| minimumFeatureLevel | DML_FEATURE_LEVEL | in |
| riid | GUID* | in |
| ppv | void** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// DirectML.dll
#include <windows.h>
HRESULT DMLCreateDevice1(
ID3D12Device* d3d12Device,
DML_CREATE_DEVICE_FLAGS flags,
DML_FEATURE_LEVEL minimumFeatureLevel,
const GUID* riid,
void** ppv // optional
);[DllImport("DirectML.dll", ExactSpelling = true)]
static extern int DMLCreateDevice1(
IntPtr d3d12Device, // ID3D12Device*
int flags, // DML_CREATE_DEVICE_FLAGS
int minimumFeatureLevel, // DML_FEATURE_LEVEL
ref Guid riid, // GUID*
IntPtr ppv // void** optional, out
);<DllImport("DirectML.dll", ExactSpelling:=True)>
Public Shared Function DMLCreateDevice1(
d3d12Device As IntPtr, ' ID3D12Device*
flags As Integer, ' DML_CREATE_DEVICE_FLAGS
minimumFeatureLevel As Integer, ' DML_FEATURE_LEVEL
ByRef riid As Guid, ' GUID*
ppv As IntPtr ' void** optional, out
) As Integer
End Function' d3d12Device : ID3D12Device*
' flags : DML_CREATE_DEVICE_FLAGS
' minimumFeatureLevel : DML_FEATURE_LEVEL
' riid : GUID*
' ppv : void** optional, out
Declare PtrSafe Function DMLCreateDevice1 Lib "directml" ( _
ByVal d3d12Device As LongPtr, _
ByVal flags As Long, _
ByVal minimumFeatureLevel As Long, _
ByVal riid As LongPtr, _
ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DMLCreateDevice1 = ctypes.windll.directml.DMLCreateDevice1
DMLCreateDevice1.restype = ctypes.c_int
DMLCreateDevice1.argtypes = [
ctypes.c_void_p, # d3d12Device : ID3D12Device*
ctypes.c_int, # flags : DML_CREATE_DEVICE_FLAGS
ctypes.c_int, # minimumFeatureLevel : DML_FEATURE_LEVEL
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppv : void** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('DirectML.dll')
DMLCreateDevice1 = Fiddle::Function.new(
lib['DMLCreateDevice1'],
[
Fiddle::TYPE_VOIDP, # d3d12Device : ID3D12Device*
Fiddle::TYPE_INT, # flags : DML_CREATE_DEVICE_FLAGS
Fiddle::TYPE_INT, # minimumFeatureLevel : DML_FEATURE_LEVEL
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppv : void** optional, out
],
Fiddle::TYPE_INT)#[link(name = "directml")]
extern "system" {
fn DMLCreateDevice1(
d3d12Device: *mut core::ffi::c_void, // ID3D12Device*
flags: i32, // DML_CREATE_DEVICE_FLAGS
minimumFeatureLevel: i32, // DML_FEATURE_LEVEL
riid: *const GUID, // GUID*
ppv: *mut *mut () // void** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("DirectML.dll")]
public static extern int DMLCreateDevice1(IntPtr d3d12Device, int flags, int minimumFeatureLevel, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'DirectML_DMLCreateDevice1' -Namespace Win32 -PassThru
# $api::DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, riid, ppv)#uselib "DirectML.dll"
#func global DMLCreateDevice1 "DMLCreateDevice1" sptr, sptr, sptr, sptr, sptr
; DMLCreateDevice1 d3d12Device, flags, minimumFeatureLevel, varptr(riid), ppv ; 戻り値は stat
; d3d12Device : ID3D12Device* -> "sptr"
; flags : DML_CREATE_DEVICE_FLAGS -> "sptr"
; minimumFeatureLevel : DML_FEATURE_LEVEL -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "DirectML.dll" #cfunc global DMLCreateDevice1 "DMLCreateDevice1" sptr, int, int, var, sptr ; res = DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, riid, ppv) ; d3d12Device : ID3D12Device* -> "sptr" ; flags : DML_CREATE_DEVICE_FLAGS -> "int" ; minimumFeatureLevel : DML_FEATURE_LEVEL -> "int" ; riid : GUID* -> "var" ; ppv : void** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "DirectML.dll" #cfunc global DMLCreateDevice1 "DMLCreateDevice1" sptr, int, int, sptr, sptr ; res = DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, varptr(riid), ppv) ; d3d12Device : ID3D12Device* -> "sptr" ; flags : DML_CREATE_DEVICE_FLAGS -> "int" ; minimumFeatureLevel : DML_FEATURE_LEVEL -> "int" ; riid : GUID* -> "sptr" ; ppv : void** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT DMLCreateDevice1(ID3D12Device* d3d12Device, DML_CREATE_DEVICE_FLAGS flags, DML_FEATURE_LEVEL minimumFeatureLevel, GUID* riid, void** ppv) #uselib "DirectML.dll" #cfunc global DMLCreateDevice1 "DMLCreateDevice1" intptr, int, int, var, intptr ; res = DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, riid, ppv) ; d3d12Device : ID3D12Device* -> "intptr" ; flags : DML_CREATE_DEVICE_FLAGS -> "int" ; minimumFeatureLevel : DML_FEATURE_LEVEL -> "int" ; riid : GUID* -> "var" ; ppv : void** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT DMLCreateDevice1(ID3D12Device* d3d12Device, DML_CREATE_DEVICE_FLAGS flags, DML_FEATURE_LEVEL minimumFeatureLevel, GUID* riid, void** ppv) #uselib "DirectML.dll" #cfunc global DMLCreateDevice1 "DMLCreateDevice1" intptr, int, int, intptr, intptr ; res = DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, varptr(riid), ppv) ; d3d12Device : ID3D12Device* -> "intptr" ; flags : DML_CREATE_DEVICE_FLAGS -> "int" ; minimumFeatureLevel : DML_FEATURE_LEVEL -> "int" ; riid : GUID* -> "intptr" ; ppv : void** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
directml = windows.NewLazySystemDLL("DirectML.dll")
procDMLCreateDevice1 = directml.NewProc("DMLCreateDevice1")
)
// d3d12Device (ID3D12Device*), flags (DML_CREATE_DEVICE_FLAGS), minimumFeatureLevel (DML_FEATURE_LEVEL), riid (GUID*), ppv (void** optional, out)
r1, _, err := procDMLCreateDevice1.Call(
uintptr(d3d12Device),
uintptr(flags),
uintptr(minimumFeatureLevel),
uintptr(riid),
uintptr(ppv),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction DMLCreateDevice1(
d3d12Device: Pointer; // ID3D12Device*
flags: Integer; // DML_CREATE_DEVICE_FLAGS
minimumFeatureLevel: Integer; // DML_FEATURE_LEVEL
riid: PGUID; // GUID*
ppv: Pointer // void** optional, out
): Integer; stdcall;
external 'DirectML.dll' name 'DMLCreateDevice1';result := DllCall("DirectML\DMLCreateDevice1"
, "Ptr", d3d12Device ; ID3D12Device*
, "Int", flags ; DML_CREATE_DEVICE_FLAGS
, "Int", minimumFeatureLevel ; DML_FEATURE_LEVEL
, "Ptr", riid ; GUID*
, "Ptr", ppv ; void** optional, out
, "Int") ; return: HRESULT●DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, riid, ppv) = DLL("DirectML.dll", "int DMLCreateDevice1(void*, int, int, void*, void*)")
# 呼び出し: DMLCreateDevice1(d3d12Device, flags, minimumFeatureLevel, riid, ppv)
# d3d12Device : ID3D12Device* -> "void*"
# flags : DML_CREATE_DEVICE_FLAGS -> "int"
# minimumFeatureLevel : DML_FEATURE_LEVEL -> "int"
# riid : GUID* -> "void*"
# ppv : void** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。