Win32 API 日本語リファレンス
ホームDevices.DeviceAndDriverInstallation › CM_Query_Resource_Conflict_List

CM_Query_Resource_Conflict_List

関数
デバイスのリソース競合一覧を照会する。
DLLCFGMGR32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// CFGMGR32.dll
#include <windows.h>

CONFIGRET CM_Query_Resource_Conflict_List(
    UINT_PTR* pclConflictList,
    DWORD dnDevInst,
    CM_RESTYPE ResourceID,
    void* ResourceData,
    DWORD ResourceLen,
    DWORD ulFlags,
    INT_PTR hMachine   // optional
);

パラメーター

名前方向
pclConflictListUINT_PTR*out
dnDevInstDWORDin
ResourceIDCM_RESTYPEin
ResourceDatavoid*in
ResourceLenDWORDin
ulFlagsDWORDin
hMachineINT_PTRinoptional

戻り値の型: CONFIGRET

各言語での呼び出し定義

// CFGMGR32.dll
#include <windows.h>

CONFIGRET CM_Query_Resource_Conflict_List(
    UINT_PTR* pclConflictList,
    DWORD dnDevInst,
    CM_RESTYPE ResourceID,
    void* ResourceData,
    DWORD ResourceLen,
    DWORD ulFlags,
    INT_PTR hMachine   // optional
);
[DllImport("CFGMGR32.dll", ExactSpelling = true)]
static extern uint CM_Query_Resource_Conflict_List(
    out UIntPtr pclConflictList,   // UINT_PTR* out
    uint dnDevInst,   // DWORD
    uint ResourceID,   // CM_RESTYPE
    IntPtr ResourceData,   // void*
    uint ResourceLen,   // DWORD
    uint ulFlags,   // DWORD
    IntPtr hMachine   // INT_PTR optional
);
<DllImport("CFGMGR32.dll", ExactSpelling:=True)>
Public Shared Function CM_Query_Resource_Conflict_List(
    <Out> ByRef pclConflictList As UIntPtr,   ' UINT_PTR* out
    dnDevInst As UInteger,   ' DWORD
    ResourceID As UInteger,   ' CM_RESTYPE
    ResourceData As IntPtr,   ' void*
    ResourceLen As UInteger,   ' DWORD
    ulFlags As UInteger,   ' DWORD
    hMachine As IntPtr   ' INT_PTR optional
) As UInteger
End Function
' pclConflictList : UINT_PTR* out
' dnDevInst : DWORD
' ResourceID : CM_RESTYPE
' ResourceData : void*
' ResourceLen : DWORD
' ulFlags : DWORD
' hMachine : INT_PTR optional
Declare PtrSafe Function CM_Query_Resource_Conflict_List Lib "cfgmgr32" ( _
    ByRef pclConflictList As LongPtr, _
    ByVal dnDevInst As Long, _
    ByVal ResourceID As Long, _
    ByVal ResourceData As LongPtr, _
    ByVal ResourceLen As Long, _
    ByVal ulFlags As Long, _
    ByVal hMachine As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CM_Query_Resource_Conflict_List = ctypes.windll.cfgmgr32.CM_Query_Resource_Conflict_List
CM_Query_Resource_Conflict_List.restype = wintypes.DWORD
CM_Query_Resource_Conflict_List.argtypes = [
    ctypes.POINTER(ctypes.c_size_t),  # pclConflictList : UINT_PTR* out
    wintypes.DWORD,  # dnDevInst : DWORD
    wintypes.DWORD,  # ResourceID : CM_RESTYPE
    ctypes.POINTER(None),  # ResourceData : void*
    wintypes.DWORD,  # ResourceLen : DWORD
    wintypes.DWORD,  # ulFlags : DWORD
    ctypes.c_ssize_t,  # hMachine : INT_PTR optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('CFGMGR32.dll')
CM_Query_Resource_Conflict_List = Fiddle::Function.new(
  lib['CM_Query_Resource_Conflict_List'],
  [
    Fiddle::TYPE_VOIDP,  # pclConflictList : UINT_PTR* out
    -Fiddle::TYPE_INT,  # dnDevInst : DWORD
    -Fiddle::TYPE_INT,  # ResourceID : CM_RESTYPE
    Fiddle::TYPE_VOIDP,  # ResourceData : void*
    -Fiddle::TYPE_INT,  # ResourceLen : DWORD
    -Fiddle::TYPE_INT,  # ulFlags : DWORD
    Fiddle::TYPE_INTPTR_T,  # hMachine : INT_PTR optional
  ],
  -Fiddle::TYPE_INT)
#[link(name = "cfgmgr32")]
extern "system" {
    fn CM_Query_Resource_Conflict_List(
        pclConflictList: *mut usize,  // UINT_PTR* out
        dnDevInst: u32,  // DWORD
        ResourceID: u32,  // CM_RESTYPE
        ResourceData: *mut (),  // void*
        ResourceLen: u32,  // DWORD
        ulFlags: u32,  // DWORD
        hMachine: isize  // INT_PTR optional
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("CFGMGR32.dll")]
public static extern uint CM_Query_Resource_Conflict_List(out UIntPtr pclConflictList, uint dnDevInst, uint ResourceID, IntPtr ResourceData, uint ResourceLen, uint ulFlags, IntPtr hMachine);
"@
$api = Add-Type -MemberDefinition $sig -Name 'CFGMGR32_CM_Query_Resource_Conflict_List' -Namespace Win32 -PassThru
# $api::CM_Query_Resource_Conflict_List(pclConflictList, dnDevInst, ResourceID, ResourceData, ResourceLen, ulFlags, hMachine)
#uselib "CFGMGR32.dll"
#func global CM_Query_Resource_Conflict_List "CM_Query_Resource_Conflict_List" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; CM_Query_Resource_Conflict_List varptr(pclConflictList), dnDevInst, ResourceID, ResourceData, ResourceLen, ulFlags, hMachine   ; 戻り値は stat
; pclConflictList : UINT_PTR* out -> "sptr"
; dnDevInst : DWORD -> "sptr"
; ResourceID : CM_RESTYPE -> "sptr"
; ResourceData : void* -> "sptr"
; ResourceLen : DWORD -> "sptr"
; ulFlags : DWORD -> "sptr"
; hMachine : INT_PTR optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "CFGMGR32.dll"
#cfunc global CM_Query_Resource_Conflict_List "CM_Query_Resource_Conflict_List" var, int, int, sptr, int, int, sptr
; res = CM_Query_Resource_Conflict_List(pclConflictList, dnDevInst, ResourceID, ResourceData, ResourceLen, ulFlags, hMachine)
; pclConflictList : UINT_PTR* out -> "var"
; dnDevInst : DWORD -> "int"
; ResourceID : CM_RESTYPE -> "int"
; ResourceData : void* -> "sptr"
; ResourceLen : DWORD -> "int"
; ulFlags : DWORD -> "int"
; hMachine : INT_PTR optional -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; CONFIGRET CM_Query_Resource_Conflict_List(UINT_PTR* pclConflictList, DWORD dnDevInst, CM_RESTYPE ResourceID, void* ResourceData, DWORD ResourceLen, DWORD ulFlags, INT_PTR hMachine)
#uselib "CFGMGR32.dll"
#cfunc global CM_Query_Resource_Conflict_List "CM_Query_Resource_Conflict_List" var, int, int, intptr, int, int, intptr
; res = CM_Query_Resource_Conflict_List(pclConflictList, dnDevInst, ResourceID, ResourceData, ResourceLen, ulFlags, hMachine)
; pclConflictList : UINT_PTR* out -> "var"
; dnDevInst : DWORD -> "int"
; ResourceID : CM_RESTYPE -> "int"
; ResourceData : void* -> "intptr"
; ResourceLen : DWORD -> "int"
; ulFlags : DWORD -> "int"
; hMachine : INT_PTR optional -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	cfgmgr32 = windows.NewLazySystemDLL("CFGMGR32.dll")
	procCM_Query_Resource_Conflict_List = cfgmgr32.NewProc("CM_Query_Resource_Conflict_List")
)

// pclConflictList (UINT_PTR* out), dnDevInst (DWORD), ResourceID (CM_RESTYPE), ResourceData (void*), ResourceLen (DWORD), ulFlags (DWORD), hMachine (INT_PTR optional)
r1, _, err := procCM_Query_Resource_Conflict_List.Call(
	uintptr(pclConflictList),
	uintptr(dnDevInst),
	uintptr(ResourceID),
	uintptr(ResourceData),
	uintptr(ResourceLen),
	uintptr(ulFlags),
	uintptr(hMachine),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // CONFIGRET
function CM_Query_Resource_Conflict_List(
  pclConflictList: Pointer;   // UINT_PTR* out
  dnDevInst: DWORD;   // DWORD
  ResourceID: DWORD;   // CM_RESTYPE
  ResourceData: Pointer;   // void*
  ResourceLen: DWORD;   // DWORD
  ulFlags: DWORD;   // DWORD
  hMachine: NativeInt   // INT_PTR optional
): DWORD; stdcall;
  external 'CFGMGR32.dll' name 'CM_Query_Resource_Conflict_List';
result := DllCall("CFGMGR32\CM_Query_Resource_Conflict_List"
    , "Ptr", pclConflictList   ; UINT_PTR* out
    , "UInt", dnDevInst   ; DWORD
    , "UInt", ResourceID   ; CM_RESTYPE
    , "Ptr", ResourceData   ; void*
    , "UInt", ResourceLen   ; DWORD
    , "UInt", ulFlags   ; DWORD
    , "Ptr", hMachine   ; INT_PTR optional
    , "UInt")   ; return: CONFIGRET
●CM_Query_Resource_Conflict_List(pclConflictList, dnDevInst, ResourceID, ResourceData, ResourceLen, ulFlags, hMachine) = DLL("CFGMGR32.dll", "dword CM_Query_Resource_Conflict_List(void*, dword, dword, void*, dword, dword, int)")
# 呼び出し: CM_Query_Resource_Conflict_List(pclConflictList, dnDevInst, ResourceID, ResourceData, ResourceLen, ulFlags, hMachine)
# pclConflictList : UINT_PTR* out -> "void*"
# dnDevInst : DWORD -> "dword"
# ResourceID : CM_RESTYPE -> "dword"
# ResourceData : void* -> "void*"
# ResourceLen : DWORD -> "dword"
# ulFlags : DWORD -> "dword"
# hMachine : INT_PTR optional -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。