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SetupGetNonInteractiveMode
関数セットアップが非対話モードかどうかを取得する。
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// SETUPAPI.dll
#include <windows.h>
BOOL SetupGetNonInteractiveMode(void);パラメーターなし。戻り値: BOOL
各言語での呼び出し定義
// SETUPAPI.dll
#include <windows.h>
BOOL SetupGetNonInteractiveMode(void);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", ExactSpelling = true)]
static extern bool SetupGetNonInteractiveMode();<DllImport("SETUPAPI.dll", ExactSpelling:=True)>
Public Shared Function SetupGetNonInteractiveMode() As <MarshalAs(UnmanagedType.Bool)> Boolean
End FunctionDeclare PtrSafe Function SetupGetNonInteractiveMode Lib "setupapi" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupGetNonInteractiveMode = ctypes.windll.setupapi.SetupGetNonInteractiveMode
SetupGetNonInteractiveMode.restype = wintypes.BOOL
SetupGetNonInteractiveMode.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupGetNonInteractiveMode = Fiddle::Function.new(
lib['SetupGetNonInteractiveMode'],
[],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupGetNonInteractiveMode() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll")]
public static extern bool SetupGetNonInteractiveMode();
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupGetNonInteractiveMode' -Namespace Win32 -PassThru
# $api::SetupGetNonInteractiveMode()#uselib "SETUPAPI.dll"
#func global SetupGetNonInteractiveMode "SetupGetNonInteractiveMode"
; SetupGetNonInteractiveMode ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupGetNonInteractiveMode "SetupGetNonInteractiveMode"
; res = SetupGetNonInteractiveMode(); BOOL SetupGetNonInteractiveMode()
#uselib "SETUPAPI.dll"
#cfunc global SetupGetNonInteractiveMode "SetupGetNonInteractiveMode"
; res = SetupGetNonInteractiveMode()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupGetNonInteractiveMode = setupapi.NewProc("SetupGetNonInteractiveMode")
)
r1, _, err := procSetupGetNonInteractiveMode.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupGetNonInteractiveMode: BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupGetNonInteractiveMode';result := DllCall("SETUPAPI\SetupGetNonInteractiveMode", "Int")●SetupGetNonInteractiveMode() = DLL("SETUPAPI.dll", "bool SetupGetNonInteractiveMode()")
# 呼び出し: SetupGetNonInteractiveMode()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "setupapi" fn SetupGetNonInteractiveMode() callconv(std.os.windows.WINAPI) i32;proc SetupGetNonInteractiveMode(): int32 {.importc: "SetupGetNonInteractiveMode", stdcall, dynlib: "SETUPAPI.dll".}pragma(lib, "setupapi");
extern(Windows)
int SetupGetNonInteractiveMode();ccall((:SetupGetNonInteractiveMode, "SETUPAPI.dll"), stdcall, Int32,
(),
)
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SetupGetNonInteractiveMode(void);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupGetNonInteractiveMode()
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupGetNonInteractiveMode = lib.func('__stdcall', 'SetupGetNonInteractiveMode', 'int32_t', []);
// SetupGetNonInteractiveMode()
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("SETUPAPI.dll", {
SetupGetNonInteractiveMode: { parameters: [], result: "i32" },
});
// lib.symbols.SetupGetNonInteractiveMode()
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SetupGetNonInteractiveMode(void);
C, "SETUPAPI.dll");
// $ffi->SetupGetNonInteractiveMode();
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Setupapi extends StdCallLibrary {
Setupapi INSTANCE = Native.load("setupapi", Setupapi.class);
boolean SetupGetNonInteractiveMode();
}@[Link("setupapi")]
lib LibSETUPAPI
fun SetupGetNonInteractiveMode = SetupGetNonInteractiveMode() : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetupGetNonInteractiveModeNative = Int32 Function();
typedef SetupGetNonInteractiveModeDart = int Function();
final SetupGetNonInteractiveMode = DynamicLibrary.open('SETUPAPI.dll')
.lookupFunction<SetupGetNonInteractiveModeNative, SetupGetNonInteractiveModeDart>('SetupGetNonInteractiveMode');
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetupGetNonInteractiveMode: BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupGetNonInteractiveMode';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetupGetNonInteractiveMode"
c_SetupGetNonInteractiveMode :: IO CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setupgetnoninteractivemode =
foreign "SetupGetNonInteractiveMode"
(void @-> returning int32_t)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)
(cffi:defcfun ("SetupGetNonInteractiveMode" setup-get-non-interactive-mode :convention :stdcall) :int32)
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetupGetNonInteractiveMode = Win32::API::More->new('SETUPAPI',
'BOOL SetupGetNonInteractiveMode()');
# my $ret = $SetupGetNonInteractiveMode->Call();
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。