Win32 API 日本語リファレンス
ホームDevices.DeviceAndDriverInstallation › SetupGetNonInteractiveMode

SetupGetNonInteractiveMode

関数
セットアップが非対話モードかどうかを取得する。
DLLSETUPAPI.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// SETUPAPI.dll
#include <windows.h>

BOOL SetupGetNonInteractiveMode(void);

パラメーターなし。戻り値: BOOL

各言語での呼び出し定義

// SETUPAPI.dll
#include <windows.h>

BOOL SetupGetNonInteractiveMode(void);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", ExactSpelling = true)]
static extern bool SetupGetNonInteractiveMode();
<DllImport("SETUPAPI.dll", ExactSpelling:=True)>
Public Shared Function SetupGetNonInteractiveMode() As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
Declare PtrSafe Function SetupGetNonInteractiveMode Lib "setupapi" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetupGetNonInteractiveMode = ctypes.windll.setupapi.SetupGetNonInteractiveMode
SetupGetNonInteractiveMode.restype = wintypes.BOOL
SetupGetNonInteractiveMode.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SETUPAPI.dll')
SetupGetNonInteractiveMode = Fiddle::Function.new(
  lib['SetupGetNonInteractiveMode'],
  [],
  Fiddle::TYPE_INT)
#[link(name = "setupapi")]
extern "system" {
    fn SetupGetNonInteractiveMode() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll")]
public static extern bool SetupGetNonInteractiveMode();
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupGetNonInteractiveMode' -Namespace Win32 -PassThru
# $api::SetupGetNonInteractiveMode()
#uselib "SETUPAPI.dll"
#func global SetupGetNonInteractiveMode "SetupGetNonInteractiveMode"
; SetupGetNonInteractiveMode   ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SETUPAPI.dll"
#cfunc global SetupGetNonInteractiveMode "SetupGetNonInteractiveMode"
; res = SetupGetNonInteractiveMode()
; BOOL SetupGetNonInteractiveMode()
#uselib "SETUPAPI.dll"
#cfunc global SetupGetNonInteractiveMode "SetupGetNonInteractiveMode"
; res = SetupGetNonInteractiveMode()
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
	procSetupGetNonInteractiveMode = setupapi.NewProc("SetupGetNonInteractiveMode")
)

r1, _, err := procSetupGetNonInteractiveMode.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetupGetNonInteractiveMode: BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupGetNonInteractiveMode';
result := DllCall("SETUPAPI\SetupGetNonInteractiveMode", "Int")
●SetupGetNonInteractiveMode() = DLL("SETUPAPI.dll", "bool SetupGetNonInteractiveMode()")
# 呼び出し: SetupGetNonInteractiveMode()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "setupapi" fn SetupGetNonInteractiveMode() callconv(std.os.windows.WINAPI) i32;
proc SetupGetNonInteractiveMode(): int32 {.importc: "SetupGetNonInteractiveMode", stdcall, dynlib: "SETUPAPI.dll".}
pragma(lib, "setupapi");
extern(Windows)
int SetupGetNonInteractiveMode();
ccall((:SetupGetNonInteractiveMode, "SETUPAPI.dll"), stdcall, Int32,
      (),
      )
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t SetupGetNonInteractiveMode(void);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupGetNonInteractiveMode()
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupGetNonInteractiveMode = lib.func('__stdcall', 'SetupGetNonInteractiveMode', 'int32_t', []);
// SetupGetNonInteractiveMode()
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("SETUPAPI.dll", {
  SetupGetNonInteractiveMode: { parameters: [], result: "i32" },
});
// lib.symbols.SetupGetNonInteractiveMode()
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t SetupGetNonInteractiveMode(void);
C, "SETUPAPI.dll");
// $ffi->SetupGetNonInteractiveMode();
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Setupapi extends StdCallLibrary {
    Setupapi INSTANCE = Native.load("setupapi", Setupapi.class);
    boolean SetupGetNonInteractiveMode();
}
@[Link("setupapi")]
lib LibSETUPAPI
  fun SetupGetNonInteractiveMode = SetupGetNonInteractiveMode() : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef SetupGetNonInteractiveModeNative = Int32 Function();
typedef SetupGetNonInteractiveModeDart = int Function();
final SetupGetNonInteractiveMode = DynamicLibrary.open('SETUPAPI.dll')
    .lookupFunction<SetupGetNonInteractiveModeNative, SetupGetNonInteractiveModeDart>('SetupGetNonInteractiveMode');
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function SetupGetNonInteractiveMode: BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupGetNonInteractiveMode';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "SetupGetNonInteractiveMode"
  c_SetupGetNonInteractiveMode :: IO CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let setupgetnoninteractivemode =
  foreign "SetupGetNonInteractiveMode"
    (void @-> returning int32_t)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)

(cffi:defcfun ("SetupGetNonInteractiveMode" setup-get-non-interactive-mode :convention :stdcall) :int32)
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $SetupGetNonInteractiveMode = Win32::API::More->new('SETUPAPI',
    'BOOL SetupGetNonInteractiveMode()');
# my $ret = $SetupGetNonInteractiveMode->Call();
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。