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SetupSetNonInteractiveMode
関数セットアップの非対話モードの有効無効を設定する。
シグネチャ
// SETUPAPI.dll
#include <windows.h>
BOOL SetupSetNonInteractiveMode(
BOOL NonInteractiveFlag
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| NonInteractiveFlag | BOOL | in | TRUEで非対話モードを有効化しUI表示を抑止する。戻り値は直前の設定。 |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll
#include <windows.h>
BOOL SetupSetNonInteractiveMode(
BOOL NonInteractiveFlag
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", ExactSpelling = true)]
static extern bool SetupSetNonInteractiveMode(
bool NonInteractiveFlag // BOOL
);<DllImport("SETUPAPI.dll", ExactSpelling:=True)>
Public Shared Function SetupSetNonInteractiveMode(
NonInteractiveFlag As Boolean ' BOOL
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' NonInteractiveFlag : BOOL
Declare PtrSafe Function SetupSetNonInteractiveMode Lib "setupapi" ( _
ByVal NonInteractiveFlag As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupSetNonInteractiveMode = ctypes.windll.setupapi.SetupSetNonInteractiveMode
SetupSetNonInteractiveMode.restype = wintypes.BOOL
SetupSetNonInteractiveMode.argtypes = [
wintypes.BOOL, # NonInteractiveFlag : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupSetNonInteractiveMode = Fiddle::Function.new(
lib['SetupSetNonInteractiveMode'],
[
Fiddle::TYPE_INT, # NonInteractiveFlag : BOOL
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupSetNonInteractiveMode(
NonInteractiveFlag: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll")]
public static extern bool SetupSetNonInteractiveMode(bool NonInteractiveFlag);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupSetNonInteractiveMode' -Namespace Win32 -PassThru
# $api::SetupSetNonInteractiveMode(NonInteractiveFlag)#uselib "SETUPAPI.dll"
#func global SetupSetNonInteractiveMode "SetupSetNonInteractiveMode" sptr
; SetupSetNonInteractiveMode NonInteractiveFlag ; 戻り値は stat
; NonInteractiveFlag : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupSetNonInteractiveMode "SetupSetNonInteractiveMode" int
; res = SetupSetNonInteractiveMode(NonInteractiveFlag)
; NonInteractiveFlag : BOOL -> "int"; BOOL SetupSetNonInteractiveMode(BOOL NonInteractiveFlag)
#uselib "SETUPAPI.dll"
#cfunc global SetupSetNonInteractiveMode "SetupSetNonInteractiveMode" int
; res = SetupSetNonInteractiveMode(NonInteractiveFlag)
; NonInteractiveFlag : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupSetNonInteractiveMode = setupapi.NewProc("SetupSetNonInteractiveMode")
)
// NonInteractiveFlag (BOOL)
r1, _, err := procSetupSetNonInteractiveMode.Call(
uintptr(NonInteractiveFlag),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupSetNonInteractiveMode(
NonInteractiveFlag: BOOL // BOOL
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupSetNonInteractiveMode';result := DllCall("SETUPAPI\SetupSetNonInteractiveMode"
, "Int", NonInteractiveFlag ; BOOL
, "Int") ; return: BOOL●SetupSetNonInteractiveMode(NonInteractiveFlag) = DLL("SETUPAPI.dll", "bool SetupSetNonInteractiveMode(bool)")
# 呼び出し: SetupSetNonInteractiveMode(NonInteractiveFlag)
# NonInteractiveFlag : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "setupapi" fn SetupSetNonInteractiveMode(
NonInteractiveFlag: i32 // BOOL
) callconv(std.os.windows.WINAPI) i32;proc SetupSetNonInteractiveMode(
NonInteractiveFlag: int32 # BOOL
): int32 {.importc: "SetupSetNonInteractiveMode", stdcall, dynlib: "SETUPAPI.dll".}pragma(lib, "setupapi");
extern(Windows)
int SetupSetNonInteractiveMode(
int NonInteractiveFlag // BOOL
);ccall((:SetupSetNonInteractiveMode, "SETUPAPI.dll"), stdcall, Int32,
(Int32,),
NonInteractiveFlag)
# NonInteractiveFlag : BOOL -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SetupSetNonInteractiveMode(
int32_t NonInteractiveFlag);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupSetNonInteractiveMode(NonInteractiveFlag)
-- NonInteractiveFlag : BOOL
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupSetNonInteractiveMode = lib.func('__stdcall', 'SetupSetNonInteractiveMode', 'int32_t', ['int32_t']);
// SetupSetNonInteractiveMode(NonInteractiveFlag)
// NonInteractiveFlag : BOOL -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("SETUPAPI.dll", {
SetupSetNonInteractiveMode: { parameters: ["i32"], result: "i32" },
});
// lib.symbols.SetupSetNonInteractiveMode(NonInteractiveFlag)
// NonInteractiveFlag : BOOL -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SetupSetNonInteractiveMode(
int32_t NonInteractiveFlag);
C, "SETUPAPI.dll");
// $ffi->SetupSetNonInteractiveMode(NonInteractiveFlag);
// NonInteractiveFlag : BOOL
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Setupapi extends StdCallLibrary {
Setupapi INSTANCE = Native.load("setupapi", Setupapi.class);
boolean SetupSetNonInteractiveMode(
boolean NonInteractiveFlag // BOOL
);
}@[Link("setupapi")]
lib LibSETUPAPI
fun SetupSetNonInteractiveMode = SetupSetNonInteractiveMode(
NonInteractiveFlag : Int32 # BOOL
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetupSetNonInteractiveModeNative = Int32 Function(Int32);
typedef SetupSetNonInteractiveModeDart = int Function(int);
final SetupSetNonInteractiveMode = DynamicLibrary.open('SETUPAPI.dll')
.lookupFunction<SetupSetNonInteractiveModeNative, SetupSetNonInteractiveModeDart>('SetupSetNonInteractiveMode');
// NonInteractiveFlag : BOOL -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetupSetNonInteractiveMode(
NonInteractiveFlag: BOOL // BOOL
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupSetNonInteractiveMode';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetupSetNonInteractiveMode"
c_SetupSetNonInteractiveMode :: CInt -> IO CInt
-- NonInteractiveFlag : BOOL -> CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setupsetnoninteractivemode =
foreign "SetupSetNonInteractiveMode"
(int32_t @-> returning int32_t)
(* NonInteractiveFlag : BOOL -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)
(cffi:defcfun ("SetupSetNonInteractiveMode" setup-set-non-interactive-mode :convention :stdcall) :int32
(non-interactive-flag :int32)) ; BOOL
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetupSetNonInteractiveMode = Win32::API::More->new('SETUPAPI',
'BOOL SetupSetNonInteractiveMode(BOOL NonInteractiveFlag)');
# my $ret = $SetupSetNonInteractiveMode->Call($NonInteractiveFlag);
# NonInteractiveFlag : BOOL -> BOOL
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。