ホーム › Devices.DeviceAndDriverInstallation › SetupSetNonInteractiveMode
SetupSetNonInteractiveMode
関数セットアップの非対話モードの有効無効を設定する。
シグネチャ
// SETUPAPI.dll
#include <windows.h>
BOOL SetupSetNonInteractiveMode(
BOOL NonInteractiveFlag
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| NonInteractiveFlag | BOOL | in |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll
#include <windows.h>
BOOL SetupSetNonInteractiveMode(
BOOL NonInteractiveFlag
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", ExactSpelling = true)]
static extern bool SetupSetNonInteractiveMode(
bool NonInteractiveFlag // BOOL
);<DllImport("SETUPAPI.dll", ExactSpelling:=True)>
Public Shared Function SetupSetNonInteractiveMode(
NonInteractiveFlag As Boolean ' BOOL
) As Boolean
End Function' NonInteractiveFlag : BOOL
Declare PtrSafe Function SetupSetNonInteractiveMode Lib "setupapi" ( _
ByVal NonInteractiveFlag As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupSetNonInteractiveMode = ctypes.windll.setupapi.SetupSetNonInteractiveMode
SetupSetNonInteractiveMode.restype = wintypes.BOOL
SetupSetNonInteractiveMode.argtypes = [
wintypes.BOOL, # NonInteractiveFlag : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupSetNonInteractiveMode = Fiddle::Function.new(
lib['SetupSetNonInteractiveMode'],
[
Fiddle::TYPE_INT, # NonInteractiveFlag : BOOL
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupSetNonInteractiveMode(
NonInteractiveFlag: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll")]
public static extern bool SetupSetNonInteractiveMode(bool NonInteractiveFlag);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupSetNonInteractiveMode' -Namespace Win32 -PassThru
# $api::SetupSetNonInteractiveMode(NonInteractiveFlag)#uselib "SETUPAPI.dll"
#func global SetupSetNonInteractiveMode "SetupSetNonInteractiveMode" sptr
; SetupSetNonInteractiveMode NonInteractiveFlag ; 戻り値は stat
; NonInteractiveFlag : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupSetNonInteractiveMode "SetupSetNonInteractiveMode" int
; res = SetupSetNonInteractiveMode(NonInteractiveFlag)
; NonInteractiveFlag : BOOL -> "int"; BOOL SetupSetNonInteractiveMode(BOOL NonInteractiveFlag)
#uselib "SETUPAPI.dll"
#cfunc global SetupSetNonInteractiveMode "SetupSetNonInteractiveMode" int
; res = SetupSetNonInteractiveMode(NonInteractiveFlag)
; NonInteractiveFlag : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupSetNonInteractiveMode = setupapi.NewProc("SetupSetNonInteractiveMode")
)
// NonInteractiveFlag (BOOL)
r1, _, err := procSetupSetNonInteractiveMode.Call(
uintptr(NonInteractiveFlag),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupSetNonInteractiveMode(
NonInteractiveFlag: BOOL // BOOL
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupSetNonInteractiveMode';result := DllCall("SETUPAPI\SetupSetNonInteractiveMode"
, "Int", NonInteractiveFlag ; BOOL
, "Int") ; return: BOOL●SetupSetNonInteractiveMode(NonInteractiveFlag) = DLL("SETUPAPI.dll", "bool SetupSetNonInteractiveMode(bool)")
# 呼び出し: SetupSetNonInteractiveMode(NonInteractiveFlag)
# NonInteractiveFlag : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。