Win32 API 日本語リファレンス
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SetupSetDirectoryIdExA

関数
INFのディレクトリ識別子にパスをフラグ付きで関連付ける(ANSI)。
DLLSETUPAPI.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupSetDirectoryIdExA(
    void* InfHandle,
    DWORD Id,
    LPCSTR Directory,   // optional
    DWORD Flags,
    DWORD Reserved1,   // optional
    void* Reserved2   // optional
);

パラメーター

名前方向説明
InfHandlevoid*in対象の開いているINFハンドル。
IdDWORDin設定するディレクトリ識別子(DIRID)。0で全てのカスタムIDをクリアする。
DirectoryLPCSTRinoptionalそのIDに割り当てるディレクトリパス(ANSI)。NULLで該当IDを削除する。
FlagsDWORDin動作を制御するフラグ。
Reserved1DWORDoptional予約済み。0を指定する。
Reserved2void*optional予約済み。NULLを指定する。

戻り値の型: BOOL

各言語での呼び出し定義

// SETUPAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL SetupSetDirectoryIdExA(
    void* InfHandle,
    DWORD Id,
    LPCSTR Directory,   // optional
    DWORD Flags,
    DWORD Reserved1,   // optional
    void* Reserved2   // optional
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupSetDirectoryIdExA(
    IntPtr InfHandle,   // void*
    uint Id,   // DWORD
    [MarshalAs(UnmanagedType.LPStr)] string Directory,   // LPCSTR optional
    uint Flags,   // DWORD
    uint Reserved1,   // DWORD optional
    IntPtr Reserved2   // void* optional
);
<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupSetDirectoryIdExA(
    InfHandle As IntPtr,   ' void*
    Id As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPStr)> Directory As String,   ' LPCSTR optional
    Flags As UInteger,   ' DWORD
    Reserved1 As UInteger,   ' DWORD optional
    Reserved2 As IntPtr   ' void* optional
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' InfHandle : void*
' Id : DWORD
' Directory : LPCSTR optional
' Flags : DWORD
' Reserved1 : DWORD optional
' Reserved2 : void* optional
Declare PtrSafe Function SetupSetDirectoryIdExA Lib "setupapi" ( _
    ByVal InfHandle As LongPtr, _
    ByVal Id As Long, _
    ByVal Directory As String, _
    ByVal Flags As Long, _
    ByVal Reserved1 As Long, _
    ByVal Reserved2 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetupSetDirectoryIdExA = ctypes.windll.setupapi.SetupSetDirectoryIdExA
SetupSetDirectoryIdExA.restype = wintypes.BOOL
SetupSetDirectoryIdExA.argtypes = [
    ctypes.POINTER(None),  # InfHandle : void*
    wintypes.DWORD,  # Id : DWORD
    wintypes.LPCSTR,  # Directory : LPCSTR optional
    wintypes.DWORD,  # Flags : DWORD
    wintypes.DWORD,  # Reserved1 : DWORD optional
    ctypes.POINTER(None),  # Reserved2 : void* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SETUPAPI.dll')
SetupSetDirectoryIdExA = Fiddle::Function.new(
  lib['SetupSetDirectoryIdExA'],
  [
    Fiddle::TYPE_VOIDP,  # InfHandle : void*
    -Fiddle::TYPE_INT,  # Id : DWORD
    Fiddle::TYPE_VOIDP,  # Directory : LPCSTR optional
    -Fiddle::TYPE_INT,  # Flags : DWORD
    -Fiddle::TYPE_INT,  # Reserved1 : DWORD optional
    Fiddle::TYPE_VOIDP,  # Reserved2 : void* optional
  ],
  Fiddle::TYPE_INT)
#[link(name = "setupapi")]
extern "system" {
    fn SetupSetDirectoryIdExA(
        InfHandle: *mut (),  // void*
        Id: u32,  // DWORD
        Directory: *const u8,  // LPCSTR optional
        Flags: u32,  // DWORD
        Reserved1: u32,  // DWORD optional
        Reserved2: *mut ()  // void* optional
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupSetDirectoryIdExA(IntPtr InfHandle, uint Id, [MarshalAs(UnmanagedType.LPStr)] string Directory, uint Flags, uint Reserved1, IntPtr Reserved2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupSetDirectoryIdExA' -Namespace Win32 -PassThru
# $api::SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
#uselib "SETUPAPI.dll"
#func global SetupSetDirectoryIdExA "SetupSetDirectoryIdExA" sptr, sptr, sptr, sptr, sptr, sptr
; SetupSetDirectoryIdExA InfHandle, Id, Directory, Flags, Reserved1, Reserved2   ; 戻り値は stat
; InfHandle : void* -> "sptr"
; Id : DWORD -> "sptr"
; Directory : LPCSTR optional -> "sptr"
; Flags : DWORD -> "sptr"
; Reserved1 : DWORD optional -> "sptr"
; Reserved2 : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SETUPAPI.dll"
#cfunc global SetupSetDirectoryIdExA "SetupSetDirectoryIdExA" sptr, int, str, int, int, sptr
; res = SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
; InfHandle : void* -> "sptr"
; Id : DWORD -> "int"
; Directory : LPCSTR optional -> "str"
; Flags : DWORD -> "int"
; Reserved1 : DWORD optional -> "int"
; Reserved2 : void* optional -> "sptr"
; BOOL SetupSetDirectoryIdExA(void* InfHandle, DWORD Id, LPCSTR Directory, DWORD Flags, DWORD Reserved1, void* Reserved2)
#uselib "SETUPAPI.dll"
#cfunc global SetupSetDirectoryIdExA "SetupSetDirectoryIdExA" intptr, int, str, int, int, intptr
; res = SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
; InfHandle : void* -> "intptr"
; Id : DWORD -> "int"
; Directory : LPCSTR optional -> "str"
; Flags : DWORD -> "int"
; Reserved1 : DWORD optional -> "int"
; Reserved2 : void* optional -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
	procSetupSetDirectoryIdExA = setupapi.NewProc("SetupSetDirectoryIdExA")
)

// InfHandle (void*), Id (DWORD), Directory (LPCSTR optional), Flags (DWORD), Reserved1 (DWORD optional), Reserved2 (void* optional)
r1, _, err := procSetupSetDirectoryIdExA.Call(
	uintptr(InfHandle),
	uintptr(Id),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(Directory))),
	uintptr(Flags),
	uintptr(Reserved1),
	uintptr(Reserved2),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetupSetDirectoryIdExA(
  InfHandle: Pointer;   // void*
  Id: DWORD;   // DWORD
  Directory: PAnsiChar;   // LPCSTR optional
  Flags: DWORD;   // DWORD
  Reserved1: DWORD;   // DWORD optional
  Reserved2: Pointer   // void* optional
): BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupSetDirectoryIdExA';
result := DllCall("SETUPAPI\SetupSetDirectoryIdExA"
    , "Ptr", InfHandle   ; void*
    , "UInt", Id   ; DWORD
    , "AStr", Directory   ; LPCSTR optional
    , "UInt", Flags   ; DWORD
    , "UInt", Reserved1   ; DWORD optional
    , "Ptr", Reserved2   ; void* optional
    , "Int")   ; return: BOOL
●SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2) = DLL("SETUPAPI.dll", "bool SetupSetDirectoryIdExA(void*, dword, char*, dword, dword, void*)")
# 呼び出し: SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
# InfHandle : void* -> "void*"
# Id : DWORD -> "dword"
# Directory : LPCSTR optional -> "char*"
# Flags : DWORD -> "dword"
# Reserved1 : DWORD optional -> "dword"
# Reserved2 : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "setupapi" fn SetupSetDirectoryIdExA(
    InfHandle: ?*anyopaque, // void*
    Id: u32, // DWORD
    Directory: [*c]const u8, // LPCSTR optional
    Flags: u32, // DWORD
    Reserved1: u32, // DWORD optional
    Reserved2: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) i32;
proc SetupSetDirectoryIdExA(
    InfHandle: pointer,  # void*
    Id: uint32,  # DWORD
    Directory: cstring,  # LPCSTR optional
    Flags: uint32,  # DWORD
    Reserved1: uint32,  # DWORD optional
    Reserved2: pointer  # void* optional
): int32 {.importc: "SetupSetDirectoryIdExA", stdcall, dynlib: "SETUPAPI.dll".}
pragma(lib, "setupapi");
extern(Windows)
int SetupSetDirectoryIdExA(
    void* InfHandle,   // void*
    uint Id,   // DWORD
    const(char)* Directory,   // LPCSTR optional
    uint Flags,   // DWORD
    uint Reserved1,   // DWORD optional
    void* Reserved2   // void* optional
);
ccall((:SetupSetDirectoryIdExA, "SETUPAPI.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UInt32, Cstring, UInt32, UInt32, Ptr{Cvoid}),
      InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
# InfHandle : void* -> Ptr{Cvoid}
# Id : DWORD -> UInt32
# Directory : LPCSTR optional -> Cstring
# Flags : DWORD -> UInt32
# Reserved1 : DWORD optional -> UInt32
# Reserved2 : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t SetupSetDirectoryIdExA(
    void* InfHandle,
    uint32_t Id,
    const char* Directory,
    uint32_t Flags,
    uint32_t Reserved1,
    void* Reserved2);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
-- InfHandle : void*
-- Id : DWORD
-- Directory : LPCSTR optional
-- Flags : DWORD
-- Reserved1 : DWORD optional
-- Reserved2 : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupSetDirectoryIdExA = lib.func('__stdcall', 'SetupSetDirectoryIdExA', 'int32_t', ['void *', 'uint32_t', 'str', 'uint32_t', 'uint32_t', 'void *']);
// SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
// InfHandle : void* -> 'void *'
// Id : DWORD -> 'uint32_t'
// Directory : LPCSTR optional -> 'str'
// Flags : DWORD -> 'uint32_t'
// Reserved1 : DWORD optional -> 'uint32_t'
// Reserved2 : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("SETUPAPI.dll", {
  SetupSetDirectoryIdExA: { parameters: ["pointer", "u32", "buffer", "u32", "u32", "pointer"], result: "i32" },
});
// lib.symbols.SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2)
// InfHandle : void* -> "pointer"
// Id : DWORD -> "u32"
// Directory : LPCSTR optional -> "buffer"
// Flags : DWORD -> "u32"
// Reserved1 : DWORD optional -> "u32"
// Reserved2 : void* optional -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t SetupSetDirectoryIdExA(
    void* InfHandle,
    uint32_t Id,
    const char* Directory,
    uint32_t Flags,
    uint32_t Reserved1,
    void* Reserved2);
C, "SETUPAPI.dll");
// $ffi->SetupSetDirectoryIdExA(InfHandle, Id, Directory, Flags, Reserved1, Reserved2);
// InfHandle : void*
// Id : DWORD
// Directory : LPCSTR optional
// Flags : DWORD
// Reserved1 : DWORD optional
// Reserved2 : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Setupapi extends StdCallLibrary {
    Setupapi INSTANCE = Native.load("setupapi", Setupapi.class, W32APIOptions.ASCII_OPTIONS);
    boolean SetupSetDirectoryIdExA(
        Pointer InfHandle,   // void*
        int Id,   // DWORD
        String Directory,   // LPCSTR optional
        int Flags,   // DWORD
        int Reserved1,   // DWORD optional
        Pointer Reserved2   // void* optional
    );
}
@[Link("setupapi")]
lib LibSETUPAPI
  fun SetupSetDirectoryIdExA = SetupSetDirectoryIdExA(
    InfHandle : Void*,   # void*
    Id : UInt32,   # DWORD
    Directory : UInt8*,   # LPCSTR optional
    Flags : UInt32,   # DWORD
    Reserved1 : UInt32,   # DWORD optional
    Reserved2 : Void*   # void* optional
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef SetupSetDirectoryIdExANative = Int32 Function(Pointer<Void>, Uint32, Pointer<Utf8>, Uint32, Uint32, Pointer<Void>);
typedef SetupSetDirectoryIdExADart = int Function(Pointer<Void>, int, Pointer<Utf8>, int, int, Pointer<Void>);
final SetupSetDirectoryIdExA = DynamicLibrary.open('SETUPAPI.dll')
    .lookupFunction<SetupSetDirectoryIdExANative, SetupSetDirectoryIdExADart>('SetupSetDirectoryIdExA');
// InfHandle : void* -> Pointer<Void>
// Id : DWORD -> Uint32
// Directory : LPCSTR optional -> Pointer<Utf8>
// Flags : DWORD -> Uint32
// Reserved1 : DWORD optional -> Uint32
// Reserved2 : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function SetupSetDirectoryIdExA(
  InfHandle: Pointer;   // void*
  Id: DWORD;   // DWORD
  Directory: PAnsiChar;   // LPCSTR optional
  Flags: DWORD;   // DWORD
  Reserved1: DWORD;   // DWORD optional
  Reserved2: Pointer   // void* optional
): BOOL; stdcall;
  external 'SETUPAPI.dll' name 'SetupSetDirectoryIdExA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "SetupSetDirectoryIdExA"
  c_SetupSetDirectoryIdExA :: Ptr () -> Word32 -> CString -> Word32 -> Word32 -> Ptr () -> IO CInt
-- InfHandle : void* -> Ptr ()
-- Id : DWORD -> Word32
-- Directory : LPCSTR optional -> CString
-- Flags : DWORD -> Word32
-- Reserved1 : DWORD optional -> Word32
-- Reserved2 : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let setupsetdirectoryidexa =
  foreign "SetupSetDirectoryIdExA"
    ((ptr void) @-> uint32_t @-> string @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning int32_t)
(* InfHandle : void* -> (ptr void) *)
(* Id : DWORD -> uint32_t *)
(* Directory : LPCSTR optional -> string *)
(* Flags : DWORD -> uint32_t *)
(* Reserved1 : DWORD optional -> uint32_t *)
(* Reserved2 : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)

(cffi:defcfun ("SetupSetDirectoryIdExA" setup-set-directory-id-ex-a :convention :stdcall) :int32
  (inf-handle :pointer)   ; void*
  (id :uint32)   ; DWORD
  (directory :string)   ; LPCSTR optional
  (flags :uint32)   ; DWORD
  (reserved1 :uint32)   ; DWORD optional
  (reserved2 :pointer))   ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $SetupSetDirectoryIdExA = Win32::API::More->new('SETUPAPI',
    'BOOL SetupSetDirectoryIdExA(LPVOID InfHandle, DWORD Id, LPCSTR Directory, DWORD Flags, DWORD Reserved1, LPVOID Reserved2)');
# my $ret = $SetupSetDirectoryIdExA->Call($InfHandle, $Id, $Directory, $Flags, $Reserved1, $Reserved2);
# InfHandle : void* -> LPVOID
# Id : DWORD -> DWORD
# Directory : LPCSTR optional -> LPCSTR
# Flags : DWORD -> DWORD
# Reserved1 : DWORD optional -> DWORD
# Reserved2 : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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