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SetupSetDirectoryIdA
関数INFのディレクトリ識別子に実際のパスを関連付ける(ANSI)。
シグネチャ
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupSetDirectoryIdA(
void* InfHandle,
DWORD Id,
LPCSTR Directory // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| InfHandle | void* | in |
| Id | DWORD | in |
| Directory | LPCSTR | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupSetDirectoryIdA(
void* InfHandle,
DWORD Id,
LPCSTR Directory // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupSetDirectoryIdA(
IntPtr InfHandle, // void*
uint Id, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string Directory // LPCSTR optional
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupSetDirectoryIdA(
InfHandle As IntPtr, ' void*
Id As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> Directory As String ' LPCSTR optional
) As Boolean
End Function' InfHandle : void*
' Id : DWORD
' Directory : LPCSTR optional
Declare PtrSafe Function SetupSetDirectoryIdA Lib "setupapi" ( _
ByVal InfHandle As LongPtr, _
ByVal Id As Long, _
ByVal Directory As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupSetDirectoryIdA = ctypes.windll.setupapi.SetupSetDirectoryIdA
SetupSetDirectoryIdA.restype = wintypes.BOOL
SetupSetDirectoryIdA.argtypes = [
ctypes.POINTER(None), # InfHandle : void*
wintypes.DWORD, # Id : DWORD
wintypes.LPCSTR, # Directory : LPCSTR optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupSetDirectoryIdA = Fiddle::Function.new(
lib['SetupSetDirectoryIdA'],
[
Fiddle::TYPE_VOIDP, # InfHandle : void*
-Fiddle::TYPE_INT, # Id : DWORD
Fiddle::TYPE_VOIDP, # Directory : LPCSTR optional
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupSetDirectoryIdA(
InfHandle: *mut (), // void*
Id: u32, // DWORD
Directory: *const u8 // LPCSTR optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupSetDirectoryIdA(IntPtr InfHandle, uint Id, [MarshalAs(UnmanagedType.LPStr)] string Directory);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupSetDirectoryIdA' -Namespace Win32 -PassThru
# $api::SetupSetDirectoryIdA(InfHandle, Id, Directory)#uselib "SETUPAPI.dll"
#func global SetupSetDirectoryIdA "SetupSetDirectoryIdA" sptr, sptr, sptr
; SetupSetDirectoryIdA InfHandle, Id, Directory ; 戻り値は stat
; InfHandle : void* -> "sptr"
; Id : DWORD -> "sptr"
; Directory : LPCSTR optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupSetDirectoryIdA "SetupSetDirectoryIdA" sptr, int, str
; res = SetupSetDirectoryIdA(InfHandle, Id, Directory)
; InfHandle : void* -> "sptr"
; Id : DWORD -> "int"
; Directory : LPCSTR optional -> "str"; BOOL SetupSetDirectoryIdA(void* InfHandle, DWORD Id, LPCSTR Directory)
#uselib "SETUPAPI.dll"
#cfunc global SetupSetDirectoryIdA "SetupSetDirectoryIdA" intptr, int, str
; res = SetupSetDirectoryIdA(InfHandle, Id, Directory)
; InfHandle : void* -> "intptr"
; Id : DWORD -> "int"
; Directory : LPCSTR optional -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupSetDirectoryIdA = setupapi.NewProc("SetupSetDirectoryIdA")
)
// InfHandle (void*), Id (DWORD), Directory (LPCSTR optional)
r1, _, err := procSetupSetDirectoryIdA.Call(
uintptr(InfHandle),
uintptr(Id),
uintptr(unsafe.Pointer(windows.BytePtrFromString(Directory))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupSetDirectoryIdA(
InfHandle: Pointer; // void*
Id: DWORD; // DWORD
Directory: PAnsiChar // LPCSTR optional
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupSetDirectoryIdA';result := DllCall("SETUPAPI\SetupSetDirectoryIdA"
, "Ptr", InfHandle ; void*
, "UInt", Id ; DWORD
, "AStr", Directory ; LPCSTR optional
, "Int") ; return: BOOL●SetupSetDirectoryIdA(InfHandle, Id, Directory) = DLL("SETUPAPI.dll", "bool SetupSetDirectoryIdA(void*, dword, char*)")
# 呼び出し: SetupSetDirectoryIdA(InfHandle, Id, Directory)
# InfHandle : void* -> "void*"
# Id : DWORD -> "dword"
# Directory : LPCSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。